compositeanimation.h

来自「linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自Web」· C头文件 代码 · 共 100 行

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/* * Copyright (C) 2007 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1.  Redistributions of source code must retain the above copyright *     notice, this list of conditions and the following disclaimer.  * 2.  Redistributions in binary form must reproduce the above copyright *     notice, this list of conditions and the following disclaimer in the *     documentation and/or other materials provided with the distribution.  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of *     its contributors may be used to endorse or promote products derived *     from this software without specific prior written permission.  * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef CompositeAnimation_h#define CompositeAnimation_h#include "AtomicString.h"#include <wtf/HashMap.h>#include <wtf/Noncopyable.h>namespace WebCore {class AnimationControllerPrivate;class CompositeAnimationPrivate;class AnimationBase;class AnimationController;class KeyframeAnimation;class RenderObject;class RenderStyle;// A CompositeAnimation represents a collection of animations that are running// on a single RenderObject, such as a number of properties transitioning at once.class CompositeAnimation : public RefCounted<CompositeAnimation> {public:    static PassRefPtr<CompositeAnimation> create(AnimationControllerPrivate* animationController)    {        return adoptRef(new CompositeAnimation(animationController));    };    ~CompositeAnimation();        void clearRenderer();    PassRefPtr<RenderStyle> animate(RenderObject*, RenderStyle* currentStyle, RenderStyle* targetStyle);    PassRefPtr<RenderStyle> getAnimatedStyle();    double willNeedService() const;        AnimationControllerPrivate* animationControllerPriv() const;    void addToStyleAvailableWaitList(AnimationBase*);    void removeFromStyleAvailableWaitList(AnimationBase*);    void addToStartTimeResponseWaitList(AnimationBase*, bool willGetResponse);    void removeFromStartTimeResponseWaitList(AnimationBase*);    void suspendAnimations();    void resumeAnimations();    bool isSuspended() const;        bool hasAnimations() const;    void setAnimating(bool);    bool isAnimatingProperty(int property, bool isRunningNow) const;        PassRefPtr<KeyframeAnimation> getAnimationForProperty(int property);    void overrideImplicitAnimations(int property);    void resumeOverriddenImplicitAnimations(int property);    bool pauseAnimationAtTime(const AtomicString& name, double t);    bool pauseTransitionAtTime(int property, double t);    unsigned numberOfActiveAnimations() const;private:    CompositeAnimation(AnimationControllerPrivate* animationController);        CompositeAnimationPrivate* m_data;};} // namespace WebCore#endif // CompositeAnimation_h

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