animationcontrollerprivate.h

来自「linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自Web」· C头文件 代码 · 共 136 行

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/* * Copyright (C) 2009 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1.  Redistributions of source code must retain the above copyright *     notice, this list of conditions and the following disclaimer.  * 2.  Redistributions in binary form must reproduce the above copyright *     notice, this list of conditions and the following disclaimer in the *     documentation and/or other materials provided with the distribution.  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of *     its contributors may be used to endorse or promote products derived *     from this software without specific prior written permission.  * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef AnimationControllerPrivate_h#define AnimationControllerPrivate_h#include "AtomicString.h"#include "CSSPropertyNames.h"#include "PlatformString.h"#include "Timer.h"#include <wtf/HashMap.h>#include <wtf/PassRefPtr.h>#include <wtf/RefPtr.h>#include <wtf/Vector.h>namespace WebCore {class AnimationBase;class CompositeAnimation;class Document;class Element;class Frame;class Node;class RenderObject;class RenderStyle;class AnimationControllerPrivate {public:    AnimationControllerPrivate(Frame*);    ~AnimationControllerPrivate();    PassRefPtr<CompositeAnimation> accessCompositeAnimation(RenderObject*);    bool clear(RenderObject*);    void animationTimerFired(Timer<AnimationControllerPrivate>*);    void updateAnimationTimer(bool callSetChanged = false);    void updateRenderingDispatcherFired(Timer<AnimationControllerPrivate>*);    void startUpdateRenderingDispatcher();    void addEventToDispatch(PassRefPtr<Element> element, const AtomicString& eventType, const String& name, double elapsedTime);    void addNodeChangeToDispatch(PassRefPtr<Node>);    bool hasAnimations() const { return !m_compositeAnimations.isEmpty(); }    void suspendAnimations(Document*);    void resumeAnimations(Document*);    bool isAnimatingPropertyOnRenderer(RenderObject*, CSSPropertyID, bool isRunningNow) const;    bool pauseAnimationAtTime(RenderObject*, const String& name, double t);    bool pauseTransitionAtTime(RenderObject*, const String& property, double t);    unsigned numberOfActiveAnimations() const;    PassRefPtr<RenderStyle> getAnimatedStyleForRenderer(RenderObject* renderer);    double beginAnimationUpdateTime();    void setBeginAnimationUpdateTime(double t) { m_beginAnimationUpdateTime = t; }    void endAnimationUpdate()    {        styleAvailable();        if (!m_waitingForAResponse)            startTimeResponse(beginAnimationUpdateTime());    }        void receivedStartTimeResponse(double t)    {        m_waitingForAResponse = false;        startTimeResponse(t);    }        void addToStyleAvailableWaitList(AnimationBase*);    void removeFromStyleAvailableWaitList(AnimationBase*);            void addToStartTimeResponseWaitList(AnimationBase*, bool willGetResponse);    void removeFromStartTimeResponseWaitList(AnimationBase*);        void startTimeResponse(double t);    private:    void styleAvailable();    typedef HashMap<RenderObject*, RefPtr<CompositeAnimation> > RenderObjectAnimationMap;    RenderObjectAnimationMap m_compositeAnimations;    Timer<AnimationControllerPrivate> m_animationTimer;    Timer<AnimationControllerPrivate> m_updateRenderingDispatcher;    Frame* m_frame;        class EventToDispatch {    public:        RefPtr<Element> element;        AtomicString eventType;        String name;        double elapsedTime;    };        Vector<EventToDispatch> m_eventsToDispatch;    Vector<RefPtr<Node> > m_nodeChangesToDispatch;        double m_beginAnimationUpdateTime;    AnimationBase* m_styleAvailableWaiters;    AnimationBase* m_lastStyleAvailableWaiter;        AnimationBase* m_responseWaiters;    AnimationBase* m_lastResponseWaiter;    bool m_waitingForAResponse;};} // namespace WebCore#endif // AnimationControllerPrivate_h

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