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📄 focuscontroller.cpp

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
💻 CPP
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/* * Copyright (C) 2006, 2007 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  */#include "config.h"#include "FocusController.h"#include "AXObjectCache.h"#include "Chrome.h"#include "Document.h"#include "Editor.h"#include "EditorClient.h"#include "Element.h"#include "Event.h"#include "EventHandler.h"#include "Frame.h"#include "FrameView.h"#include "FrameTree.h"#include "HTMLFrameOwnerElement.h"#include "HTMLNames.h"#include "KeyboardEvent.h"#include "Page.h"#include "Range.h"#include "RenderObject.h"#include "RenderWidget.h"#include "SelectionController.h"#include "Widget.h"#include <wtf/Platform.h>namespace WebCore {using namespace HTMLNames;FocusController::FocusController(Page* page)    : m_page(page)    , m_isActive(false){}void FocusController::setFocusedFrame(PassRefPtr<Frame> frame){    if (m_focusedFrame == frame)        return;    if (m_focusedFrame && m_focusedFrame->view())        m_focusedFrame->selection()->setFocused(false);    m_focusedFrame = frame;    if (m_focusedFrame && m_focusedFrame->view())        m_focusedFrame->selection()->setFocused(true);}Frame* FocusController::focusedOrMainFrame(){    if (Frame* frame = focusedFrame())        return frame;    return m_page->mainFrame();}static Node* deepFocusableNode(FocusDirection direction, Node* node, KeyboardEvent* event){    // The node we found might be a HTMLFrameOwnerElement, so descend down the frame tree until we find either:    // 1) a focusable node, or    // 2) the deepest-nested HTMLFrameOwnerElement    while (node && node->isFrameOwnerElement()) {        HTMLFrameOwnerElement* owner = static_cast<HTMLFrameOwnerElement*>(node);        if (!owner->contentFrame())            break;        Document* document = owner->contentFrame()->document();        node = (direction == FocusDirectionForward)            ? document->nextFocusableNode(0, event)            : document->previousFocusableNode(0, event);        if (!node) {            node = owner;            break;        }    }    return node;}bool FocusController::setInitialFocus(FocusDirection direction, KeyboardEvent* event){    return advanceFocus(direction, event, true);}bool FocusController::advanceFocus(FocusDirection direction, KeyboardEvent* event, bool initialFocus){    Frame* frame = focusedOrMainFrame();    ASSERT(frame);    Document* document = frame->document();    Node* node = (direction == FocusDirectionForward)        ? document->nextFocusableNode(document->focusedNode(), event)        : document->previousFocusableNode(document->focusedNode(), event);                // If there's no focusable node to advance to, move up the frame tree until we find one.    while (!node && frame) {        Frame* parentFrame = frame->tree()->parent();        if (!parentFrame)            break;        Document* parentDocument = parentFrame->document();        HTMLFrameOwnerElement* owner = frame->ownerElement();        if (!owner)            break;        node = (direction == FocusDirectionForward)            ? parentDocument->nextFocusableNode(owner, event)            : parentDocument->previousFocusableNode(owner, event);        frame = parentFrame;    }    node = deepFocusableNode(direction, node, event);    if (!node) {        // We didn't find a node to focus, so we should try to pass focus to Chrome.        if (!initialFocus && m_page->chrome()->canTakeFocus(direction)) {            document->setFocusedNode(0);            setFocusedFrame(0);            m_page->chrome()->takeFocus(direction);            return true;        }        // Chrome doesn't want focus, so we should wrap focus.        Document* d = m_page->mainFrame()->document();        node = (direction == FocusDirectionForward)            ? d->nextFocusableNode(0, event)            : d->previousFocusableNode(0, event);        node = deepFocusableNode(direction, node, event);        if (!node)            return false;    }    ASSERT(node);    if (node == document->focusedNode())        // Focus wrapped around to the same node.        return true;    if (!node->isElementNode())        // FIXME: May need a way to focus a document here.        return false;    if (node->isFrameOwnerElement()) {        // We focus frames rather than frame owners.        // FIXME: We should not focus frames that have no scrollbars, as focusing them isn't useful to the user.        HTMLFrameOwnerElement* owner = static_cast<HTMLFrameOwnerElement*>(node);        if (!owner->contentFrame())            return false;        document->setFocusedNode(0);        setFocusedFrame(owner->contentFrame());        return true;    }        // FIXME: It would be nice to just be able to call setFocusedNode(node) here, but we can't do    // that because some elements (e.g. HTMLInputElement and HTMLTextAreaElement) do extra work in    // their focus() methods.    Document* newDocument = node->document();    if (newDocument != document)        // Focus is going away from this document, so clear the focused node.        document->setFocusedNode(0);    if (newDocument)        setFocusedFrame(newDocument->frame());    static_cast<Element*>(node)->focus(false);    return true;}static bool relinquishesEditingFocus(Node *node){    ASSERT(node);    ASSERT(node->isContentEditable());    Node* root = node->rootEditableElement();    Frame* frame = node->document()->frame();    if (!frame || !root)        return false;    return frame->editor()->shouldEndEditing(rangeOfContents(root).get());}static void clearSelectionIfNeeded(Frame* oldFocusedFrame, Frame* newFocusedFrame, Node* newFocusedNode){    if (!oldFocusedFrame || !newFocusedFrame)        return;            if (oldFocusedFrame->document() != newFocusedFrame->document())        return;        SelectionController* s = oldFocusedFrame->selection();    if (s->isNone())        return;        Node* selectionStartNode = s->selection().start().node();    if (selectionStartNode == newFocusedNode || selectionStartNode->isDescendantOf(newFocusedNode) || selectionStartNode->shadowAncestorNode() == newFocusedNode)        return;            if (Node* mousePressNode = newFocusedFrame->eventHandler()->mousePressNode())        if (mousePressNode->renderer() && !mousePressNode->canStartSelection())            if (Node* root = s->rootEditableElement())                if (Node* shadowAncestorNode = root->shadowAncestorNode())                    // Don't do this for textareas and text fields, when they lose focus their selections should be cleared                    // and then restored when they regain focus, to match other browsers.                    if (!shadowAncestorNode->hasTagName(inputTag) && !shadowAncestorNode->hasTagName(textareaTag))                        return;        s->clear();}bool FocusController::setFocusedNode(Node* node, PassRefPtr<Frame> newFocusedFrame){    RefPtr<Frame> oldFocusedFrame = focusedFrame();    RefPtr<Document> oldDocument = oldFocusedFrame ? oldFocusedFrame->document() : 0;        Node* oldFocusedNode = oldDocument ? oldDocument->focusedNode() : 0;    if (oldFocusedNode == node)        return true;            if (oldFocusedNode && oldFocusedNode->rootEditableElement() == oldFocusedNode && !relinquishesEditingFocus(oldFocusedNode))        return false;            clearSelectionIfNeeded(oldFocusedFrame.get(), newFocusedFrame.get(), node);        if (!node) {        if (oldDocument)            oldDocument->setFocusedNode(0);        m_page->editorClient()->setInputMethodState(false);        return true;    }        RefPtr<Document> newDocument = node ? node->document() : 0;        if (newDocument && newDocument->focusedNode() == node) {        m_page->editorClient()->setInputMethodState(node->shouldUseInputMethod());        return true;    }        if (oldDocument && oldDocument != newDocument)        oldDocument->setFocusedNode(0);        setFocusedFrame(newFocusedFrame);        if (newDocument)        newDocument->setFocusedNode(node);        m_page->editorClient()->setInputMethodState(node->shouldUseInputMethod());    return true;}void FocusController::setActive(bool active){    if (m_isActive == active)        return;    m_isActive = active;    if (FrameView* view = m_page->mainFrame()->view()) {        if (!view->platformWidget()) {            view->layoutIfNeededRecursive();            view->updateControlTints();        }    }    focusedOrMainFrame()->selection()->pageActivationChanged();}} // namespace WebCore

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