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📄 gradientcg.cpp

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
💻 CPP
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/* * Copyright (C) 2006, 2007, 2008 Apple Computer, Inc.  All rights reserved. * Copyright (C) 2007 Alp Toker <alp@atoker.com> * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  */#include "config.h"#include "Gradient.h"#include "CSSParser.h"#include "GraphicsContext.h"#include <ApplicationServices/ApplicationServices.h>namespace WebCore {void Gradient::platformDestroy(){    CGShadingRelease(m_gradient);    m_gradient = 0;}static void gradientCallback(void* info, const CGFloat* in, CGFloat* out){    float r, g, b, a;    static_cast<const Gradient*>(info)->getColor(*in, &r, &g, &b, &a);    out[0] = r;    out[1] = g;    out[2] = b;    out[3] = a;}CGShadingRef Gradient::platformGradient(){    if (m_gradient)        return m_gradient;    const CGFloat intervalRanges[2] = { 0, 1 };    const CGFloat colorComponentRanges[4 * 2] = { 0, 1, 0, 1, 0, 1, 0, 1 };    const CGFunctionCallbacks gradientCallbacks = { 0, gradientCallback, 0 };    CGFunctionRef colorFunction = CGFunctionCreate(this, 1, intervalRanges, 4, colorComponentRanges, &gradientCallbacks);    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();    if (m_radial)        m_gradient = CGShadingCreateRadial(colorSpace, m_p0, m_r0, m_p1, m_r1, colorFunction, true, true);    else        m_gradient = CGShadingCreateAxial(colorSpace, m_p0, m_p1, colorFunction, true, true);    CGColorSpaceRelease(colorSpace);    CGFunctionRelease(colorFunction);    return m_gradient;}void Gradient::fill(GraphicsContext* context, const FloatRect& rect){    context->clip(rect);    CGContextDrawShading(context->platformContext(), platformGradient());}} //namespace

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