frametree.cpp

来自「linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自Web」· C++ 代码 · 共 311 行

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/* * Copyright (C) 2006 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB.  If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */#include "config.h"#include "FrameTree.h"#include "Frame.h"#include "Page.h"#include "PageGroup.h"#include <stdarg.h>#include <wtf/Platform.h>#include <wtf/StringExtras.h>#include <wtf/Vector.h>using std::swap;namespace WebCore {FrameTree::~FrameTree(){    for (Frame* child = firstChild(); child; child = child->tree()->nextSibling())        child->setView(0);}void FrameTree::setName(const AtomicString& name) {    if (!parent()) {        m_name = name;        return;    }    m_name = AtomicString(); // Remove our old frame name so it's not considered in uniqueChildName.    m_name = parent()->tree()->uniqueChildName(name);}void FrameTree::clearName(){    m_name = AtomicString();}Frame* FrameTree::parent(bool checkForDisconnectedFrame) const {     if (checkForDisconnectedFrame && m_thisFrame->isDisconnected())        return 0;    return m_parent;}void FrameTree::appendChild(PassRefPtr<Frame> child){    ASSERT(child->page() == m_thisFrame->page());    child->tree()->m_parent = m_thisFrame;    Frame* oldLast = m_lastChild;    m_lastChild = child.get();    if (oldLast) {        child->tree()->m_previousSibling = oldLast;        oldLast->tree()->m_nextSibling = child;    } else        m_firstChild = child;    m_childCount++;    ASSERT(!m_lastChild->tree()->m_nextSibling);}void FrameTree::removeChild(Frame* child){    child->tree()->m_parent = 0;    // Slightly tricky way to prevent deleting the child until we are done with it, w/o    // extra refs. These swaps leave the child in a circular list by itself. Clearing its    // previous and next will then finally deref it.    RefPtr<Frame>& newLocationForNext = m_firstChild == child ? m_firstChild : child->tree()->m_previousSibling->tree()->m_nextSibling;    Frame*& newLocationForPrevious = m_lastChild == child ? m_lastChild : child->tree()->m_nextSibling->tree()->m_previousSibling;    swap(newLocationForNext, child->tree()->m_nextSibling);    // For some inexplicable reason, the following line does not compile without the explicit std:: namepsace    std::swap(newLocationForPrevious, child->tree()->m_previousSibling);    child->tree()->m_previousSibling = 0;    child->tree()->m_nextSibling = 0;    m_childCount--;}AtomicString FrameTree::uniqueChildName(const AtomicString& requestedName) const{    if (!requestedName.isEmpty() && !child(requestedName) && requestedName != "_blank")        return requestedName;    // Create a repeatable name for a child about to be added to us. The name must be    // unique within the frame tree. The string we generate includes a "path" of names    // from the root frame down to us. For this path to be unique, each set of siblings must    // contribute a unique name to the path, which can't collide with any HTML-assigned names.    // We generate this path component by index in the child list along with an unlikely    // frame name that can't be set in HTML because it collides with comment syntax.    const char framePathPrefix[] = "<!--framePath ";    const int framePathPrefixLength = 14;    const int framePathSuffixLength = 3;    // Find the nearest parent that has a frame with a path in it.    Vector<Frame*, 16> chain;    Frame* frame;    for (frame = m_thisFrame; frame; frame = frame->tree()->parent()) {        if (frame->tree()->name().startsWith(framePathPrefix))            break;        chain.append(frame);    }    String name;    name += framePathPrefix;    if (frame)        name += frame->tree()->name().string().substring(framePathPrefixLength,            frame->tree()->name().length() - framePathPrefixLength - framePathSuffixLength);    for (int i = chain.size() - 1; i >= 0; --i) {        frame = chain[i];        name += "/";        name += frame->tree()->name();    }    // Suffix buffer has more than enough space for:    //     10 characters before the number    //     a number (3 digits for the highest this gets in practice, 20 digits for the largest 64-bit integer)    //     6 characters after the number    //     trailing null byte    // But we still use snprintf just to be extra-safe.    char suffix[40];    snprintf(suffix, sizeof(suffix), "/<!--frame%u-->-->", childCount());    name += suffix;    return AtomicString(name);}Frame* FrameTree::child(unsigned index) const{    Frame* result = firstChild();    for (unsigned i = 0; result && i != index; ++i)        result = result->tree()->nextSibling();    return result;}Frame* FrameTree::child(const AtomicString& name) const{    for (Frame* child = firstChild(); child; child = child->tree()->nextSibling())        if (child->tree()->name() == name)            return child;    return 0;}Frame* FrameTree::find(const AtomicString& name) const{    if (name == "_self" || name == "_current" || name.isEmpty())        return m_thisFrame;        if (name == "_top")        return top();        if (name == "_parent")        return parent() ? parent() : m_thisFrame;    // Since "_blank" should never be any frame's name, the following just amounts to an optimization.    if (name == "_blank")        return 0;    // Search subtree starting with this frame first.    for (Frame* frame = m_thisFrame; frame; frame = frame->tree()->traverseNext(m_thisFrame))        if (frame->tree()->name() == name)            return frame;    // Search the entire tree for this page next.    Page* page = m_thisFrame->page();    // The frame could have been detached from the page, so check it.    if (!page)        return 0;    for (Frame* frame = page->mainFrame(); frame; frame = frame->tree()->traverseNext())        if (frame->tree()->name() == name)            return frame;    // Search the entire tree of each of the other pages in this namespace.    // FIXME: Is random order OK?    const HashSet<Page*>& pages = page->group().pages();    HashSet<Page*>::const_iterator end = pages.end();    for (HashSet<Page*>::const_iterator it = pages.begin(); it != end; ++it) {        Page* otherPage = *it;        if (otherPage != page) {            for (Frame* frame = otherPage->mainFrame(); frame; frame = frame->tree()->traverseNext()) {                if (frame->tree()->name() == name)                    return frame;            }        }    }    return 0;}bool FrameTree::isDescendantOf(const Frame* ancestor) const{    if (!ancestor)        return false;    if (m_thisFrame->page() != ancestor->page())        return false;    for (Frame* frame = m_thisFrame; frame; frame = frame->tree()->parent())        if (frame == ancestor)            return true;    return false;}Frame* FrameTree::traverseNext(const Frame* stayWithin) const{    Frame* child = firstChild();    if (child) {        ASSERT(!stayWithin || child->tree()->isDescendantOf(stayWithin));        return child;    }    if (m_thisFrame == stayWithin)        return 0;    Frame* sibling = nextSibling();    if (sibling) {        ASSERT(!stayWithin || sibling->tree()->isDescendantOf(stayWithin));        return sibling;    }    Frame* frame = m_thisFrame;    while (!sibling && (!stayWithin || frame->tree()->parent() != stayWithin)) {        frame = frame->tree()->parent();        if (!frame)            return 0;        sibling = frame->tree()->nextSibling();    }    if (frame) {        ASSERT(!stayWithin || !sibling || sibling->tree()->isDescendantOf(stayWithin));        return sibling;    }    return 0;}Frame* FrameTree::traverseNextWithWrap(bool wrap) const{    if (Frame* result = traverseNext())        return result;    if (wrap)        return m_thisFrame->page()->mainFrame();    return 0;}Frame* FrameTree::traversePreviousWithWrap(bool wrap) const{    // FIXME: besides the wrap feature, this is just the traversePreviousNode algorithm    if (Frame* prevSibling = previousSibling())        return prevSibling->tree()->deepLastChild();    if (Frame* parentFrame = parent())        return parentFrame;        // no siblings, no parent, self==top    if (wrap)        return deepLastChild();    // top view is always the last one in this ordering, so prev is nil without wrap    return 0;}Frame* FrameTree::deepLastChild() const{    Frame* result = m_thisFrame;    for (Frame* last = lastChild(); last; last = last->tree()->lastChild())        result = last;    return result;}Frame* FrameTree::top(bool checkForDisconnectedFrame) const{    Frame* frame = m_thisFrame;    for (Frame* parent = m_thisFrame; parent; parent = parent->tree()->parent()) {        frame = parent;        if (checkForDisconnectedFrame && frame->isDisconnected())            return frame;    }    return frame;}} // namespace WebCore

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