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📄 graphicscontextplatformprivatecg.h

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
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/* * Copyright (C) 2006, 2007 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  */#include <CoreGraphics/CGContext.h>namespace WebCore {class GraphicsContextPlatformPrivate {public:    GraphicsContextPlatformPrivate(CGContextRef cgContext)        : m_cgContext(cgContext)#if PLATFORM(WIN)        , m_hdc(0)        , m_transparencyCount(0)        , m_shouldIncludeChildWindows(false)#endif        , m_userToDeviceTransformKnownToBeIdentity(false)    {        CGContextRetain(m_cgContext);    }        ~GraphicsContextPlatformPrivate()    {        CGContextRelease(m_cgContext);    }#if PLATFORM(MAC) || PLATFORM(CHROMIUM)    // These methods do nothing on Mac.    void save() {}    void restore() {}    void clip(const FloatRect&) {}    void clip(const Path&) {}    void scale(const FloatSize&) {}    void rotate(float) {}    void translate(float, float) {}    void concatCTM(const TransformationMatrix&) {}    void beginTransparencyLayer() {}    void endTransparencyLayer() {}#endif#if PLATFORM(WIN)    // On Windows, we need to update the HDC for form controls to draw in the right place.    void save();    void restore();    void clip(const FloatRect&);    void clip(const Path&);    void scale(const FloatSize&);    void rotate(float);    void translate(float, float);    void concatCTM(const TransformationMatrix&);    void beginTransparencyLayer() { m_transparencyCount++; }    void endTransparencyLayer() { m_transparencyCount--; }    HDC m_hdc;    unsigned m_transparencyCount;    bool m_shouldIncludeChildWindows;#endif    CGContextRef m_cgContext;    bool m_userToDeviceTransformKnownToBeIdentity;};}

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