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📄 screen.cpp

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
💻 CPP
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/* * Copyright (C) 2007 Apple Inc.  All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1.  Redistributions of source code must retain the above copyright *     notice, this list of conditions and the following disclaimer.  * 2.  Redistributions in binary form must reproduce the above copyright *     notice, this list of conditions and the following disclaimer in the *     documentation and/or other materials provided with the distribution.  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of *     its contributors may be used to endorse or promote products derived *     from this software without specific prior written permission.  * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#include "config.h"#include "Screen.h"#include "FloatRect.h"#include "Frame.h"#include "FrameView.h"#include "PlatformScreen.h"#include "Widget.h"namespace WebCore {Screen::Screen(Frame* frame)    : m_frame(frame){}void Screen::disconnectFrame(){    m_frame = 0;}unsigned Screen::height() const{    if (!m_frame)        return 0;    return static_cast<unsigned>(screenRect(m_frame->view()).height());}unsigned Screen::width() const{    if (!m_frame)        return 0;    return static_cast<unsigned>(screenRect(m_frame->view()).width());}unsigned Screen::colorDepth() const{    if (!m_frame)        return 0;    return static_cast<unsigned>(screenDepth(m_frame->view()));}unsigned Screen::pixelDepth() const{    if (!m_frame)        return 0;    return static_cast<unsigned>(screenDepth(m_frame->view()));}unsigned Screen::availLeft() const{    if (!m_frame)        return 0;    return static_cast<unsigned>(screenAvailableRect(m_frame->view()).x());}unsigned Screen::availTop() const{    if (!m_frame)        return 0;    return static_cast<unsigned>(screenAvailableRect(m_frame->view()).y());}unsigned Screen::availHeight() const{    if (!m_frame)        return 0;    return static_cast<unsigned>(screenAvailableRect(m_frame->view()).height());}unsigned Screen::availWidth() const{    if (!m_frame)        return 0;    return static_cast<unsigned>(screenAvailableRect(m_frame->view()).width());}} // namespace WebCore

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