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📄 pathcg.cpp

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
💻 CPP
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/* * Copyright (C) 2003, 2006 Apple Computer, Inc.  All rights reserved. *                     2006, 2008 Rob Buis <buis@kde.org> * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  */#include "config.h"#include "Path.h"#if PLATFORM(CG)#include "TransformationMatrix.h"#include <ApplicationServices/ApplicationServices.h>#include "FloatRect.h"#include "GraphicsContext.h"#include "IntRect.h"#include "PlatformString.h"#include "StrokeStyleApplier.h"#include <wtf/MathExtras.h>namespace WebCore {static size_t putBytesNowhere(void*, const void*, size_t count){    return count;}static CGContextRef createScratchContext(){    CGDataConsumerCallbacks callbacks = { putBytesNowhere, 0 };    CGDataConsumerRef consumer = CGDataConsumerCreate(0, &callbacks);    CGContextRef context = CGPDFContextCreate(consumer, 0, 0);    CGDataConsumerRelease(consumer);    CGFloat black[4] = { 0, 0, 0, 1 };    CGContextSetFillColor(context, black);    CGContextSetStrokeColor(context, black);    return context;}static inline CGContextRef scratchContext(){    static CGContextRef context = createScratchContext();    return context;}Path::Path()    : m_path(CGPathCreateMutable()){}Path::~Path(){    CGPathRelease(m_path);}Path::Path(const Path& other)    : m_path(CGPathCreateMutableCopy(other.m_path)){}Path& Path::operator=(const Path& other){    CGMutablePathRef path = CGPathCreateMutableCopy(other.m_path);    CGPathRelease(m_path);    m_path = path;    return *this;}static void copyClosingSubpathsApplierFunction(void* info, const CGPathElement* element){    CGMutablePathRef path = static_cast<CGMutablePathRef>(info);    CGPoint* points = element->points;        switch (element->type) {    case kCGPathElementMoveToPoint:        if (!CGPathIsEmpty(path)) // to silence a warning when trying to close an empty path            CGPathCloseSubpath(path); // This is the only change from CGPathCreateMutableCopy        CGPathMoveToPoint(path, 0, points[0].x, points[0].y);        break;    case kCGPathElementAddLineToPoint:        CGPathAddLineToPoint(path, 0, points[0].x, points[0].y);        break;    case kCGPathElementAddQuadCurveToPoint:        CGPathAddQuadCurveToPoint(path, 0, points[0].x, points[0].y, points[1].x, points[1].y);        break;    case kCGPathElementAddCurveToPoint:        CGPathAddCurveToPoint(path, 0, points[0].x, points[0].y, points[1].x, points[1].y, points[2].x, points[2].y);        break;    case kCGPathElementCloseSubpath:        CGPathCloseSubpath(path);        break;    }}static CGMutablePathRef copyCGPathClosingSubpaths(CGPathRef originalPath){    CGMutablePathRef path = CGPathCreateMutable();    CGPathApply(originalPath, path, copyClosingSubpathsApplierFunction);    CGPathCloseSubpath(path);    return path;}bool Path::contains(const FloatPoint &point, WindRule rule) const{    if (!boundingRect().contains(point))        return false;    // CGPathContainsPoint returns false for non-closed paths, as a work-around, we copy and close the path first.  Radar 4758998 asks for a better CG API to use    CGMutablePathRef path = copyCGPathClosingSubpaths(m_path);    bool ret = CGPathContainsPoint(path, 0, point, rule == RULE_EVENODD ? true : false);    CGPathRelease(path);    return ret;}bool Path::strokeContains(StrokeStyleApplier* applier, const FloatPoint& point) const{    ASSERT(applier);    CGContextRef context = scratchContext();    CGContextSaveGState(context);    CGContextBeginPath(context);    CGContextAddPath(context, platformPath());    GraphicsContext gc(context);    applier->strokeStyle(&gc);    bool hitSuccess = CGContextPathContainsPoint(context, point, kCGPathStroke);    CGContextRestoreGState(context);        return hitSuccess;}void Path::translate(const FloatSize& size){    CGAffineTransform translation = CGAffineTransformMake(1, 0, 0, 1, size.width(), size.height());    CGMutablePathRef newPath = CGPathCreateMutable();    CGPathAddPath(newPath, &translation, m_path);    CGPathRelease(m_path);    m_path = newPath;}FloatRect Path::boundingRect() const{    return CGPathGetBoundingBox(m_path);}FloatRect Path::strokeBoundingRect(StrokeStyleApplier* applier){    CGContextRef context = scratchContext();    CGContextSaveGState(context);    CGContextBeginPath(context);    CGContextAddPath(context, platformPath());    if (applier) {        GraphicsContext graphicsContext(context);        applier->strokeStyle(&graphicsContext);    }    CGContextReplacePathWithStrokedPath(context);    CGRect box = CGContextIsPathEmpty(context) ? CGRectZero : CGContextGetPathBoundingBox(context);    CGContextRestoreGState(context);    return box;}void Path::moveTo(const FloatPoint& point){    CGPathMoveToPoint(m_path, 0, point.x(), point.y());}void Path::addLineTo(const FloatPoint& p){    CGPathAddLineToPoint(m_path, 0, p.x(), p.y());}void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& p){    CGPathAddQuadCurveToPoint(m_path, 0, cp.x(), cp.y(), p.x(), p.y());}void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p){    CGPathAddCurveToPoint(m_path, 0, cp1.x(), cp1.y(), cp2.x(), cp2.y(), p.x(), p.y());}void Path::addArcTo(const FloatPoint& p1, const FloatPoint& p2, float radius){    CGPathAddArcToPoint(m_path, 0, p1.x(), p1.y(), p2.x(), p2.y(), radius);}void Path::closeSubpath(){    if (!CGPathIsEmpty(m_path)) // to silence a warning when trying to close an empty path        CGPathCloseSubpath(m_path);}void Path::addArc(const FloatPoint& p, float r, float sa, float ea, bool clockwise){    // Workaround for <rdar://problem/5189233> CGPathAddArc hangs or crashes when passed inf as start or end angle    if (isfinite(sa) && isfinite(ea))        CGPathAddArc(m_path, 0, p.x(), p.y(), r, sa, ea, clockwise);}void Path::addRect(const FloatRect& r){    CGPathAddRect(m_path, 0, r);}void Path::addEllipse(const FloatRect& r){    CGPathAddEllipseInRect(m_path, 0, r);}void Path::clear(){    CGPathRelease(m_path);    m_path = CGPathCreateMutable();}bool Path::isEmpty() const{    return CGPathIsEmpty(m_path); }static void CGPathToCFStringApplierFunction(void* info, const CGPathElement *element){    CFMutableStringRef string = static_cast<CFMutableStringRef>(info);    CGPoint* points = element->points;    switch (element->type) {    case kCGPathElementMoveToPoint:        CFStringAppendFormat(string, 0, CFSTR("M%.2f,%.2f "), points[0].x, points[0].y);        break;    case kCGPathElementAddLineToPoint:        CFStringAppendFormat(string, 0, CFSTR("L%.2f,%.2f "), points[0].x, points[0].y);        break;    case kCGPathElementAddQuadCurveToPoint:        CFStringAppendFormat(string, 0, CFSTR("Q%.2f,%.2f,%.2f,%.2f "),                points[0].x, points[0].y, points[1].x, points[1].y);        break;    case kCGPathElementAddCurveToPoint:        CFStringAppendFormat(string, 0, CFSTR("C%.2f,%.2f,%.2f,%.2f,%.2f,%.2f "),                points[0].x, points[0].y, points[1].x, points[1].y,                points[2].x, points[2].y);        break;    case kCGPathElementCloseSubpath:        CFStringAppendFormat(string, 0, CFSTR("Z "));        break;    }}static CFStringRef CFStringFromCGPath(CGPathRef path){    if (!path)        return 0;    CFMutableStringRef string = CFStringCreateMutable(NULL, 0);    CGPathApply(path, string, CGPathToCFStringApplierFunction);    CFStringTrimWhitespace(string);    return string;}#pragma mark -#pragma mark Path ManagementString Path::debugString() const{    String result;    if (!isEmpty()) {        CFStringRef pathString = CFStringFromCGPath(m_path);        result = String(pathString);        CFRelease(pathString);    }    return result;}struct PathApplierInfo {    void* info;    PathApplierFunction function;};static void CGPathApplierToPathApplier(void *info, const CGPathElement *element){    PathApplierInfo* pinfo = (PathApplierInfo*)info;    FloatPoint points[3];    PathElement pelement;    pelement.type = (PathElementType)element->type;    pelement.points = points;    CGPoint* cgPoints = element->points;    switch (element->type) {    case kCGPathElementMoveToPoint:    case kCGPathElementAddLineToPoint:        points[0] = cgPoints[0];        break;    case kCGPathElementAddQuadCurveToPoint:        points[0] = cgPoints[0];        points[1] = cgPoints[1];        break;    case kCGPathElementAddCurveToPoint:        points[0] = cgPoints[0];        points[1] = cgPoints[1];        points[2] = cgPoints[2];        break;    case kCGPathElementCloseSubpath:        break;    }    pinfo->function(pinfo->info, &pelement);}void Path::apply(void* info, PathApplierFunction function) const{    PathApplierInfo pinfo;    pinfo.info = info;    pinfo.function = function;    CGPathApply(m_path, &pinfo, CGPathApplierToPathApplier);}void Path::transform(const TransformationMatrix& transform){    CGMutablePathRef path = CGPathCreateMutable();    CGAffineTransform transformCG = transform;    CGPathAddPath(path, &transformCG, m_path);    CGPathRelease(m_path);    m_path = path;}}#endif // PLATFORM(CG)

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