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📄 pixeldumpsupportmac.mm

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
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/* * Copyright (C) 2005, 2006, 2007 Apple Inc. All rights reserved. *           (C) 2007 Graham Dennis (graham.dennis@gmail.com) *           (C) 2007 Eric Seidel <eric@webkit.org> * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1.  Redistributions of source code must retain the above copyright *     notice, this list of conditions and the following disclaimer.  * 2.  Redistributions in binary form must reproduce the above copyright *     notice, this list of conditions and the following disclaimer in the *     documentation and/or other materials provided with the distribution.  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of *     its contributors may be used to endorse or promote products derived *     from this software without specific prior written permission.  * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#include "DumpRenderTree.h" #include "PixelDumpSupport.h"#include "PixelDumpSupportCG.h"#include "LayoutTestController.h"#include <CoreGraphics/CGBitmapContext.h>#ifndef BUILDING_ON_LEOPARD#include <OpenGL/OpenGL.h>#include <OpenGL/CGLMacro.h>#endif#include <wtf/Assertions.h>#include <wtf/RefPtr.h>#import <WebKit/WebDocumentPrivate.h>#import <WebKit/WebHTMLViewPrivate.h>#import <WebKit/WebKit.h>#import <WebKit/WebViewPrivate.h>// To ensure pixel tests consistency, we need to always render in the same colorspace.// Unfortunately, because of AppKit / WebKit constraints, we can't render directly in the colorspace of our choice.// This implies we have to temporarily change the profile of the main display to the colorspace we want to render into.// We also need to make sure the CGBitmapContext we return is in that same colorspace.#define PROFILE_PATH "/System/Library/ColorSync/Profiles/Generic RGB Profile.icc" // FIXME: This cannot be more than CS_MAX_PATH (256 characters)static CMProfileLocation sInitialProfileLocation; // The locType field is initialized to 0 which is the same as cmNoProfileBasevoid restoreMainDisplayColorProfile(int ignored){    // This is used as a signal handler, and thus the calls into ColorSync are unsafe    // But we might as well try to restore the user's color profile, we're going down anyway...    if (sInitialProfileLocation.locType != cmNoProfileBase) {        const CMDeviceScope scope = { kCFPreferencesCurrentUser, kCFPreferencesCurrentHost };        int error = CMSetDeviceProfile(cmDisplayDeviceClass, (CMDeviceID)kCGDirectMainDisplay, &scope, cmDefaultProfileID, &sInitialProfileLocation);        if (error)            fprintf(stderr, "Failed to restore initial color profile for main display! Open System Preferences > Displays > Color and manually re-select the profile.  (Error: %i)", error);        sInitialProfileLocation.locType = cmNoProfileBase;    }}void setupMainDisplayColorProfile(){    const CMDeviceScope scope = { kCFPreferencesCurrentUser, kCFPreferencesCurrentHost };    int error;        CMProfileRef profile = 0;    error = CMGetProfileByAVID((CMDisplayIDType)kCGDirectMainDisplay, &profile);    if (!error) {        UInt32 size = sizeof(CMProfileLocation);        error = NCMGetProfileLocation(profile, &sInitialProfileLocation, &size);        CMCloseProfile(profile);    }    if (error) {        fprintf(stderr, "Failed to retrieve current color profile for main display, thus it won't be changed.  Many pixel tests may fail as a result.  (Error: %i)", error);        sInitialProfileLocation.locType = cmNoProfileBase;        return;    }        CMProfileLocation location;    location.locType = cmPathBasedProfile;    strcpy(location.u.pathLoc.path, PROFILE_PATH);    error = CMSetDeviceProfile(cmDisplayDeviceClass, (CMDeviceID)kCGDirectMainDisplay, &scope, cmDefaultProfileID, &location);    if (error) {        fprintf(stderr, "Failed to set color profile for main display!  Many pixel tests may fail as a result.  (Error: %i)", error);        sInitialProfileLocation.locType = cmNoProfileBase;        return;    }        // Other signals are handled in installSignalHandlers() which also calls restoreMainDisplayColorProfile()    signal(SIGINT, restoreMainDisplayColorProfile);    signal(SIGHUP, restoreMainDisplayColorProfile);    signal(SIGTERM, restoreMainDisplayColorProfile);}PassRefPtr<BitmapContext> createBitmapContextFromWebView(bool onscreen, bool incrementalRepaint, bool sweepHorizontally, bool drawSelectionRect){    WebView* view = [mainFrame webView];    // If the WebHTMLView uses accelerated compositing, we need for force the on-screen capture path    // and also force Core Animation to start its animations with -display since the DRT window has autodisplay disabled.    if ([view _isUsingAcceleratedCompositing])        onscreen = YES;    NSSize webViewSize = [view frame].size;    size_t pixelsWide = static_cast<size_t>(webViewSize.width);    size_t pixelsHigh = static_cast<size_t>(webViewSize.height);    size_t rowBytes = (4 * pixelsWide + 63) & ~63; // Use a multiple of 64 bytes to improve CG performance    void *buffer = calloc(pixelsHigh, rowBytes);    if (!buffer)        return 0;        static CGColorSpaceRef colorSpace = 0;    if (!colorSpace) {        CMProfileLocation location;        location.locType = cmPathBasedProfile;        strcpy(location.u.pathLoc.path, PROFILE_PATH);        CMProfileRef profile;        if (CMOpenProfile(&profile, &location) == noErr) {            colorSpace = CGColorSpaceCreateWithPlatformColorSpace(profile);            CMCloseProfile(profile);        }    }        CGContextRef context = CGBitmapContextCreate(buffer, pixelsWide, pixelsHigh, 8, rowBytes, colorSpace, kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Host); // Use ARGB8 on PPC or BGRA8 on X86 to improve CG performance    if (!context) {        free(buffer);        return 0;    }    // The BitmapContext keeps the CGContextRef and the pixel buffer alive    RefPtr<BitmapContext> bitmapContext = BitmapContext::createByAdoptingBitmapAndContext(buffer, context);        NSGraphicsContext *nsContext = [NSGraphicsContext graphicsContextWithGraphicsPort:context flipped:NO];    ASSERT(nsContext);        if (incrementalRepaint) {        if (sweepHorizontally) {            for (NSRect column = NSMakeRect(0, 0, 1, webViewSize.height); column.origin.x < webViewSize.width; column.origin.x++)                [view displayRectIgnoringOpacity:column inContext:nsContext];        } else {            for (NSRect line = NSMakeRect(0, 0, webViewSize.width, 1); line.origin.y < webViewSize.height; line.origin.y++)                [view displayRectIgnoringOpacity:line inContext:nsContext];        }    } else {        if (onscreen) {#ifdef BUILDING_ON_LEOPARD            // Ask the window server to provide us a composited version of the *real* window content including surfaces (i.e. OpenGL content)            // Note that the returned image might differ very slightly from the window backing because of dithering artifacts in the window server compositor                        CGImageRef image = CGWindowListCreateImage(CGRectNull, kCGWindowListOptionIncludingWindow, [[view window] windowNumber], kCGWindowImageBoundsIgnoreFraming | kCGWindowImageShouldBeOpaque);            CGContextDrawImage(context, CGRectMake(0, 0, CGImageGetWidth(image), CGImageGetHeight(image)), image);            CGImageRelease(image);#else            // On 10.4 and earlier, we have to move the window temporarily "onscreen" and read directly from the display framebuffer using OpenGL            // In this code path, we need to ensure the window is above any other window or captured result will be corrupted                        NSWindow *window = [view window];            int oldLevel = [window level];            NSRect oldFrame = [window frame];                        NSRect newFrame = [[[NSScreen screens] objectAtIndex:0] frame];            newFrame = NSMakeRect(newFrame.origin.x + (newFrame.size.width - oldFrame.size.width) / 2, newFrame.origin.y + (newFrame.size.height - oldFrame.size.height) / 2, oldFrame.size.width, oldFrame.size.height);            [window setLevel:NSScreenSaverWindowLevel];            [window setFrame:newFrame display:NO animate:NO];                        CGRect rect = CGRectMake(newFrame.origin.x, newFrame.origin.y, webViewSize.width, webViewSize.height);            CGDirectDisplayID displayID;            CGDisplayCount count;            if (CGGetDisplaysWithRect(rect, 1, &displayID, &count) == kCGErrorSuccess) {                CGRect bounds = CGDisplayBounds(displayID);                rect.origin.x -= bounds.origin.x;                rect.origin.y -= bounds.origin.y;                                CGLPixelFormatAttribute attributes[] = {kCGLPFAAccelerated, kCGLPFANoRecovery, kCGLPFAFullScreen, kCGLPFADisplayMask, (CGLPixelFormatAttribute)CGDisplayIDToOpenGLDisplayMask(displayID), (CGLPixelFormatAttribute)0};                CGLPixelFormatObj pixelFormat;                GLint num;                if (CGLChoosePixelFormat(attributes, &pixelFormat, &num) == kCGLNoError) {                    CGLContextObj cgl_ctx;                    if (CGLCreateContext(pixelFormat, 0, &cgl_ctx) == kCGLNoError) {                        if (CGLSetFullScreen(cgl_ctx) == kCGLNoError) {                            void *flipBuffer = calloc(pixelsHigh, rowBytes);                            if (flipBuffer) {                                glPixelStorei(GL_PACK_ROW_LENGTH, rowBytes / 4);                                glPixelStorei(GL_PACK_ALIGNMENT, 4);#if __BIG_ENDIAN__                                glReadPixels(rect.origin.x, rect.origin.y, rect.size.width, rect.size.height, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, flipBuffer);#else                                glReadPixels(rect.origin.x, rect.origin.y, rect.size.width, rect.size.height, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, flipBuffer);#endif                                if (!glGetError()) {                                    for(size_t i = 0; i < pixelsHigh; ++i)                                    bcopy((char*)flipBuffer + rowBytes * i, (char*)buffer + rowBytes * (pixelsHigh - i - 1), pixelsWide * 4);                                }                                                                free(flipBuffer);                            }                        }                        CGLDestroyContext(cgl_ctx);                    }                    CGLDestroyPixelFormat(pixelFormat);                }            }                        [window setFrame:oldFrame display:NO animate:NO];            [window setLevel:oldLevel];#endif        } else {            // Grab directly the contents of the window backing buffer (this ignores any surfaces on the window)            // FIXME: This path is suboptimal: data is read from window backing store, converted to RGB8 then drawn again into an RGBA8 bitmap                        [view displayIfNeeded];            [view lockFocus];            NSBitmapImageRep *imageRep = [[[NSBitmapImageRep alloc] initWithFocusedViewRect:[view frame]] autorelease];            [view unlockFocus];            RetainPtr<NSGraphicsContext> savedContext = [NSGraphicsContext currentContext];            [NSGraphicsContext setCurrentContext:nsContext];            [imageRep draw];            [NSGraphicsContext setCurrentContext:savedContext.get()];        }    }    if (drawSelectionRect) {        NSView *documentView = [[mainFrame frameView] documentView];        ASSERT([documentView conformsToProtocol:@protocol(WebDocumentSelection)]);        NSRect rect = [documentView convertRect:[(id <WebDocumentSelection>)documentView selectionRect] fromView:nil];        CGContextSaveGState(context);        CGContextSetLineWidth(context, 1.0);        CGContextSetRGBStrokeColor(context, 1.0, 0.0, 0.0, 1.0);        CGContextStrokeRect(context, CGRectMake(rect.origin.x, rect.origin.y, rect.size.width, rect.size.height));        CGContextRestoreGState(context);    }        return bitmapContext.release();}

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