implicitanimation.cpp

来自「linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自Web」· C++ 代码 · 共 277 行

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/* * Copyright (C) 2007 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1.  Redistributions of source code must retain the above copyright *     notice, this list of conditions and the following disclaimer.  * 2.  Redistributions in binary form must reproduce the above copyright *     notice, this list of conditions and the following disclaimer in the *     documentation and/or other materials provided with the distribution.  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of *     its contributors may be used to endorse or promote products derived *     from this software without specific prior written permission.  * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#include "config.h"#include "AnimationControllerPrivate.h"#include "CompositeAnimation.h"#include "CSSPropertyNames.h"#include "EventNames.h"#include "ImplicitAnimation.h"#include "KeyframeAnimation.h"#include "RenderLayer.h"#include "RenderLayerBacking.h"#include <wtf/UnusedParam.h>namespace WebCore {ImplicitAnimation::ImplicitAnimation(const Animation* transition, int animatingProperty, RenderObject* renderer, CompositeAnimation* compAnim, RenderStyle* fromStyle)    : AnimationBase(transition, renderer, compAnim)    , m_transitionProperty(transition->property())    , m_animatingProperty(animatingProperty)    , m_overridden(false)    , m_fromStyle(fromStyle){    ASSERT(animatingProperty != cAnimateAll);}ImplicitAnimation::~ImplicitAnimation(){    // Do the cleanup here instead of in the base class so the specialized methods get called    if (!postActive())        updateStateMachine(AnimationStateInputEndAnimation, -1);}bool ImplicitAnimation::shouldSendEventForListener(Document::ListenerType inListenerType) const{    return m_object->document()->hasListenerType(inListenerType);}void ImplicitAnimation::animate(CompositeAnimation*, RenderObject*, RenderStyle*, RenderStyle* targetStyle, RefPtr<RenderStyle>& animatedStyle){    // If we get this far and the animation is done, it means we are cleaning up a just finished animation.    // So just return. Everything is already all cleaned up.    if (postActive())        return;    // Reset to start the transition if we are new    if (isNew())        reset(targetStyle);    // Run a cycle of animation.    // We know we will need a new render style, so make one if needed    if (!animatedStyle)        animatedStyle = RenderStyle::clone(targetStyle);    bool needsAnim = blendProperties(this, m_animatingProperty, animatedStyle.get(), m_fromStyle.get(), m_toStyle.get(), progress(1, 0, 0));    // FIXME: we also need to detect cases where we have to software animate for other reasons,    // such as a child using inheriting the transform. https://bugs.webkit.org/show_bug.cgi?id=23902    if (needsAnim)        setAnimating();    else {#if USE(ACCELERATED_COMPOSITING)        // If we are running an accelerated animation, set a flag in the style which causes the style        // to compare as different to any other style. This ensures that changes to the property        // that is animating are correctly detected during the animation (e.g. when a transition        // gets interrupted).        animatedStyle->setIsRunningAcceleratedAnimation();#endif    }    // Fire the start timeout if needed    fireAnimationEventsIfNeeded();}void ImplicitAnimation::getAnimatedStyle(RefPtr<RenderStyle>& animatedStyle){    if (!animatedStyle)        animatedStyle = RenderStyle::clone(m_toStyle.get());    blendProperties(this, m_animatingProperty, animatedStyle.get(), m_fromStyle.get(), m_toStyle.get(), progress(1, 0, 0));}bool ImplicitAnimation::startAnimation(double beginTime){#if USE(ACCELERATED_COMPOSITING)    if (m_object && m_object->hasLayer()) {        RenderLayer* layer = toRenderBoxModelObject(m_object)->layer();        if (layer->isComposited())            return layer->backing()->startTransition(beginTime, m_animatingProperty, m_fromStyle.get(), m_toStyle.get());    }#else    UNUSED_PARAM(beginTime);#endif    return false;}void ImplicitAnimation::endAnimation(bool /*reset*/){#if USE(ACCELERATED_COMPOSITING)    if (m_object && m_object->hasLayer()) {        RenderLayer* layer = toRenderBoxModelObject(m_object)->layer();        if (layer->isComposited())            layer->backing()->transitionFinished(m_animatingProperty);    }#endif}void ImplicitAnimation::onAnimationEnd(double elapsedTime){    // If we have a keyframe animation on this property, this transition is being overridden. The keyframe    // animation keeps an unanimated style in case a transition starts while the keyframe animation is    // running. But now that the transition has completed, we need to update this style with its new    // destination. If we didn't, the next time through we would think a transition had started    // (comparing the old unanimated style with the new final style of the transition).    RefPtr<KeyframeAnimation> keyframeAnim = m_compAnim->getAnimationForProperty(m_animatingProperty);    if (keyframeAnim)        keyframeAnim->setUnanimatedStyle(m_toStyle);        if (!sendTransitionEvent(eventNames().webkitTransitionEndEvent, elapsedTime)) {        // We didn't dispatch an event, which would call endAnimation(), so we'll just call it here.        endAnimation(true);    }}bool ImplicitAnimation::sendTransitionEvent(const AtomicString& eventType, double elapsedTime){    if (eventType == eventNames().webkitTransitionEndEvent) {        Document::ListenerType listenerType = Document::TRANSITIONEND_LISTENER;        if (shouldSendEventForListener(listenerType)) {            String propertyName;            if (m_animatingProperty != cAnimateAll)                propertyName = getPropertyName(static_cast<CSSPropertyID>(m_animatingProperty));                            // Dispatch the event            RefPtr<Element> element = 0;            if (m_object->node() && m_object->node()->isElementNode())                element = static_cast<Element*>(m_object->node());            ASSERT(!element || element->document() && !element->document()->inPageCache());            if (!element)                return false;            // Schedule event handling            m_compAnim->animationControllerPriv()->addEventToDispatch(element, eventType, propertyName, elapsedTime);            // Restore the original (unanimated) style            if (eventType == eventNames().webkitTransitionEndEvent && element->renderer())                setChanged(element.get());            return true; // Did dispatch an event        }    }    return false; // Didn't dispatch an event}void ImplicitAnimation::reset(RenderStyle* to){    ASSERT(to);    ASSERT(m_fromStyle);        m_toStyle = to;    // Restart the transition    if (m_fromStyle && m_toStyle)        updateStateMachine(AnimationStateInputRestartAnimation, -1);            // set the transform animation list    validateTransformFunctionList();}void ImplicitAnimation::setOverridden(bool b){    if (b == m_overridden)        return;    m_overridden = b;    updateStateMachine(m_overridden ? AnimationStateInputPauseOverride : AnimationStateInputResumeOverride, -1);}bool ImplicitAnimation::affectsProperty(int property) const{    return (m_animatingProperty == property);}bool ImplicitAnimation::isTargetPropertyEqual(int prop, const RenderStyle* targetStyle){    return propertiesEqual(prop, m_toStyle.get(), targetStyle);}void ImplicitAnimation::blendPropertyValueInStyle(int prop, RenderStyle* currentStyle){    blendProperties(this, prop, currentStyle, m_fromStyle.get(), m_toStyle.get(), progress(1, 0, 0));}void ImplicitAnimation::validateTransformFunctionList(){    m_transformFunctionListValid = false;        if (!m_fromStyle || !m_toStyle)        return;            const TransformOperations* val = &m_fromStyle->transform();    const TransformOperations* toVal = &m_toStyle->transform();    if (val->operations().isEmpty())        val = toVal;    if (val->operations().isEmpty())        return;            // See if the keyframes are valid    if (val != toVal) {        // A list of length 0 matches anything        if (!toVal->operations().isEmpty()) {            // If the sizes of the function lists don't match, the lists don't match            if (val->operations().size() != toVal->operations().size())                return;                    // If the types of each function are not the same, the lists don't match            for (size_t j = 0; j < val->operations().size(); ++j) {                if (!val->operations()[j]->isSameType(*toVal->operations()[j]))                    return;            }        }    }    // Keyframes are valid    m_transformFunctionListValid = true;}double ImplicitAnimation::willNeedService(){    double t = AnimationBase::willNeedService();#if USE(ACCELERATED_COMPOSITING)    if (t != 0 || preActive())        return t;            // A return value of 0 means we need service. But if this is an accelerated animation we     // only need service at the end of the transition.    if (animationOfPropertyIsAccelerated(m_animatingProperty) && !isFallbackAnimating()) {        bool isLooping;        getTimeToNextEvent(t, isLooping);    }#endif    return t;}} // namespace WebCore

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