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📄 graphicscontext.cpp

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
💻 CPP
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/* * Copyright (C) 2003, 2004, 2005, 2006 Apple Computer, Inc.  All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  */#include "config.h"#include "GraphicsContext.h"#include "BidiResolver.h"#include "Generator.h"#include "GraphicsContextPrivate.h"#include "Font.h"#include "NotImplemented.h"using namespace std;namespace WebCore {class TextRunIterator {public:    TextRunIterator()        : m_textRun(0)        , m_offset(0)    {    }    TextRunIterator(const TextRun* textRun, unsigned offset)        : m_textRun(textRun)        , m_offset(offset)    {    }    TextRunIterator(const TextRunIterator& other)        : m_textRun(other.m_textRun)        , m_offset(other.m_offset)    {    }    unsigned offset() const { return m_offset; }    void increment() { m_offset++; }    bool atEnd() const { return !m_textRun || m_offset >= m_textRun->length(); }    UChar current() const { return (*m_textRun)[m_offset]; }    WTF::Unicode::Direction direction() const { return atEnd() ? WTF::Unicode::OtherNeutral : WTF::Unicode::direction(current()); }    bool operator==(const TextRunIterator& other)    {        return m_offset == other.m_offset && m_textRun == other.m_textRun;    }    bool operator!=(const TextRunIterator& other) { return !operator==(other); }private:    const TextRun* m_textRun;    int m_offset;};GraphicsContextPrivate* GraphicsContext::createGraphicsContextPrivate(){    return new GraphicsContextPrivate;}void GraphicsContext::destroyGraphicsContextPrivate(GraphicsContextPrivate* deleteMe){    delete deleteMe;}void GraphicsContext::save(){    if (paintingDisabled())        return;    m_common->stack.append(m_common->state);        savePlatformState();}void GraphicsContext::restore(){    if (paintingDisabled())        return;    if (m_common->stack.isEmpty()) {        LOG_ERROR("ERROR void GraphicsContext::restore() stack is empty");        return;    }    m_common->state = m_common->stack.last();    m_common->stack.removeLast();        restorePlatformState();}void GraphicsContext::setStrokeThickness(float thickness){    m_common->state.strokeThickness = thickness;    setPlatformStrokeThickness(thickness);}void GraphicsContext::setStrokeStyle(const StrokeStyle& style){    m_common->state.strokeStyle = style;    setPlatformStrokeStyle(style);}void GraphicsContext::setStrokeColor(const Color& color){    m_common->state.strokeColorSpace = SolidColorSpace;    m_common->state.strokeColor = color;    setPlatformStrokeColor(color);}void GraphicsContext::setShadow(const IntSize& size, int blur, const Color& color){    m_common->state.shadowSize = size;    m_common->state.shadowBlur = blur;    m_common->state.shadowColor = color;    setPlatformShadow(size, blur, color);}void GraphicsContext::clearShadow(){    m_common->state.shadowSize = IntSize();    m_common->state.shadowBlur = 0;    m_common->state.shadowColor = Color();    clearPlatformShadow();}bool GraphicsContext::getShadow(IntSize& size, int& blur, Color& color) const{    size = m_common->state.shadowSize;    blur = m_common->state.shadowBlur;    color = m_common->state.shadowColor;    return color.isValid() && color.alpha() && (blur || size.width() || size.height());}float GraphicsContext::strokeThickness() const{    return m_common->state.strokeThickness;}StrokeStyle GraphicsContext::strokeStyle() const{    return m_common->state.strokeStyle;}Color GraphicsContext::strokeColor() const{    return m_common->state.strokeColor;}WindRule GraphicsContext::fillRule() const{    return m_common->state.fillRule;}void GraphicsContext::setFillRule(WindRule fillRule){    m_common->state.fillRule = fillRule;}void GraphicsContext::setFillColor(const Color& color){    m_common->state.fillColorSpace = SolidColorSpace;    m_common->state.fillColor = color;    setPlatformFillColor(color);}Color GraphicsContext::fillColor() const{    return m_common->state.fillColor;}void GraphicsContext::setShouldAntialias(bool b){    m_common->state.shouldAntialias = b;    setPlatformShouldAntialias(b);}bool GraphicsContext::shouldAntialias() const{    return m_common->state.shouldAntialias;}void GraphicsContext::setStrokePattern(PassRefPtr<Pattern> pattern){    ASSERT(pattern);    if (!pattern) {        setStrokeColor(Color::black);        return;    }    m_common->state.strokeColorSpace = PatternColorSpace;    m_common->state.strokePattern = pattern;}void GraphicsContext::setFillPattern(PassRefPtr<Pattern> pattern){    ASSERT(pattern);    if (!pattern) {        setFillColor(Color::black);        return;    }    m_common->state.fillColorSpace = PatternColorSpace;    m_common->state.fillPattern = pattern;}void GraphicsContext::setStrokeGradient(PassRefPtr<Gradient> gradient){    ASSERT(gradient);    if (!gradient) {        setStrokeColor(Color::black);        return;    }    m_common->state.strokeColorSpace = GradientColorSpace;    m_common->state.strokeGradient = gradient;}void GraphicsContext::setFillGradient(PassRefPtr<Gradient> gradient){    ASSERT(gradient);    if (!gradient) {        setFillColor(Color::black);        return;    }    m_common->state.fillColorSpace = GradientColorSpace;    m_common->state.fillGradient = gradient;}Gradient* GraphicsContext::fillGradient() const{    return m_common->state.fillGradient.get();}Gradient* GraphicsContext::strokeGradient() const{    return m_common->state.strokeGradient.get();}Pattern* GraphicsContext::fillPattern() const{    return m_common->state.fillPattern.get();}Pattern* GraphicsContext::strokePattern() const{    return m_common->state.strokePattern.get();}void GraphicsContext::setShadowsIgnoreTransforms(bool ignoreTransforms){    m_common->state.shadowsIgnoreTransforms = ignoreTransforms;}bool GraphicsContext::updatingControlTints() const{    return m_common->m_updatingControlTints;}void GraphicsContext::setUpdatingControlTints(bool b){    setPaintingDisabled(b);    m_common->m_updatingControlTints = b;}void GraphicsContext::setPaintingDisabled(bool f){    m_common->state.paintingDisabled = f;}bool GraphicsContext::paintingDisabled() const{    return m_common->state.paintingDisabled;}void GraphicsContext::drawImage(Image* image, const IntPoint& p, CompositeOperator op){            drawImage(image, p, IntRect(0, 0, -1, -1), op);}void GraphicsContext::drawImage(Image* image, const IntRect& r, CompositeOperator op, bool useLowQualityScale){    drawImage(image, r, IntRect(0, 0, -1, -1), op, useLowQualityScale);}void GraphicsContext::drawImage(Image* image, const IntPoint& dest, const IntRect& srcRect, CompositeOperator op){    drawImage(image, IntRect(dest, srcRect.size()), srcRect, op);}void GraphicsContext::drawImage(Image* image, const IntRect& dest, const IntRect& srcRect, CompositeOperator op, bool useLowQualityScale){    drawImage(image, FloatRect(dest), srcRect, op, useLowQualityScale);}void GraphicsContext::drawText(const Font& font, const TextRun& run, const IntPoint& point, int from, int to){    if (paintingDisabled())        return;        font.drawText(this, run, point, from, to);}void GraphicsContext::drawBidiText(const Font& font, const TextRun& run, const FloatPoint& point){    if (paintingDisabled())        return;    BidiResolver<TextRunIterator, BidiCharacterRun> bidiResolver;    WTF::Unicode::Direction paragraphDirection = run.ltr() ? WTF::Unicode::LeftToRight : WTF::Unicode::RightToLeft;    bidiResolver.setStatus(BidiStatus(paragraphDirection, paragraphDirection, paragraphDirection, new BidiContext(run.ltr() ? 0 : 1, paragraphDirection, run.directionalOverride())));    bidiResolver.setPosition(TextRunIterator(&run, 0));    bidiResolver.createBidiRunsForLine(TextRunIterator(&run, run.length()));    if (!bidiResolver.runCount())        return;    FloatPoint currPoint = point;    BidiCharacterRun* bidiRun = bidiResolver.firstRun();    while (bidiRun) {        TextRun subrun = run;        subrun.setText(run.data(bidiRun->start()), bidiRun->stop() - bidiRun->start());        subrun.setRTL(bidiRun->level() % 2);        subrun.setDirectionalOverride(bidiRun->dirOverride(false));        font.drawText(this, subrun, currPoint);        bidiRun = bidiRun->next();        // FIXME: Have Font::drawText return the width of what it drew so that we don't have to re-measure here.        if (bidiRun)            currPoint.move(font.floatWidth(subrun), 0.f);    }    bidiResolver.deleteRuns();}void GraphicsContext::drawHighlightForText(const Font& font, const TextRun& run, const IntPoint& point, int h, const Color& backgroundColor, int from, int to){    if (paintingDisabled())        return;    fillRect(font.selectionRectForText(run, point, h, from, to), backgroundColor);}void GraphicsContext::initFocusRing(int width, int offset){    if (paintingDisabled())        return;    clearFocusRing();        m_common->m_focusRingWidth = width;    m_common->m_focusRingOffset = offset;}void GraphicsContext::clearFocusRing(){    m_common->m_focusRingRects.clear();}IntRect GraphicsContext::focusRingBoundingRect(){    IntRect result = IntRect(0, 0, 0, 0);        const Vector<IntRect>& rects = focusRingRects();    unsigned rectCount = rects.size();    for (unsigned i = 0; i < rectCount; i++)        result.unite(rects[i]);            return result;}void GraphicsContext::addFocusRingRect(const IntRect& rect){    if (paintingDisabled() || rect.isEmpty())        return;    m_common->m_focusRingRects.append(rect);}int GraphicsContext::focusRingWidth() const{    return m_common->m_focusRingWidth;}int GraphicsContext::focusRingOffset() const{    return m_common->m_focusRingOffset;}const Vector<IntRect>& GraphicsContext::focusRingRects() const{    return m_common->m_focusRingRects;}void GraphicsContext::drawImage(Image* image, const FloatRect& dest, const FloatRect& src, CompositeOperator op, bool useLowQualityScale){    if (paintingDisabled() || !image)        return;    float tsw = src.width();    float tsh = src.height();    float tw = dest.width();    float th = dest.height();            if (tsw == -1)        tsw = image->width();    if (tsh == -1)        tsh = image->height();    if (tw == -1)        tw = image->width();    if (th == -1)        th = image->height();    if (useLowQualityScale) {        save();        setImageInterpolationQuality(InterpolationNone);    }    image->draw(this, FloatRect(dest.location(), FloatSize(tw, th)), FloatRect(src.location(), FloatSize(tsw, tsh)), op);    if (useLowQualityScale)        restore();}void GraphicsContext::drawTiledImage(Image* image, const IntRect& rect, const IntPoint& srcPoint, const IntSize& tileSize, CompositeOperator op){    if (paintingDisabled() || !image)        return;    image->drawTiled(this, rect, srcPoint, tileSize, op);}void GraphicsContext::drawTiledImage(Image* image, const IntRect& dest, const IntRect& srcRect, Image::TileRule hRule, Image::TileRule vRule, CompositeOperator op){    if (paintingDisabled() || !image)        return;    if (hRule == Image::StretchTile && vRule == Image::StretchTile)        // Just do a scale.        return drawImage(image, dest, srcRect, op);    image->drawTiled(this, dest, srcRect, hRule, vRule, op);}void GraphicsContext::addRoundedRectClip(const IntRect& rect, const IntSize& topLeft, const IntSize& topRight,    const IntSize& bottomLeft, const IntSize& bottomRight){    if (paintingDisabled())        return;    clip(Path::createRoundedRectangle(rect, topLeft, topRight, bottomLeft, bottomRight));}void GraphicsContext::clipOutRoundedRect(const IntRect& rect, const IntSize& topLeft, const IntSize& topRight,                                         const IntSize& bottomLeft, const IntSize& bottomRight){    if (paintingDisabled())        return;    clipOut(Path::createRoundedRectangle(rect, topLeft, topRight, bottomLeft, bottomRight));}int GraphicsContext::textDrawingMode(){    return m_common->state.textDrawingMode;}void GraphicsContext::setTextDrawingMode(int mode){    m_common->state.textDrawingMode = mode;    if (paintingDisabled())        return;    setPlatformTextDrawingMode(mode);}void GraphicsContext::fillRect(const FloatRect& rect, Generator& generator){    if (paintingDisabled())        return;    generator.fill(this, rect);}#if !PLATFORM(CG) && !PLATFORM(SKIA)// Implement this if you want to go ahead and push the drawing mode into your native context// immediately.void GraphicsContext::setPlatformTextDrawingMode(int mode){}#endif#if !PLATFORM(QT) && !PLATFORM(CAIRO) && !PLATFORM(SKIA)void GraphicsContext::setPlatformStrokeStyle(const StrokeStyle&){}#endif}

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