📄 eventhandler.h
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/* * Copyright (C) 2006, 2007 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef EventHandler_h#define EventHandler_h#include "DragActions.h"#include "FocusDirection.h"#include "PlatformMouseEvent.h"#include "ScrollTypes.h"#include "Timer.h"#include <wtf/Forward.h>#include <wtf/Noncopyable.h>#include <wtf/Platform.h>#include <wtf/RefPtr.h>#if PLATFORM(MAC)#include "WebCoreKeyboardUIMode.h"#ifndef __OBJC__class NSEvent;class NSView;#endif#endifnamespace WebCore {class AtomicString;class Clipboard;class Cursor;class Event;class FloatPoint;class FloatRect;class Frame;class HitTestRequest;class HitTestResult;class HTMLFrameSetElement;class KeyboardEvent;class MouseEventWithHitTestResults;class Node;class PlatformKeyboardEvent;class PlatformWheelEvent;class RenderLayer;class RenderObject;class RenderWidget;class Scrollbar;class String;class SVGElementInstance;class TextEvent;class VisiblePosition;class Widget; extern const int LinkDragHysteresis;extern const int ImageDragHysteresis;extern const int TextDragHysteresis;extern const int GeneralDragHysteresis;class EventHandler : Noncopyable {public: EventHandler(Frame*); ~EventHandler(); void clear(); void updateSelectionForMouseDrag(); Node* mousePressNode() const; void setMousePressNode(PassRefPtr<Node>); bool panScrollInProgress() { return m_panScrollInProgress; } void setPanScrollInProgress(bool inProgress) { m_panScrollInProgress = inProgress; } void stopAutoscrollTimer(bool rendererIsBeingDestroyed = false); RenderObject* autoscrollRenderer() const; void updateAutoscrollRenderer(); HitTestResult hitTestResultAtPoint(const IntPoint&, bool allowShadowContent, bool ignoreClipping = false); bool mousePressed() const { return m_mousePressed; } void setMousePressed(bool pressed) { m_mousePressed = pressed; } void setCapturingMouseEventsNode(PassRefPtr<Node>); bool updateDragAndDrop(const PlatformMouseEvent&, Clipboard*); void cancelDragAndDrop(const PlatformMouseEvent&, Clipboard*); bool performDragAndDrop(const PlatformMouseEvent&, Clipboard*); void scheduleHoverStateUpdate(); void setResizingFrameSet(HTMLFrameSetElement*); void resizeLayerDestroyed(); IntPoint currentMousePosition() const; void setIgnoreWheelEvents(bool); bool scrollOverflow(ScrollDirection, ScrollGranularity); bool shouldDragAutoNode(Node*, const IntPoint&) const; // -webkit-user-drag == auto bool tabsToLinks(KeyboardEvent*) const; bool tabsToAllControls(KeyboardEvent*) const; bool mouseDownMayStartSelect() const { return m_mouseDownMayStartSelect; } bool mouseMoved(const PlatformMouseEvent&); bool handleMousePressEvent(const PlatformMouseEvent&); bool handleMouseMoveEvent(const PlatformMouseEvent&, HitTestResult* hoveredNode = 0); bool handleMouseReleaseEvent(const PlatformMouseEvent&); bool handleWheelEvent(PlatformWheelEvent&); bool sendContextMenuEvent(const PlatformMouseEvent&); void setMouseDownMayStartAutoscroll() { m_mouseDownMayStartAutoscroll = true; } bool needsKeyboardEventDisambiguationQuirks() const; static unsigned accessKeyModifiers(); bool handleAccessKey(const PlatformKeyboardEvent&); bool keyEvent(const PlatformKeyboardEvent&); void defaultKeyboardEventHandler(KeyboardEvent*); bool handleTextInputEvent(const String& text, Event* underlyingEvent = 0, bool isLineBreak = false, bool isBackTab = false); void defaultTextInputEventHandler(TextEvent*); bool eventMayStartDrag(const PlatformMouseEvent&) const; void dragSourceMovedTo(const PlatformMouseEvent&); void dragSourceEndedAt(const PlatformMouseEvent&, DragOperation); void focusDocumentView(); void capsLockStateMayHaveChanged(); unsigned pendingFrameUnloadEventCount(); void addPendingFrameUnloadEventCount(); void removePendingFrameUnloadEventCount(); void clearPendingFrameUnloadEventCount(); unsigned pendingFrameBeforeUnloadEventCount(); void addPendingFrameBeforeUnloadEventCount(); void removePendingFrameBeforeUnloadEventCount(); void clearPendingFrameBeforeUnloadEventCount(); void sendResizeEvent(); void sendScrollEvent(); #if PLATFORM(MAC) PassRefPtr<KeyboardEvent> currentKeyboardEvent() const; void mouseDown(NSEvent*); void mouseDragged(NSEvent*); void mouseUp(NSEvent*); void mouseMoved(NSEvent*); bool keyEvent(NSEvent*); bool wheelEvent(NSEvent*); void sendFakeEventsAfterWidgetTracking(NSEvent* initiatingEvent); void setActivationEventNumber(int num) { m_activationEventNumber = num; } NSEvent *currentNSEvent();#endifprivate: struct EventHandlerDragState { RefPtr<Node> m_dragSrc; // element that may be a drag source, for the current mouse gesture bool m_dragSrcIsLink; bool m_dragSrcIsImage; bool m_dragSrcInSelection; bool m_dragSrcMayBeDHTML; bool m_dragSrcMayBeUA; // Are DHTML and/or the UserAgent allowed to drag out? bool m_dragSrcIsDHTML; RefPtr<Clipboard> m_dragClipboard; // used on only the source side of dragging }; static EventHandlerDragState& dragState(); static const double TextDragDelay; PassRefPtr<Clipboard> createDraggingClipboard() const; bool eventActivatedView(const PlatformMouseEvent&) const; void selectClosestWordFromMouseEvent(const MouseEventWithHitTestResults& event); void selectClosestWordOrLinkFromMouseEvent(const MouseEventWithHitTestResults& event); bool handleMouseDoubleClickEvent(const PlatformMouseEvent&); bool handleMousePressEvent(const MouseEventWithHitTestResults&); bool handleMousePressEventSingleClick(const MouseEventWithHitTestResults&); bool handleMousePressEventDoubleClick(const MouseEventWithHitTestResults&); bool handleMousePressEventTripleClick(const MouseEventWithHitTestResults&); bool handleMouseDraggedEvent(const MouseEventWithHitTestResults&); bool handleMouseReleaseEvent(const MouseEventWithHitTestResults&); void handleKeyboardSelectionMovement(KeyboardEvent*); Cursor selectCursor(const MouseEventWithHitTestResults&, Scrollbar*);#if ENABLE(PAN_SCROLLING) void setPanScrollCursor();#endif void hoverTimerFired(Timer<EventHandler>*); static bool canMouseDownStartSelect(Node*); static bool canMouseDragExtendSelect(Node*); void handleAutoscroll(RenderObject*); void startAutoscrollTimer(); void setAutoscrollRenderer(RenderObject*); void autoscrollTimerFired(Timer<EventHandler>*); void invalidateClick(); Node* nodeUnderMouse() const; void updateMouseEventTargetNode(Node*, const PlatformMouseEvent&, bool fireMouseOverOut); void fireMouseOverOut(bool fireMouseOver = true, bool fireMouseOut = true, bool updateLastNodeUnderMouse = true); MouseEventWithHitTestResults prepareMouseEvent(const HitTestRequest&, const PlatformMouseEvent&); bool dispatchMouseEvent(const AtomicString& eventType, Node* target, bool cancelable, int clickCount, const PlatformMouseEvent&, bool setUnder); bool dispatchDragEvent(const AtomicString& eventType, Node* target, const PlatformMouseEvent&, Clipboard*); void freeClipboard(); bool handleDrag(const MouseEventWithHitTestResults&); bool handleMouseUp(const MouseEventWithHitTestResults&); void clearDragState(); bool dispatchDragSrcEvent(const AtomicString& eventType, const PlatformMouseEvent&); bool dragHysteresisExceeded(const FloatPoint&) const; bool dragHysteresisExceeded(const IntPoint&) const; bool passMousePressEventToSubframe(MouseEventWithHitTestResults&, Frame* subframe); bool passMouseMoveEventToSubframe(MouseEventWithHitTestResults&, Frame* subframe, HitTestResult* hoveredNode = 0); bool passMouseReleaseEventToSubframe(MouseEventWithHitTestResults&, Frame* subframe); bool passSubframeEventToSubframe(MouseEventWithHitTestResults&, Frame* subframe, HitTestResult* hoveredNode = 0); bool passMousePressEventToScrollbar(MouseEventWithHitTestResults&, Scrollbar*); bool passWidgetMouseDownEventToWidget(const MouseEventWithHitTestResults&); bool passWidgetMouseDownEventToWidget(RenderWidget*); bool passMouseDownEventToWidget(Widget*); bool passWheelEventToWidget(PlatformWheelEvent&, Widget*); void defaultSpaceEventHandler(KeyboardEvent*); void defaultTabEventHandler(KeyboardEvent*); void allowDHTMLDrag(bool& flagDHTML, bool& flagUA) const; // The following are called at the beginning of handleMouseUp and handleDrag. // If they return true it indicates that they have consumed the event.#if PLATFORM(MAC) bool eventLoopHandleMouseUp(const MouseEventWithHitTestResults&); bool eventLoopHandleMouseDragged(const MouseEventWithHitTestResults&); NSView *mouseDownViewIfStillGood();#else bool eventLoopHandleMouseUp(const MouseEventWithHitTestResults&) { return false; } bool eventLoopHandleMouseDragged(const MouseEventWithHitTestResults&) { return false; }#endif bool invertSenseOfTabsToLinks(KeyboardEvent*) const; void updateSelectionForMouseDrag(Node* targetNode, const IntPoint& localPoint); bool capturesDragging() const { return m_capturesDragging; } Frame* m_frame; bool m_mousePressed; bool m_capturesDragging; RefPtr<Node> m_mousePressNode; bool m_mouseDownMayStartSelect; bool m_mouseDownMayStartDrag; bool m_mouseDownWasSingleClickInSelection; bool m_beganSelectingText; IntPoint m_dragStartPos; IntPoint m_panScrollStartPos; bool m_panScrollInProgress; Timer<EventHandler> m_hoverTimer; Timer<EventHandler> m_autoscrollTimer; RenderObject* m_autoscrollRenderer; bool m_autoscrollInProgress; bool m_mouseDownMayStartAutoscroll; bool m_mouseDownWasInSubframe;#if ENABLE(SVG) bool m_svgPan; RefPtr<SVGElementInstance> m_instanceUnderMouse; RefPtr<SVGElementInstance> m_lastInstanceUnderMouse;#endif RenderLayer* m_resizeLayer; RefPtr<Node> m_capturingMouseEventsNode; RefPtr<Node> m_nodeUnderMouse; RefPtr<Node> m_lastNodeUnderMouse; RefPtr<Frame> m_lastMouseMoveEventSubframe; RefPtr<Scrollbar> m_lastScrollbarUnderMouse; int m_clickCount; RefPtr<Node> m_clickNode; RefPtr<Node> m_dragTarget; RefPtr<HTMLFrameSetElement> m_frameSetBeingResized; IntSize m_offsetFromResizeCorner; // in the coords of m_resizeLayer IntPoint m_currentMousePosition; IntPoint m_mouseDownPos; // in our view's coords double m_mouseDownTimestamp; PlatformMouseEvent m_mouseDown; unsigned m_pendingFrameUnloadEventCount; unsigned m_pendingFrameBeforeUnloadEventCount;#if PLATFORM(MAC) NSView *m_mouseDownView; bool m_sendingEventToSubview; int m_activationEventNumber;#endif};} // namespace WebCore#endif // EventHandler_h
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