frameloadrequest.h

来自「linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自Web」· C头文件 代码 · 共 67 行

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/* * Copyright (C) 2003, 2006 Apple Computer, Inc.  All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  */#ifndef FrameLoadRequest_h#define FrameLoadRequest_h#include "ResourceRequest.h"namespace WebCore {    struct FrameLoadRequest {    public:        FrameLoadRequest()        {        }        FrameLoadRequest(const ResourceRequest& resourceRequest)            : m_resourceRequest(resourceRequest)        {        }        FrameLoadRequest(const ResourceRequest& resourceRequest, const String& frameName)            : m_resourceRequest(resourceRequest)            , m_frameName(frameName)        {        }        bool isEmpty() const { return m_resourceRequest.isEmpty(); }        ResourceRequest& resourceRequest() { return m_resourceRequest; }        const ResourceRequest& resourceRequest() const { return m_resourceRequest; }        const String& frameName() const { return m_frameName; }        void setFrameName(const String& frameName) { m_frameName = frameName; }    private:        ResourceRequest m_resourceRequest;        String m_frameName;    };}#endif // FrameLoadRequest_h

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