keyframeanimation.cpp

来自「linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自Web」· C++ 代码 · 共 383 行

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/* * Copyright (C) 2007 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1.  Redistributions of source code must retain the above copyright *     notice, this list of conditions and the following disclaimer.  * 2.  Redistributions in binary form must reproduce the above copyright *     notice, this list of conditions and the following disclaimer in the *     documentation and/or other materials provided with the distribution.  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of *     its contributors may be used to endorse or promote products derived *     from this software without specific prior written permission.  * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#include "config.h"#include "KeyframeAnimation.h"#include "AnimationControllerPrivate.h"#include "CSSPropertyNames.h"#include "CSSStyleSelector.h"#include "CompositeAnimation.h"#include "EventNames.h"#include "RenderLayer.h"#include "RenderLayerBacking.h"#include <wtf/UnusedParam.h>namespace WebCore {KeyframeAnimation::KeyframeAnimation(const Animation* animation, RenderObject* renderer, int index, CompositeAnimation* compAnim, RenderStyle* unanimatedStyle)    : AnimationBase(animation, renderer, compAnim)    , m_keyframes(renderer, animation->name())    , m_index(index)    , m_unanimatedStyle(unanimatedStyle){    // Get the keyframe RenderStyles    if (m_object && m_object->node() && m_object->node()->isElementNode())        m_object->document()->styleSelector()->keyframeStylesForAnimation(static_cast<Element*>(m_object->node()), unanimatedStyle, m_keyframes);    // Update the m_transformFunctionListValid flag based on whether the function lists in the keyframes match.    validateTransformFunctionList();}KeyframeAnimation::~KeyframeAnimation(){    // Do the cleanup here instead of in the base class so the specialized methods get called    if (!postActive())        updateStateMachine(AnimationStateInputEndAnimation, -1);}void KeyframeAnimation::getKeyframeAnimationInterval(const RenderStyle*& fromStyle, const RenderStyle*& toStyle, double& prog) const{    // Find the first key    double elapsedTime = getElapsedTime();    double t = m_animation->duration() ? (elapsedTime / m_animation->duration()) : 1;    int i = static_cast<int>(t);    t -= i;    if (m_animation->direction() && (i & 1))        t = 1 - t;    double scale = 1;    double offset = 0;    Vector<KeyframeValue>::const_iterator endKeyframes = m_keyframes.endKeyframes();    for (Vector<KeyframeValue>::const_iterator it = m_keyframes.beginKeyframes(); it != endKeyframes; ++it) {        if (t < it->key()) {            // The first key should always be 0, so we should never succeed on the first key            if (!fromStyle)                break;            scale = 1.0 / (it->key() - offset);            toStyle = it->style();            break;        }        offset = it->key();        fromStyle = it->style();    }    if (!fromStyle || !toStyle)        return;    const TimingFunction* timingFunction = 0;    if (fromStyle->animations() && fromStyle->animations()->size() > 0)        timingFunction = &(fromStyle->animations()->animation(0)->timingFunction());    prog = progress(scale, offset, timingFunction);}void KeyframeAnimation::animate(CompositeAnimation*, RenderObject*, const RenderStyle*, const RenderStyle* targetStyle, RefPtr<RenderStyle>& animatedStyle){    // Fire the start timeout if needed    fireAnimationEventsIfNeeded();        // If we have not yet started, we will not have a valid start time, so just start the animation if needed.    if (isNew() && m_animation->playState() == AnimPlayStatePlaying)        updateStateMachine(AnimationStateInputStartAnimation, -1);    // If we get this far and the animation is done, it means we are cleaning up a just finished animation.    // If so, we need to send back the targetStyle.    if (postActive()) {        if (!animatedStyle)            animatedStyle = const_cast<RenderStyle*>(targetStyle);        return;    }    // If we are waiting for the start timer, we don't want to change the style yet.    // Special case - if the delay time is 0, then we do want to set the first frame of the    // animation right away. This avoids a flash when the animation starts.    if (waitingToStart() && m_animation->delay() > 0)        return;    // FIXME: we need to be more efficient about determining which keyframes we are animating between.    // We should cache the last pair or something.        // Get the from/to styles and progress between    const RenderStyle* fromStyle = 0;    const RenderStyle* toStyle = 0;    double progress;    getKeyframeAnimationInterval(fromStyle, toStyle, progress);    // If either style is 0 we have an invalid case, just stop the animation.    if (!fromStyle || !toStyle) {        updateStateMachine(AnimationStateInputEndAnimation, -1);        return;    }    // Run a cycle of animation.    // We know we will need a new render style, so make one if needed.    if (!animatedStyle)        animatedStyle = RenderStyle::clone(targetStyle);    HashSet<int>::const_iterator endProperties = m_keyframes.endProperties();    for (HashSet<int>::const_iterator it = m_keyframes.beginProperties(); it != endProperties; ++it) {        bool needsAnim = blendProperties(this, *it, animatedStyle.get(), fromStyle, toStyle, progress);        if (needsAnim)            setAnimating();        else {#if USE(ACCELERATED_COMPOSITING)            // If we are running an accelerated animation, set a flag in the style            // to indicate it. This can be used to make sure we get an updated            // style for hit testing, etc.            animatedStyle->setIsRunningAcceleratedAnimation();#endif        }    }}void KeyframeAnimation::getAnimatedStyle(RefPtr<RenderStyle>& animatedStyle){    // Get the from/to styles and progress between    const RenderStyle* fromStyle = 0;    const RenderStyle* toStyle = 0;    double progress;    getKeyframeAnimationInterval(fromStyle, toStyle, progress);    // If either style is 0 we have an invalid case    if (!fromStyle || !toStyle)        return;    if (!animatedStyle)        animatedStyle = RenderStyle::clone(m_object->style());    HashSet<int>::const_iterator endProperties = m_keyframes.endProperties();    for (HashSet<int>::const_iterator it = m_keyframes.beginProperties(); it != endProperties; ++it)        blendProperties(this, *it, animatedStyle.get(), fromStyle, toStyle, progress);}bool KeyframeAnimation::hasAnimationForProperty(int property) const{    HashSet<int>::const_iterator end = m_keyframes.endProperties();    for (HashSet<int>::const_iterator it = m_keyframes.beginProperties(); it != end; ++it) {        if (*it == property)            return true;    }        return false;}bool KeyframeAnimation::startAnimation(double beginTime){#if USE(ACCELERATED_COMPOSITING)    if (m_object && m_object->hasLayer()) {        RenderLayer* layer = toRenderBoxModelObject(m_object)->layer();        if (layer->isComposited())            return layer->backing()->startAnimation(beginTime, m_animation.get(), m_keyframes);    }#else    UNUSED_PARAM(beginTime);#endif    return false;}void KeyframeAnimation::endAnimation(bool reset){    if (m_object) {#if USE(ACCELERATED_COMPOSITING)        if (m_object->hasLayer()) {            RenderLayer* layer = toRenderBoxModelObject(m_object)->layer();            if (layer->isComposited())                layer->backing()->animationFinished(m_keyframes.animationName(), 0, reset);        }#else        UNUSED_PARAM(reset);#endif        // Restore the original (unanimated) style        setChanged(m_object->node());    }}bool KeyframeAnimation::shouldSendEventForListener(Document::ListenerType listenerType) const{    return m_object->document()->hasListenerType(listenerType);}void KeyframeAnimation::onAnimationStart(double elapsedTime){    sendAnimationEvent(eventNames().webkitAnimationStartEvent, elapsedTime);}void KeyframeAnimation::onAnimationIteration(double elapsedTime){    sendAnimationEvent(eventNames().webkitAnimationIterationEvent, elapsedTime);}void KeyframeAnimation::onAnimationEnd(double elapsedTime){    if (!sendAnimationEvent(eventNames().webkitAnimationEndEvent, elapsedTime)) {        // We didn't dispatch an event, which would call endAnimation(), so we'll just call it here.        endAnimation(true);    }}bool KeyframeAnimation::sendAnimationEvent(const AtomicString& eventType, double elapsedTime){    Document::ListenerType listenerType;    if (eventType == eventNames().webkitAnimationIterationEvent)        listenerType = Document::ANIMATIONITERATION_LISTENER;    else if (eventType == eventNames().webkitAnimationEndEvent)        listenerType = Document::ANIMATIONEND_LISTENER;    else {        ASSERT(eventType == eventNames().webkitAnimationStartEvent);        listenerType = Document::ANIMATIONSTART_LISTENER;    }    if (shouldSendEventForListener(listenerType)) {        // Dispatch the event        RefPtr<Element> element;        if (m_object->node() && m_object->node()->isElementNode())            element = static_cast<Element*>(m_object->node());        ASSERT(!element || element->document() && !element->document()->inPageCache());        if (!element)            return false;        // Schedule event handling        m_compAnim->animationControllerPriv()->addEventToDispatch(element, eventType, m_keyframes.animationName(), elapsedTime);        // Restore the original (unanimated) style        if (eventType == eventNames().webkitAnimationEndEvent && element->renderer())            setChanged(element.get());        return true; // Did dispatch an event    }    return false; // Did not dispatch an event}void KeyframeAnimation::overrideAnimations(){    // This will override implicit animations that match the properties in the keyframe animation    HashSet<int>::const_iterator end = m_keyframes.endProperties();    for (HashSet<int>::const_iterator it = m_keyframes.beginProperties(); it != end; ++it)        compositeAnimation()->overrideImplicitAnimations(*it);}void KeyframeAnimation::resumeOverriddenAnimations(){    // This will resume overridden implicit animations    HashSet<int>::const_iterator end = m_keyframes.endProperties();    for (HashSet<int>::const_iterator it = m_keyframes.beginProperties(); it != end; ++it)        compositeAnimation()->resumeOverriddenImplicitAnimations(*it);}bool KeyframeAnimation::affectsProperty(int property) const{    HashSet<int>::const_iterator end = m_keyframes.endProperties();    for (HashSet<int>::const_iterator it = m_keyframes.beginProperties(); it != end; ++it) {        if (*it == property)            return true;    }    return false;}void KeyframeAnimation::validateTransformFunctionList(){    m_transformFunctionListValid = false;        if (m_keyframes.size() < 2 || !m_keyframes.containsProperty(CSSPropertyWebkitTransform))        return;    Vector<KeyframeValue>::const_iterator end = m_keyframes.endKeyframes();    // Empty transforms match anything, so find the first non-empty entry as the reference    size_t firstIndex = 0;    Vector<KeyframeValue>::const_iterator firstIt = end;        for (Vector<KeyframeValue>::const_iterator it = m_keyframes.beginKeyframes(); it != end; ++it, ++firstIndex) {        if (it->style()->transform().operations().size() > 0) {            firstIt = it;            break;        }    }        if (firstIt == end)        return;            const TransformOperations* firstVal = &firstIt->style()->transform();        // See if the keyframes are valid    for (Vector<KeyframeValue>::const_iterator it = firstIt+1; it != end; ++it) {        const TransformOperations* val = &it->style()->transform();                // A null transform matches anything        if (val->operations().isEmpty())            continue;                // If the sizes of the function lists don't match, the lists don't match        if (firstVal->operations().size() != val->operations().size())            return;                // If the types of each function are not the same, the lists don't match        for (size_t j = 0; j < firstVal->operations().size(); ++j) {            if (!firstVal->operations()[j]->isSameType(*val->operations()[j]))                return;        }    }    // Keyframes are valid    m_transformFunctionListValid = true;}double KeyframeAnimation::willNeedService(){    double t = AnimationBase::willNeedService();#if USE(ACCELERATED_COMPOSITING)    if (t != 0 || preActive())        return t;            // A return value of 0 means we need service. But if we only have accelerated animations we     // only need service at the end of the transition    HashSet<int>::const_iterator endProperties = m_keyframes.endProperties();    bool acceleratedPropertiesOnly = true;        for (HashSet<int>::const_iterator it = m_keyframes.beginProperties(); it != endProperties; ++it) {        if (!animationOfPropertyIsAccelerated(*it) || isFallbackAnimating()) {            acceleratedPropertiesOnly = false;            break;        }    }    if (acceleratedPropertiesOnly) {        bool isLooping;        getTimeToNextEvent(t, isLooping);    }#endif    return t;}} // namespace WebCore

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