compositeanimation.h
来自「linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自Web」· C头文件 代码 · 共 100 行
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100 行
/* * Copyright (C) 2007 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef CompositeAnimation_h#define CompositeAnimation_h#include "AtomicString.h"#include <wtf/HashMap.h>#include <wtf/Noncopyable.h>namespace WebCore {class AnimationControllerPrivate;class CompositeAnimationPrivate;class AnimationBase;class AnimationController;class KeyframeAnimation;class RenderObject;class RenderStyle;// A CompositeAnimation represents a collection of animations that are running// on a single RenderObject, such as a number of properties transitioning at once.class CompositeAnimation : public RefCounted<CompositeAnimation> {public: static PassRefPtr<CompositeAnimation> create(AnimationControllerPrivate* animationController) { return adoptRef(new CompositeAnimation(animationController)); }; ~CompositeAnimation(); void clearRenderer(); PassRefPtr<RenderStyle> animate(RenderObject*, RenderStyle* currentStyle, RenderStyle* targetStyle); PassRefPtr<RenderStyle> getAnimatedStyle(); double willNeedService() const; AnimationControllerPrivate* animationControllerPriv() const; void addToStyleAvailableWaitList(AnimationBase*); void removeFromStyleAvailableWaitList(AnimationBase*); void addToStartTimeResponseWaitList(AnimationBase*, bool willGetResponse); void removeFromStartTimeResponseWaitList(AnimationBase*); void suspendAnimations(); void resumeAnimations(); bool isSuspended() const; bool hasAnimations() const; void setAnimating(bool); bool isAnimatingProperty(int property, bool isRunningNow) const; PassRefPtr<KeyframeAnimation> getAnimationForProperty(int property); void overrideImplicitAnimations(int property); void resumeOverriddenImplicitAnimations(int property); bool pauseAnimationAtTime(const AtomicString& name, double t); bool pauseTransitionAtTime(int property, double t); unsigned numberOfActiveAnimations() const;private: CompositeAnimation(AnimationControllerPrivate* animationController); CompositeAnimationPrivate* m_data;};} // namespace WebCore#endif // CompositeAnimation_h
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