keyframeanimation.cpp
来自「linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自Web」· C++ 代码 · 共 383 行
CPP
383 行
/* * Copyright (C) 2007 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#include "config.h"#include "KeyframeAnimation.h"#include "AnimationControllerPrivate.h"#include "CSSPropertyNames.h"#include "CSSStyleSelector.h"#include "CompositeAnimation.h"#include "EventNames.h"#include "RenderLayer.h"#include "RenderLayerBacking.h"#include <wtf/UnusedParam.h>namespace WebCore {KeyframeAnimation::KeyframeAnimation(const Animation* animation, RenderObject* renderer, int index, CompositeAnimation* compAnim, RenderStyle* unanimatedStyle) : AnimationBase(animation, renderer, compAnim) , m_keyframes(renderer, animation->name()) , m_index(index) , m_unanimatedStyle(unanimatedStyle){ // Get the keyframe RenderStyles if (m_object && m_object->node() && m_object->node()->isElementNode()) m_object->document()->styleSelector()->keyframeStylesForAnimation(static_cast<Element*>(m_object->node()), unanimatedStyle, m_keyframes); // Update the m_transformFunctionListValid flag based on whether the function lists in the keyframes match. validateTransformFunctionList();}KeyframeAnimation::~KeyframeAnimation(){ // Do the cleanup here instead of in the base class so the specialized methods get called if (!postActive()) updateStateMachine(AnimationStateInputEndAnimation, -1);}void KeyframeAnimation::getKeyframeAnimationInterval(const RenderStyle*& fromStyle, const RenderStyle*& toStyle, double& prog) const{ // Find the first key double elapsedTime = getElapsedTime(); double t = m_animation->duration() ? (elapsedTime / m_animation->duration()) : 1; int i = static_cast<int>(t); t -= i; if (m_animation->direction() && (i & 1)) t = 1 - t; double scale = 1; double offset = 0; Vector<KeyframeValue>::const_iterator endKeyframes = m_keyframes.endKeyframes(); for (Vector<KeyframeValue>::const_iterator it = m_keyframes.beginKeyframes(); it != endKeyframes; ++it) { if (t < it->key()) { // The first key should always be 0, so we should never succeed on the first key if (!fromStyle) break; scale = 1.0 / (it->key() - offset); toStyle = it->style(); break; } offset = it->key(); fromStyle = it->style(); } if (!fromStyle || !toStyle) return; const TimingFunction* timingFunction = 0; if (fromStyle->animations() && fromStyle->animations()->size() > 0) timingFunction = &(fromStyle->animations()->animation(0)->timingFunction()); prog = progress(scale, offset, timingFunction);}void KeyframeAnimation::animate(CompositeAnimation*, RenderObject*, const RenderStyle*, const RenderStyle* targetStyle, RefPtr<RenderStyle>& animatedStyle){ // Fire the start timeout if needed fireAnimationEventsIfNeeded(); // If we have not yet started, we will not have a valid start time, so just start the animation if needed. if (isNew() && m_animation->playState() == AnimPlayStatePlaying) updateStateMachine(AnimationStateInputStartAnimation, -1); // If we get this far and the animation is done, it means we are cleaning up a just finished animation. // If so, we need to send back the targetStyle. if (postActive()) { if (!animatedStyle) animatedStyle = const_cast<RenderStyle*>(targetStyle); return; } // If we are waiting for the start timer, we don't want to change the style yet. // Special case - if the delay time is 0, then we do want to set the first frame of the // animation right away. This avoids a flash when the animation starts. if (waitingToStart() && m_animation->delay() > 0) return; // FIXME: we need to be more efficient about determining which keyframes we are animating between. // We should cache the last pair or something. // Get the from/to styles and progress between const RenderStyle* fromStyle = 0; const RenderStyle* toStyle = 0; double progress; getKeyframeAnimationInterval(fromStyle, toStyle, progress); // If either style is 0 we have an invalid case, just stop the animation. if (!fromStyle || !toStyle) { updateStateMachine(AnimationStateInputEndAnimation, -1); return; } // Run a cycle of animation. // We know we will need a new render style, so make one if needed. if (!animatedStyle) animatedStyle = RenderStyle::clone(targetStyle); HashSet<int>::const_iterator endProperties = m_keyframes.endProperties(); for (HashSet<int>::const_iterator it = m_keyframes.beginProperties(); it != endProperties; ++it) { bool needsAnim = blendProperties(this, *it, animatedStyle.get(), fromStyle, toStyle, progress); if (needsAnim) setAnimating(); else {#if USE(ACCELERATED_COMPOSITING) // If we are running an accelerated animation, set a flag in the style // to indicate it. This can be used to make sure we get an updated // style for hit testing, etc. animatedStyle->setIsRunningAcceleratedAnimation();#endif } }}void KeyframeAnimation::getAnimatedStyle(RefPtr<RenderStyle>& animatedStyle){ // Get the from/to styles and progress between const RenderStyle* fromStyle = 0; const RenderStyle* toStyle = 0; double progress; getKeyframeAnimationInterval(fromStyle, toStyle, progress); // If either style is 0 we have an invalid case if (!fromStyle || !toStyle) return; if (!animatedStyle) animatedStyle = RenderStyle::clone(m_object->style()); HashSet<int>::const_iterator endProperties = m_keyframes.endProperties(); for (HashSet<int>::const_iterator it = m_keyframes.beginProperties(); it != endProperties; ++it) blendProperties(this, *it, animatedStyle.get(), fromStyle, toStyle, progress);}bool KeyframeAnimation::hasAnimationForProperty(int property) const{ HashSet<int>::const_iterator end = m_keyframes.endProperties(); for (HashSet<int>::const_iterator it = m_keyframes.beginProperties(); it != end; ++it) { if (*it == property) return true; } return false;}bool KeyframeAnimation::startAnimation(double beginTime){#if USE(ACCELERATED_COMPOSITING) if (m_object && m_object->hasLayer()) { RenderLayer* layer = toRenderBoxModelObject(m_object)->layer(); if (layer->isComposited()) return layer->backing()->startAnimation(beginTime, m_animation.get(), m_keyframes); }#else UNUSED_PARAM(beginTime);#endif return false;}void KeyframeAnimation::endAnimation(bool reset){ if (m_object) {#if USE(ACCELERATED_COMPOSITING) if (m_object->hasLayer()) { RenderLayer* layer = toRenderBoxModelObject(m_object)->layer(); if (layer->isComposited()) layer->backing()->animationFinished(m_keyframes.animationName(), 0, reset); }#else UNUSED_PARAM(reset);#endif // Restore the original (unanimated) style setChanged(m_object->node()); }}bool KeyframeAnimation::shouldSendEventForListener(Document::ListenerType listenerType) const{ return m_object->document()->hasListenerType(listenerType);}void KeyframeAnimation::onAnimationStart(double elapsedTime){ sendAnimationEvent(eventNames().webkitAnimationStartEvent, elapsedTime);}void KeyframeAnimation::onAnimationIteration(double elapsedTime){ sendAnimationEvent(eventNames().webkitAnimationIterationEvent, elapsedTime);}void KeyframeAnimation::onAnimationEnd(double elapsedTime){ if (!sendAnimationEvent(eventNames().webkitAnimationEndEvent, elapsedTime)) { // We didn't dispatch an event, which would call endAnimation(), so we'll just call it here. endAnimation(true); }}bool KeyframeAnimation::sendAnimationEvent(const AtomicString& eventType, double elapsedTime){ Document::ListenerType listenerType; if (eventType == eventNames().webkitAnimationIterationEvent) listenerType = Document::ANIMATIONITERATION_LISTENER; else if (eventType == eventNames().webkitAnimationEndEvent) listenerType = Document::ANIMATIONEND_LISTENER; else { ASSERT(eventType == eventNames().webkitAnimationStartEvent); listenerType = Document::ANIMATIONSTART_LISTENER; } if (shouldSendEventForListener(listenerType)) { // Dispatch the event RefPtr<Element> element; if (m_object->node() && m_object->node()->isElementNode()) element = static_cast<Element*>(m_object->node()); ASSERT(!element || element->document() && !element->document()->inPageCache()); if (!element) return false; // Schedule event handling m_compAnim->animationControllerPriv()->addEventToDispatch(element, eventType, m_keyframes.animationName(), elapsedTime); // Restore the original (unanimated) style if (eventType == eventNames().webkitAnimationEndEvent && element->renderer()) setChanged(element.get()); return true; // Did dispatch an event } return false; // Did not dispatch an event}void KeyframeAnimation::overrideAnimations(){ // This will override implicit animations that match the properties in the keyframe animation HashSet<int>::const_iterator end = m_keyframes.endProperties(); for (HashSet<int>::const_iterator it = m_keyframes.beginProperties(); it != end; ++it) compositeAnimation()->overrideImplicitAnimations(*it);}void KeyframeAnimation::resumeOverriddenAnimations(){ // This will resume overridden implicit animations HashSet<int>::const_iterator end = m_keyframes.endProperties(); for (HashSet<int>::const_iterator it = m_keyframes.beginProperties(); it != end; ++it) compositeAnimation()->resumeOverriddenImplicitAnimations(*it);}bool KeyframeAnimation::affectsProperty(int property) const{ HashSet<int>::const_iterator end = m_keyframes.endProperties(); for (HashSet<int>::const_iterator it = m_keyframes.beginProperties(); it != end; ++it) { if (*it == property) return true; } return false;}void KeyframeAnimation::validateTransformFunctionList(){ m_transformFunctionListValid = false; if (m_keyframes.size() < 2 || !m_keyframes.containsProperty(CSSPropertyWebkitTransform)) return; Vector<KeyframeValue>::const_iterator end = m_keyframes.endKeyframes(); // Empty transforms match anything, so find the first non-empty entry as the reference size_t firstIndex = 0; Vector<KeyframeValue>::const_iterator firstIt = end; for (Vector<KeyframeValue>::const_iterator it = m_keyframes.beginKeyframes(); it != end; ++it, ++firstIndex) { if (it->style()->transform().operations().size() > 0) { firstIt = it; break; } } if (firstIt == end) return; const TransformOperations* firstVal = &firstIt->style()->transform(); // See if the keyframes are valid for (Vector<KeyframeValue>::const_iterator it = firstIt+1; it != end; ++it) { const TransformOperations* val = &it->style()->transform(); // A null transform matches anything if (val->operations().isEmpty()) continue; // If the sizes of the function lists don't match, the lists don't match if (firstVal->operations().size() != val->operations().size()) return; // If the types of each function are not the same, the lists don't match for (size_t j = 0; j < firstVal->operations().size(); ++j) { if (!firstVal->operations()[j]->isSameType(*val->operations()[j])) return; } } // Keyframes are valid m_transformFunctionListValid = true;}double KeyframeAnimation::willNeedService(){ double t = AnimationBase::willNeedService();#if USE(ACCELERATED_COMPOSITING) if (t != 0 || preActive()) return t; // A return value of 0 means we need service. But if we only have accelerated animations we // only need service at the end of the transition HashSet<int>::const_iterator endProperties = m_keyframes.endProperties(); bool acceleratedPropertiesOnly = true; for (HashSet<int>::const_iterator it = m_keyframes.beginProperties(); it != endProperties; ++it) { if (!animationOfPropertyIsAccelerated(*it) || isFallbackAnimating()) { acceleratedPropertiesOnly = false; break; } } if (acceleratedPropertiesOnly) { bool isLooping; getTimeToNextEvent(t, isLooping); }#endif return t;}} // namespace WebCore
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