accessibilitytablecell.cpp
来自「linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自Web」· C++ 代码 · 共 158 行
CPP
158 行
/* * Copyright (C) 2008 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#include "config.h"#include "AccessibilityTableCell.h"#include "AXObjectCache.h"#include "HTMLNames.h"#include "RenderObject.h"#include "RenderTableCell.h"using namespace std;namespace WebCore { using namespace HTMLNames;AccessibilityTableCell::AccessibilityTableCell(RenderObject* renderer) : AccessibilityRenderObject(renderer){}AccessibilityTableCell::~AccessibilityTableCell(){}PassRefPtr<AccessibilityTableCell> AccessibilityTableCell::create(RenderObject* renderer){ return adoptRef(new AccessibilityTableCell(renderer));}bool AccessibilityTableCell::accessibilityIsIgnored() const{ if (!isTableCell()) return AccessibilityRenderObject::accessibilityIsIgnored(); return false;} bool AccessibilityTableCell::isTableCell() const{ if (!m_renderer) return false; AccessibilityObject* renderTable = axObjectCache()->getOrCreate(static_cast<RenderTableCell*>(m_renderer)->table()); if (!renderTable->isDataTable()) return false; return true;} AccessibilityRole AccessibilityTableCell::roleValue() const{ if (!isTableCell()) return AccessibilityRenderObject::roleValue(); return CellRole;} void AccessibilityTableCell::rowIndexRange(pair<int, int>& rowRange){ if (!m_renderer) return; RenderTableCell* renderCell = static_cast<RenderTableCell*>(m_renderer); rowRange.first = renderCell->row(); rowRange.second = renderCell->rowSpan(); // since our table might have multiple sections, we have to offset our row appropriately RenderTableSection* section = renderCell->section(); RenderTable* table = renderCell->table(); if (!table || !section) return; RenderTableSection* tableSection = table->header(); if (!tableSection) tableSection = table->firstBody(); unsigned rowOffset = 0; while (tableSection) { if (tableSection == section) break; rowOffset += tableSection->numRows(); tableSection = table->sectionBelow(tableSection, true); } rowRange.first += rowOffset;} void AccessibilityTableCell::columnIndexRange(pair<int, int>& columnRange){ if (!m_renderer) return; RenderTableCell* renderCell = static_cast<RenderTableCell*>(m_renderer); columnRange.first = renderCell->col(); columnRange.second = renderCell->colSpan(); } AccessibilityObject* AccessibilityTableCell::titleUIElement() const{ // Try to find if the first cell in this row is a <th>. If it is, // then it can act as the title ui element. (This is only in the // case when the table is not appearing as an AXTable.) if (!m_renderer || isTableCell()) return 0; RenderTableCell* renderCell = static_cast<RenderTableCell*>(m_renderer); // If this cell is in the first column, there is no need to continue. int col = renderCell->col(); if (!col) return 0; int row = renderCell->row(); RenderTableSection* section = renderCell->section(); if (!section) return 0; RenderTableCell* headerCell = section->cellAt(row, 0).cell; if (!headerCell || headerCell == renderCell) return 0; Node* cellElement = headerCell->node(); if (!cellElement || !cellElement->hasTagName(thTag)) return 0; return axObjectCache()->getOrCreate(headerCell);} } // namespace WebCore
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?