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📄 utf8.cpp

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
💻 CPP
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/* * Copyright (C) 2007 Apple Inc.  All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  */#include "UTF8.h"namespace WTF {namespace Unicode {inline int inlineUTF8SequenceLengthNonASCII(char b0){    if ((b0 & 0xC0) != 0xC0)        return 0;    if ((b0 & 0xE0) == 0xC0)        return 2;    if ((b0 & 0xF0) == 0xE0)        return 3;    if ((b0 & 0xF8) == 0xF0)        return 4;    return 0;}inline int inlineUTF8SequenceLength(char b0){    return (b0 & 0x80) == 0 ? 1 : inlineUTF8SequenceLengthNonASCII(b0);}int UTF8SequenceLength(char b0){    return (b0 & 0x80) == 0 ? 1 : inlineUTF8SequenceLengthNonASCII(b0);}int decodeUTF8Sequence(const char* sequence){    // Handle 0-byte sequences (never valid).    const unsigned char b0 = sequence[0];    const int length = inlineUTF8SequenceLength(b0);    if (length == 0)        return -1;    // Handle 1-byte sequences (plain ASCII).    const unsigned char b1 = sequence[1];    if (length == 1) {        if (b1)            return -1;        return b0;    }    // Handle 2-byte sequences.    if ((b1 & 0xC0) != 0x80)        return -1;    const unsigned char b2 = sequence[2];    if (length == 2) {        if (b2)            return -1;        const int c = ((b0 & 0x1F) << 6) | (b1 & 0x3F);        if (c < 0x80)            return -1;        return c;    }    // Handle 3-byte sequences.    if ((b2 & 0xC0) != 0x80)        return -1;    const unsigned char b3 = sequence[3];    if (length == 3) {        if (b3)            return -1;        const int c = ((b0 & 0xF) << 12) | ((b1 & 0x3F) << 6) | (b2 & 0x3F);        if (c < 0x800)            return -1;        // UTF-16 surrogates should never appear in UTF-8 data.        if (c >= 0xD800 && c <= 0xDFFF)            return -1;        return c;    }    // Handle 4-byte sequences.    if ((b3 & 0xC0) != 0x80)        return -1;    const unsigned char b4 = sequence[4];    if (length == 4) {        if (b4)            return -1;        const int c = ((b0 & 0x7) << 18) | ((b1 & 0x3F) << 12) | ((b2 & 0x3F) << 6) | (b3 & 0x3F);        if (c < 0x10000 || c > 0x10FFFF)            return -1;        return c;    }    return -1;}// Once the bits are split out into bytes of UTF-8, this is a mask OR-ed// into the first byte, depending on how many bytes follow.  There are// as many entries in this table as there are UTF-8 sequence types.// (I.e., one byte sequence, two byte... etc.). Remember that sequencs// for *legal* UTF-8 will be 4 or fewer bytes total.static const unsigned char firstByteMark[7] = { 0x00, 0x00, 0xC0, 0xE0, 0xF0, 0xF8, 0xFC };ConversionResult convertUTF16ToUTF8(    const UChar** sourceStart, const UChar* sourceEnd,     char** targetStart, char* targetEnd, bool strict){    ConversionResult result = conversionOK;    const UChar* source = *sourceStart;    char* target = *targetStart;    while (source < sourceEnd) {        UChar32 ch;        unsigned short bytesToWrite = 0;        const UChar32 byteMask = 0xBF;        const UChar32 byteMark = 0x80;         const UChar* oldSource = source; // In case we have to back up because of target overflow.        ch = static_cast<unsigned short>(*source++);        // If we have a surrogate pair, convert to UChar32 first.        if (ch >= 0xD800 && ch <= 0xDBFF) {            // If the 16 bits following the high surrogate are in the source buffer...            if (source < sourceEnd) {                UChar32 ch2 = static_cast<unsigned short>(*source);                // If it's a low surrogate, convert to UChar32.                if (ch2 >= 0xDC00 && ch2 <= 0xDFFF) {                    ch = ((ch - 0xD800) << 10) + (ch2 - 0xDC00) + 0x0010000;                    ++source;                } else if (strict) { // it's an unpaired high surrogate                    --source; // return to the illegal value itself                    result = sourceIllegal;                    break;                }            } else { // We don't have the 16 bits following the high surrogate.                --source; // return to the high surrogate                result = sourceExhausted;                break;            }        } else if (strict) {            // UTF-16 surrogate values are illegal in UTF-32            if (ch >= 0xDC00 && ch <= 0xDFFF) {                --source; // return to the illegal value itself                result = sourceIllegal;                break;            }        }        // Figure out how many bytes the result will require        if (ch < (UChar32)0x80) {            bytesToWrite = 1;        } else if (ch < (UChar32)0x800) {            bytesToWrite = 2;        } else if (ch < (UChar32)0x10000) {            bytesToWrite = 3;        } else if (ch < (UChar32)0x110000) {            bytesToWrite = 4;        } else {            bytesToWrite = 3;            ch = 0xFFFD;        }        target += bytesToWrite;        if (target > targetEnd) {            source = oldSource; // Back up source pointer!            target -= bytesToWrite;            result = targetExhausted;            break;        }        switch (bytesToWrite) { // note: everything falls through.            case 4: *--target = (char)((ch | byteMark) & byteMask); ch >>= 6;            case 3: *--target = (char)((ch | byteMark) & byteMask); ch >>= 6;            case 2: *--target = (char)((ch | byteMark) & byteMask); ch >>= 6;            case 1: *--target =  (char)(ch | firstByteMark[bytesToWrite]);        }        target += bytesToWrite;    }    *sourceStart = source;    *targetStart = target;    return result;}// This must be called with the length pre-determined by the first byte.// If presented with a length > 4, this returns false.  The Unicode// definition of UTF-8 goes up to 4-byte sequences.static bool isLegalUTF8(const unsigned char* source, int length){    unsigned char a;    const unsigned char* srcptr = source + length;    switch (length) {        default: return false;        // Everything else falls through when "true"...        case 4: if ((a = (*--srcptr)) < 0x80 || a > 0xBF) return false;        case 3: if ((a = (*--srcptr)) < 0x80 || a > 0xBF) return false;        case 2: if ((a = (*--srcptr)) > 0xBF) return false;        switch (*source) {            // no fall-through in this inner switch            case 0xE0: if (a < 0xA0) return false; break;            case 0xED: if (a > 0x9F) return false; break;            case 0xF0: if (a < 0x90) return false; break;            case 0xF4: if (a > 0x8F) return false; break;            default:   if (a < 0x80) return false;        }        case 1: if (*source >= 0x80 && *source < 0xC2) return false;    }    if (*source > 0xF4)        return false;    return true;}// Magic values subtracted from a buffer value during UTF8 conversion.// This table contains as many values as there might be trailing bytes// in a UTF-8 sequence.static const UChar32 offsetsFromUTF8[6] = { 0x00000000UL, 0x00003080UL, 0x000E2080UL,             0x03C82080UL, 0xFA082080UL, 0x82082080UL };ConversionResult convertUTF8ToUTF16(    const char** sourceStart, const char* sourceEnd,     UChar** targetStart, UChar* targetEnd, bool strict){    ConversionResult result = conversionOK;    const char* source = *sourceStart;    UChar* target = *targetStart;    while (source < sourceEnd) {        UChar32 ch = 0;        int extraBytesToRead = UTF8SequenceLength(*source) - 1;        if (source + extraBytesToRead >= sourceEnd) {            result = sourceExhausted;            break;        }        // Do this check whether lenient or strict        if (!isLegalUTF8(reinterpret_cast<const unsigned char*>(source), extraBytesToRead + 1)) {            result = sourceIllegal;            break;        }        // The cases all fall through.        switch (extraBytesToRead) {            case 5: ch += static_cast<unsigned char>(*source++); ch <<= 6; // remember, illegal UTF-8            case 4: ch += static_cast<unsigned char>(*source++); ch <<= 6; // remember, illegal UTF-8            case 3: ch += static_cast<unsigned char>(*source++); ch <<= 6;            case 2: ch += static_cast<unsigned char>(*source++); ch <<= 6;            case 1: ch += static_cast<unsigned char>(*source++); ch <<= 6;            case 0: ch += static_cast<unsigned char>(*source++);        }        ch -= offsetsFromUTF8[extraBytesToRead];        if (target >= targetEnd) {            source -= (extraBytesToRead + 1); // Back up source pointer!            result = targetExhausted; break;        }        if (ch <= 0xFFFF) {            // UTF-16 surrogate values are illegal in UTF-32            if (ch >= 0xD800 && ch <= 0xDFFF) {                if (strict) {                    source -= (extraBytesToRead + 1); // return to the illegal value itself                    result = sourceIllegal;                    break;                } else                    *target++ = 0xFFFD;            } else                *target++ = (UChar)ch; // normal case        } else if (ch > 0x10FFFF) {            if (strict) {                result = sourceIllegal;                source -= (extraBytesToRead + 1); // return to the start                break; // Bail out; shouldn't continue            } else                *target++ = 0xFFFD;        } else {            // target is a character in range 0xFFFF - 0x10FFFF            if (target + 1 >= targetEnd) {                source -= (extraBytesToRead + 1); // Back up source pointer!                result = targetExhausted;                break;            }            ch -= 0x0010000UL;            *target++ = (UChar)((ch >> 10) + 0xD800);            *target++ = (UChar)((ch & 0x03FF) + 0xDC00);        }    }    *sourceStart = source;    *targetStart = target;    return result;}}}

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