accessibilitytablecell.cpp

来自「linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自Web」· C++ 代码 · 共 158 行

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/* * Copyright (C) 2008 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1.  Redistributions of source code must retain the above copyright *     notice, this list of conditions and the following disclaimer. * 2.  Redistributions in binary form must reproduce the above copyright *     notice, this list of conditions and the following disclaimer in the *     documentation and/or other materials provided with the distribution. * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of *     its contributors may be used to endorse or promote products derived *     from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#include "config.h"#include "AccessibilityTableCell.h"#include "AXObjectCache.h"#include "HTMLNames.h"#include "RenderObject.h"#include "RenderTableCell.h"using namespace std;namespace WebCore {    using namespace HTMLNames;AccessibilityTableCell::AccessibilityTableCell(RenderObject* renderer)    : AccessibilityRenderObject(renderer){}AccessibilityTableCell::~AccessibilityTableCell(){}PassRefPtr<AccessibilityTableCell> AccessibilityTableCell::create(RenderObject* renderer){    return adoptRef(new AccessibilityTableCell(renderer));}bool AccessibilityTableCell::accessibilityIsIgnored() const{    if (!isTableCell())        return AccessibilityRenderObject::accessibilityIsIgnored();        return false;}    bool AccessibilityTableCell::isTableCell() const{    if (!m_renderer)        return false;        AccessibilityObject* renderTable = axObjectCache()->getOrCreate(static_cast<RenderTableCell*>(m_renderer)->table());    if (!renderTable->isDataTable())        return false;        return true;}    AccessibilityRole AccessibilityTableCell::roleValue() const{    if (!isTableCell())        return AccessibilityRenderObject::roleValue();        return CellRole;}    void AccessibilityTableCell::rowIndexRange(pair<int, int>& rowRange){    if (!m_renderer)        return;        RenderTableCell* renderCell = static_cast<RenderTableCell*>(m_renderer);    rowRange.first = renderCell->row();    rowRange.second = renderCell->rowSpan();        // since our table might have multiple sections, we have to offset our row appropriately    RenderTableSection* section = renderCell->section();    RenderTable* table = renderCell->table();    if (!table || !section)        return;        RenderTableSection* tableSection = table->header();    if (!tableSection)        tableSection = table->firstBody();        unsigned rowOffset = 0;    while (tableSection) {        if (tableSection == section)            break;        rowOffset += tableSection->numRows();        tableSection = table->sectionBelow(tableSection, true);     }    rowRange.first += rowOffset;}    void AccessibilityTableCell::columnIndexRange(pair<int, int>& columnRange){    if (!m_renderer)        return;        RenderTableCell* renderCell = static_cast<RenderTableCell*>(m_renderer);    columnRange.first = renderCell->col();    columnRange.second = renderCell->colSpan();    }    AccessibilityObject* AccessibilityTableCell::titleUIElement() const{    // Try to find if the first cell in this row is a <th>. If it is,    // then it can act as the title ui element. (This is only in the    // case when the table is not appearing as an AXTable.)    if (!m_renderer || isTableCell())        return 0;        RenderTableCell* renderCell = static_cast<RenderTableCell*>(m_renderer);    // If this cell is in the first column, there is no need to continue.    int col = renderCell->col();    if (!col)        return 0;    int row = renderCell->row();    RenderTableSection* section = renderCell->section();    if (!section)        return 0;        RenderTableCell* headerCell = section->cellAt(row, 0).cell;    if (!headerCell || headerCell == renderCell)        return 0;    Node* cellElement = headerCell->node();    if (!cellElement || !cellElement->hasTagName(thTag))        return 0;        return axObjectCache()->getOrCreate(headerCell);}    } // namespace WebCore

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