📄 focuscontroller.cpp
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/* * Copyright (C) 2006, 2007 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#include "config.h"#include "FocusController.h"#include "AXObjectCache.h"#include "Chrome.h"#include "Document.h"#include "Editor.h"#include "EditorClient.h"#include "Element.h"#include "Event.h"#include "EventHandler.h"#include "Frame.h"#include "FrameView.h"#include "FrameTree.h"#include "HTMLFrameOwnerElement.h"#include "HTMLNames.h"#include "KeyboardEvent.h"#include "Page.h"#include "Range.h"#include "RenderObject.h"#include "RenderWidget.h"#include "SelectionController.h"#include "Widget.h"#include <wtf/Platform.h>namespace WebCore {using namespace HTMLNames;FocusController::FocusController(Page* page) : m_page(page) , m_isActive(false){}void FocusController::setFocusedFrame(PassRefPtr<Frame> frame){ if (m_focusedFrame == frame) return; if (m_focusedFrame && m_focusedFrame->view()) m_focusedFrame->selection()->setFocused(false); m_focusedFrame = frame; if (m_focusedFrame && m_focusedFrame->view()) m_focusedFrame->selection()->setFocused(true);}Frame* FocusController::focusedOrMainFrame(){ if (Frame* frame = focusedFrame()) return frame; return m_page->mainFrame();}static Node* deepFocusableNode(FocusDirection direction, Node* node, KeyboardEvent* event){ // The node we found might be a HTMLFrameOwnerElement, so descend down the frame tree until we find either: // 1) a focusable node, or // 2) the deepest-nested HTMLFrameOwnerElement while (node && node->isFrameOwnerElement()) { HTMLFrameOwnerElement* owner = static_cast<HTMLFrameOwnerElement*>(node); if (!owner->contentFrame()) break; Document* document = owner->contentFrame()->document(); node = (direction == FocusDirectionForward) ? document->nextFocusableNode(0, event) : document->previousFocusableNode(0, event); if (!node) { node = owner; break; } } return node;}bool FocusController::setInitialFocus(FocusDirection direction, KeyboardEvent* event){ return advanceFocus(direction, event, true);}bool FocusController::advanceFocus(FocusDirection direction, KeyboardEvent* event, bool initialFocus){ Frame* frame = focusedOrMainFrame(); ASSERT(frame); Document* document = frame->document(); Node* node = (direction == FocusDirectionForward) ? document->nextFocusableNode(document->focusedNode(), event) : document->previousFocusableNode(document->focusedNode(), event); // If there's no focusable node to advance to, move up the frame tree until we find one. while (!node && frame) { Frame* parentFrame = frame->tree()->parent(); if (!parentFrame) break; Document* parentDocument = parentFrame->document(); HTMLFrameOwnerElement* owner = frame->ownerElement(); if (!owner) break; node = (direction == FocusDirectionForward) ? parentDocument->nextFocusableNode(owner, event) : parentDocument->previousFocusableNode(owner, event); frame = parentFrame; } node = deepFocusableNode(direction, node, event); if (!node) { // We didn't find a node to focus, so we should try to pass focus to Chrome. if (!initialFocus && m_page->chrome()->canTakeFocus(direction)) { document->setFocusedNode(0); setFocusedFrame(0); m_page->chrome()->takeFocus(direction); return true; } // Chrome doesn't want focus, so we should wrap focus. Document* d = m_page->mainFrame()->document(); node = (direction == FocusDirectionForward) ? d->nextFocusableNode(0, event) : d->previousFocusableNode(0, event); node = deepFocusableNode(direction, node, event); if (!node) return false; } ASSERT(node); if (node == document->focusedNode()) // Focus wrapped around to the same node. return true; if (!node->isElementNode()) // FIXME: May need a way to focus a document here. return false; if (node->isFrameOwnerElement()) { // We focus frames rather than frame owners. // FIXME: We should not focus frames that have no scrollbars, as focusing them isn't useful to the user. HTMLFrameOwnerElement* owner = static_cast<HTMLFrameOwnerElement*>(node); if (!owner->contentFrame()) return false; document->setFocusedNode(0); setFocusedFrame(owner->contentFrame()); return true; } // FIXME: It would be nice to just be able to call setFocusedNode(node) here, but we can't do // that because some elements (e.g. HTMLInputElement and HTMLTextAreaElement) do extra work in // their focus() methods. Document* newDocument = node->document(); if (newDocument != document) // Focus is going away from this document, so clear the focused node. document->setFocusedNode(0); if (newDocument) setFocusedFrame(newDocument->frame()); static_cast<Element*>(node)->focus(false); return true;}static bool relinquishesEditingFocus(Node *node){ ASSERT(node); ASSERT(node->isContentEditable()); Node* root = node->rootEditableElement(); Frame* frame = node->document()->frame(); if (!frame || !root) return false; return frame->editor()->shouldEndEditing(rangeOfContents(root).get());}static void clearSelectionIfNeeded(Frame* oldFocusedFrame, Frame* newFocusedFrame, Node* newFocusedNode){ if (!oldFocusedFrame || !newFocusedFrame) return; if (oldFocusedFrame->document() != newFocusedFrame->document()) return; SelectionController* s = oldFocusedFrame->selection(); if (s->isNone()) return; Node* selectionStartNode = s->selection().start().node(); if (selectionStartNode == newFocusedNode || selectionStartNode->isDescendantOf(newFocusedNode) || selectionStartNode->shadowAncestorNode() == newFocusedNode) return; if (Node* mousePressNode = newFocusedFrame->eventHandler()->mousePressNode()) if (mousePressNode->renderer() && !mousePressNode->canStartSelection()) if (Node* root = s->rootEditableElement()) if (Node* shadowAncestorNode = root->shadowAncestorNode()) // Don't do this for textareas and text fields, when they lose focus their selections should be cleared // and then restored when they regain focus, to match other browsers. if (!shadowAncestorNode->hasTagName(inputTag) && !shadowAncestorNode->hasTagName(textareaTag)) return; s->clear();}bool FocusController::setFocusedNode(Node* node, PassRefPtr<Frame> newFocusedFrame){ RefPtr<Frame> oldFocusedFrame = focusedFrame(); RefPtr<Document> oldDocument = oldFocusedFrame ? oldFocusedFrame->document() : 0; Node* oldFocusedNode = oldDocument ? oldDocument->focusedNode() : 0; if (oldFocusedNode == node) return true; if (oldFocusedNode && oldFocusedNode->rootEditableElement() == oldFocusedNode && !relinquishesEditingFocus(oldFocusedNode)) return false; clearSelectionIfNeeded(oldFocusedFrame.get(), newFocusedFrame.get(), node); if (!node) { if (oldDocument) oldDocument->setFocusedNode(0); m_page->editorClient()->setInputMethodState(false); return true; } RefPtr<Document> newDocument = node ? node->document() : 0; if (newDocument && newDocument->focusedNode() == node) { m_page->editorClient()->setInputMethodState(node->shouldUseInputMethod()); return true; } if (oldDocument && oldDocument != newDocument) oldDocument->setFocusedNode(0); setFocusedFrame(newFocusedFrame); if (newDocument) newDocument->setFocusedNode(node); m_page->editorClient()->setInputMethodState(node->shouldUseInputMethod()); return true;}void FocusController::setActive(bool active){ if (m_isActive == active) return; m_isActive = active; if (FrameView* view = m_page->mainFrame()->view()) { if (!view->platformWidget()) { view->layoutIfNeededRecursive(); view->updateControlTints(); } } focusedOrMainFrame()->selection()->pageActivationChanged();}} // namespace WebCore
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