compositeanimation.cpp

来自「linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自Web」· C++ 代码 · 共 736 行 · 第 1/2 页

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/* * Copyright (C) 2007 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1.  Redistributions of source code must retain the above copyright *     notice, this list of conditions and the following disclaimer.  * 2.  Redistributions in binary form must reproduce the above copyright *     notice, this list of conditions and the following disclaimer in the *     documentation and/or other materials provided with the distribution.  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of *     its contributors may be used to endorse or promote products derived *     from this software without specific prior written permission.  * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#include "config.h"#include "CompositeAnimation.h"#include "AnimationControllerPrivate.h"#include "CSSPropertyNames.h"#include "ImplicitAnimation.h"#include "KeyframeAnimation.h"#include "RenderObject.h"#include "RenderStyle.h"namespace WebCore {class CompositeAnimationPrivate {public:    CompositeAnimationPrivate(AnimationControllerPrivate* animationController, CompositeAnimation* compositeAnimation)        : m_isSuspended(false)        , m_animationController(animationController)        , m_compositeAnimation(compositeAnimation)        , m_numStyleAvailableWaiters(0)    {    }        ~CompositeAnimationPrivate();    void clearRenderer();    PassRefPtr<RenderStyle> animate(RenderObject*, RenderStyle* currentStyle, RenderStyle* targetStyle);    PassRefPtr<RenderStyle> getAnimatedStyle();    AnimationControllerPrivate* animationControllerPriv() const { return m_animationController; }    void setAnimating(bool);    double willNeedService() const;        PassRefPtr<KeyframeAnimation> getAnimationForProperty(int property);    void cleanupFinishedAnimations(RenderObject*);    void suspendAnimations();    void resumeAnimations();    bool isSuspended() const { return m_isSuspended; }    void overrideImplicitAnimations(int property);    void resumeOverriddenImplicitAnimations(int property);    bool hasAnimations() const  { return !m_transitions.isEmpty() || !m_keyframeAnimations.isEmpty(); }    bool isAnimatingProperty(int property, bool isRunningNow) const;    void addToStyleAvailableWaitList(AnimationBase*);    void removeFromStyleAvailableWaitList(AnimationBase*);    void addToStartTimeResponseWaitList(AnimationBase*, bool willGetResponse);    void removeFromStartTimeResponseWaitList(AnimationBase*);    bool pauseAnimationAtTime(const AtomicString& name, double t);    bool pauseTransitionAtTime(int property, double t);    unsigned numberOfActiveAnimations() const;protected:    void updateTransitions(RenderObject*, RenderStyle* currentStyle, RenderStyle* targetStyle);    void updateKeyframeAnimations(RenderObject*, RenderStyle* currentStyle, RenderStyle* targetStyle);private:    typedef HashMap<int, RefPtr<ImplicitAnimation> > CSSPropertyTransitionsMap;    typedef HashMap<AtomicStringImpl*, RefPtr<KeyframeAnimation> >  AnimationNameMap;    CSSPropertyTransitionsMap m_transitions;    AnimationNameMap m_keyframeAnimations;    Vector<AtomicStringImpl*> m_keyframeAnimationOrderMap;    bool m_isSuspended;    AnimationControllerPrivate* m_animationController;    CompositeAnimation* m_compositeAnimation;    unsigned m_numStyleAvailableWaiters;};CompositeAnimationPrivate::~CompositeAnimationPrivate(){    // Toss the refs to all animations    m_transitions.clear();    m_keyframeAnimations.clear();}void CompositeAnimationPrivate::clearRenderer(){    if (!m_transitions.isEmpty()) {        // Clear the renderers from all running animations, in case we are in the middle of        // an animation callback (see https://bugs.webkit.org/show_bug.cgi?id=22052)        CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end();        for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) {            ImplicitAnimation* transition = it->second.get();            transition->clearRenderer();        }    }    if (!m_keyframeAnimations.isEmpty()) {        AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end();        for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) {            KeyframeAnimation* anim = it->second.get();            anim->clearRenderer();        }    }}void CompositeAnimationPrivate::updateTransitions(RenderObject* renderer, RenderStyle* currentStyle, RenderStyle* targetStyle){    RefPtr<RenderStyle> modifiedCurrentStyle;        // If currentStyle is null, we don't do transitions    if (!currentStyle || !targetStyle->transitions())        return;    // Check to see if we need to update the active transitions    for (size_t i = 0; i < targetStyle->transitions()->size(); ++i) {        const Animation* anim = targetStyle->transitions()->animation(i);        bool isActiveTransition = anim->duration() || anim->delay() > 0;        int prop = anim->property();        if (prop == cAnimateNone)            continue;        bool all = prop == cAnimateAll;        // Handle both the 'all' and single property cases. For the single prop case, we make only one pass        // through the loop.        for (int propertyIndex = 0; propertyIndex < AnimationBase::getNumProperties(); ++propertyIndex) {            if (all) {                // Get the next property which is not a shorthand.                bool isShorthand;                prop = AnimationBase::getPropertyAtIndex(propertyIndex, isShorthand);                if (isShorthand)                    continue;            }            // ImplicitAnimations are always hashed by actual properties, never cAnimateAll            ASSERT(prop >= firstCSSProperty && prop < (firstCSSProperty + numCSSProperties));            // If there is a running animation for this property, the transition is overridden            // and we have to use the unanimatedStyle from the animation. We do the test            // against the unanimated style here, but we "override" the transition later.            RefPtr<KeyframeAnimation> keyframeAnim = getAnimationForProperty(prop);            RenderStyle* fromStyle = keyframeAnim ? keyframeAnim->unanimatedStyle() : currentStyle;            // See if there is a current transition for this prop            ImplicitAnimation* implAnim = m_transitions.get(prop).get();            bool equal = true;            if (implAnim) {                // This implAnim might not be an already running transition. It might be                // newly added to the list in a previous iteration. This would happen if                // you have both an explicit transition-property and 'all' in the same                // list. In this case, the latter one overrides the earlier one, so we                // behave as though this is a running animation being replaced.                if (!implAnim->isTargetPropertyEqual(prop, targetStyle)) {#if USE(ACCELERATED_COMPOSITING)                    // For accelerated animations we need to return a new RenderStyle with the _current_ value                    // of the property, so that restarted transitions use the correct starting point.                    if (AnimationBase::animationOfPropertyIsAccelerated(prop) && !implAnim->isFallbackAnimating()) {                        if (!modifiedCurrentStyle)                            modifiedCurrentStyle = RenderStyle::clone(currentStyle);                        implAnim->blendPropertyValueInStyle(prop, modifiedCurrentStyle.get());                    }#endif                    m_transitions.remove(prop);                    equal = false;                }            } else {                // We need to start a transition if it is active and the properties don't match                equal = !isActiveTransition || AnimationBase::propertiesEqual(prop, fromStyle, targetStyle);            }            if (!equal) {                // Add the new transition                m_transitions.set(prop, ImplicitAnimation::create(const_cast<Animation*>(anim), prop, renderer, m_compositeAnimation, modifiedCurrentStyle ? modifiedCurrentStyle.get() : fromStyle));            }                        // We only need one pass for the single prop case            if (!all)                break;        }    }}void CompositeAnimationPrivate::updateKeyframeAnimations(RenderObject* renderer, RenderStyle* currentStyle, RenderStyle* targetStyle){    // Nothing to do if we don't have any animations, and didn't have any before    if (m_keyframeAnimations.isEmpty() && !targetStyle->hasAnimations())        return;    // Nothing to do if the current and target animations are the same    if (currentStyle && currentStyle->hasAnimations() && targetStyle->hasAnimations() && *(currentStyle->animations()) == *(targetStyle->animations()))        return;            // Mark all existing animations as no longer active    AnimationNameMap::const_iterator kfend = m_keyframeAnimations.end();    for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != kfend; ++it)        it->second->setIndex(-1);            // Toss the animation order map    m_keyframeAnimationOrderMap.clear();        // Now mark any still active animations as active and add any new animations    if (targetStyle->animations()) {        int numAnims = targetStyle->animations()->size();        for (int i = 0; i < numAnims; ++i) {            const Animation* anim = targetStyle->animations()->animation(i);            AtomicString animationName(anim->name());            if (!anim->isValidAnimation())                continue;                        // See if there is a current animation for this name            RefPtr<KeyframeAnimation> keyframeAnim = m_keyframeAnimations.get(animationName.impl());                            if (keyframeAnim) {                // There is one so it is still active                // Animations match, but play states may differ. update if needed                keyframeAnim->updatePlayState(anim->playState() == AnimPlayStatePlaying);                                            // Set the saved animation to this new one, just in case the play state has changed                keyframeAnim->setAnimation(anim);                keyframeAnim->setIndex(i);            } else if ((anim->duration() || anim->delay()) && anim->iterationCount()) {                keyframeAnim = KeyframeAnimation::create(const_cast<Animation*>(anim), renderer, i, m_compositeAnimation, currentStyle ? currentStyle : targetStyle);                m_keyframeAnimations.set(keyframeAnim->name().impl(), keyframeAnim);            }                        // Add this to the animation order map            if (keyframeAnim)                m_keyframeAnimationOrderMap.append(keyframeAnim->name().impl());        }    }    // Make a list of animations to be removed    Vector<AtomicStringImpl*> animsToBeRemoved;    kfend = m_keyframeAnimations.end();    for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != kfend; ++it) {        KeyframeAnimation* keyframeAnim = it->second.get();        if (keyframeAnim->index() < 0)            animsToBeRemoved.append(keyframeAnim->name().impl());    }        // Now remove the animations from the list    for (size_t j = 0; j < animsToBeRemoved.size(); ++j)        m_keyframeAnimations.remove(animsToBeRemoved[j]);}PassRefPtr<RenderStyle> CompositeAnimationPrivate::animate(RenderObject* renderer, RenderStyle* currentStyle, RenderStyle* targetStyle){    RefPtr<RenderStyle> resultStyle;    // Update animations first so we can see if any transitions are overridden    updateKeyframeAnimations(renderer, currentStyle, targetStyle);    // We don't do any transitions if we don't have a currentStyle (on startup)    updateTransitions(renderer, currentStyle, targetStyle);    if (currentStyle) {        // Now that we have transition objects ready, let them know about the new goal state.  We want them        // to fill in a RenderStyle*& only if needed.        if (!m_transitions.isEmpty()) {            CSSPropertyTransitionsMap::const_iterator end = m_transitions.end();            for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) {                if (ImplicitAnimation* anim = it->second.get())                    anim->animate(m_compositeAnimation, renderer, currentStyle, targetStyle, resultStyle);            }        }    }    // Now that we have animation objects ready, let them know about the new goal state.  We want them    // to fill in a RenderStyle*& only if needed.    for (Vector<AtomicStringImpl*>::const_iterator it = m_keyframeAnimationOrderMap.begin(); it != m_keyframeAnimationOrderMap.end(); ++it) {        RefPtr<KeyframeAnimation> keyframeAnim = m_keyframeAnimations.get(*it);        if (keyframeAnim)            keyframeAnim->animate(m_compositeAnimation, renderer, currentStyle, targetStyle, resultStyle);    }    cleanupFinishedAnimations(renderer);    return resultStyle ? resultStyle.release() : targetStyle;}PassRefPtr<RenderStyle> CompositeAnimationPrivate::getAnimatedStyle(){    RefPtr<RenderStyle> resultStyle;    CSSPropertyTransitionsMap::const_iterator end = m_transitions.end();    for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) {        if (ImplicitAnimation* implicitAnimation = it->second.get())            implicitAnimation->getAnimatedStyle(resultStyle);    }    for (Vector<AtomicStringImpl*>::const_iterator it = m_keyframeAnimationOrderMap.begin(); it != m_keyframeAnimationOrderMap.end(); ++it) {        RefPtr<KeyframeAnimation> keyframeAnimation = m_keyframeAnimations.get(*it);        if (keyframeAnimation)            keyframeAnimation->getAnimatedStyle(resultStyle);    }        return resultStyle;}// "animating" means that something is running that requires the timer to keep firingvoid CompositeAnimationPrivate::setAnimating(bool animating){    if (!m_transitions.isEmpty()) {        CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end();        for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) {            ImplicitAnimation* transition = it->second.get();            transition->setAnimating(animating);        }    }    if (!m_keyframeAnimations.isEmpty()) {        AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end();        for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) {            KeyframeAnimation* anim = it->second.get();            anim->setAnimating(animating);        }    }}double CompositeAnimationPrivate::willNeedService() const{    // Returns the time at which next service is required. -1 means no service is required. 0 means     // service is required now, and > 0 means service is required that many seconds in the future.    double minT = -1;        if (!m_transitions.isEmpty()) {        CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end();        for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) {            ImplicitAnimation* transition = it->second.get();            double t = transition ? transition->willNeedService() : -1;            if (t < minT || minT == -1)                minT = t;            if (minT == 0)                return 0;        }    }    if (!m_keyframeAnimations.isEmpty()) {        AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end();

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