domtimer.cpp

来自「linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自Web」· C++ 代码 · 共 172 行

CPP
172
字号
/* * Copyright (C) 2008 Apple Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */#include "config.h"#include "DOMTimer.h"#include "ScheduledAction.h"#include "ScriptExecutionContext.h"#include <wtf/HashSet.h>#include <wtf/StdLibExtras.h>using namespace std;namespace WebCore {static const int maxTimerNestingLevel = 5;static const double oneMillisecond = 0.001;static const double minTimerInterval = 0.010; // 10 millisecondsstatic int timerNestingLevel = 0;DOMTimer::DOMTimer(ScriptExecutionContext* context, ScheduledAction* action, int timeout, bool singleShot)    : ActiveDOMObject(context, this)    , m_action(action)    , m_nextFireInterval(0)    , m_repeatInterval(0){    static int lastUsedTimeoutId = 0;    ++lastUsedTimeoutId;    // Avoid wraparound going negative on us.    if (lastUsedTimeoutId <= 0)        lastUsedTimeoutId = 1;    m_timeoutId = lastUsedTimeoutId;        m_nestingLevel = timerNestingLevel + 1;    scriptExecutionContext()->addTimeout(m_timeoutId, this);    double intervalMilliseconds = max(oneMillisecond, timeout * oneMillisecond);    // Use a minimum interval of 10 ms to match other browsers, but only once we've    // nested enough to notice that we're repeating.    // Faster timers might be "better", but they're incompatible.    if (intervalMilliseconds < minTimerInterval && m_nestingLevel >= maxTimerNestingLevel)        intervalMilliseconds = minTimerInterval;    if (singleShot)        startOneShot(intervalMilliseconds);    else        startRepeating(intervalMilliseconds);}DOMTimer::~DOMTimer(){    if (scriptExecutionContext()) {        scriptExecutionContext()->removeTimeout(m_timeoutId);    }}    int DOMTimer::install(ScriptExecutionContext* context, ScheduledAction* action, int timeout, bool singleShot){    // DOMTimer constructor links the new timer into a list of ActiveDOMObjects held by the 'context'.    // The timer is deleted when context is deleted (DOMTimer::contextDestroyed) or explicitly via DOMTimer::removeById(),    // or if it is a one-time timer and it has fired (DOMTimer::fired).    DOMTimer* timer = new DOMTimer(context, action, timeout, singleShot);    return timer->m_timeoutId;}void DOMTimer::removeById(ScriptExecutionContext* context, int timeoutId){    // timeout IDs have to be positive, and 0 and -1 are unsafe to    // even look up since they are the empty and deleted value    // respectively    if (timeoutId <= 0)        return;    delete context->findTimeout(timeoutId);}void DOMTimer::fired(){    ScriptExecutionContext* context = scriptExecutionContext();    timerNestingLevel = m_nestingLevel;    // Simple case for non-one-shot timers.    if (isActive()) {        if (repeatInterval() && repeatInterval() < minTimerInterval) {            m_nestingLevel++;            if (m_nestingLevel >= maxTimerNestingLevel)                augmentRepeatInterval(minTimerInterval - repeatInterval());        }                // No access to member variables after this point, it can delete the timer.        m_action->execute(context);        return;    }    // Delete timer before executing the action for one-shot timers.    ScheduledAction* action = m_action.release();    // No access to member variables after this point.    delete this;        action->execute(context);    delete action;    timerNestingLevel = 0;}bool DOMTimer::hasPendingActivity() const{    return isActive();}void DOMTimer::contextDestroyed(){    ActiveDOMObject::contextDestroyed();    delete this;}void DOMTimer::stop(){    TimerBase::stop();    // Need to release JS objects potentially protected by ScheduledAction    // because they can form circular references back to the ScriptExecutionContext    // which will cause a memory leak.    m_action.clear();}void DOMTimer::suspend() {     ASSERT(m_nextFireInterval == 0 && m_repeatInterval == 0);     m_nextFireInterval = nextFireInterval();    m_repeatInterval = repeatInterval();    TimerBase::stop();}  void DOMTimer::resume() {     start(m_nextFireInterval, m_repeatInterval);    m_nextFireInterval = 0;    m_repeatInterval = 0;}   bool DOMTimer::canSuspend() const {     return true;}} // namespace WebCore

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?