📄 pathcg.cpp
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/* * Copyright (C) 2003, 2006 Apple Computer, Inc. All rights reserved. * 2006, 2008 Rob Buis <buis@kde.org> * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#include "config.h"#include "Path.h"#if PLATFORM(CG)#include "TransformationMatrix.h"#include <ApplicationServices/ApplicationServices.h>#include "FloatRect.h"#include "GraphicsContext.h"#include "IntRect.h"#include "PlatformString.h"#include "StrokeStyleApplier.h"#include <wtf/MathExtras.h>namespace WebCore {static size_t putBytesNowhere(void*, const void*, size_t count){ return count;}static CGContextRef createScratchContext(){ CGDataConsumerCallbacks callbacks = { putBytesNowhere, 0 }; CGDataConsumerRef consumer = CGDataConsumerCreate(0, &callbacks); CGContextRef context = CGPDFContextCreate(consumer, 0, 0); CGDataConsumerRelease(consumer); CGFloat black[4] = { 0, 0, 0, 1 }; CGContextSetFillColor(context, black); CGContextSetStrokeColor(context, black); return context;}static inline CGContextRef scratchContext(){ static CGContextRef context = createScratchContext(); return context;}Path::Path() : m_path(CGPathCreateMutable()){}Path::~Path(){ CGPathRelease(m_path);}Path::Path(const Path& other) : m_path(CGPathCreateMutableCopy(other.m_path)){}Path& Path::operator=(const Path& other){ CGMutablePathRef path = CGPathCreateMutableCopy(other.m_path); CGPathRelease(m_path); m_path = path; return *this;}static void copyClosingSubpathsApplierFunction(void* info, const CGPathElement* element){ CGMutablePathRef path = static_cast<CGMutablePathRef>(info); CGPoint* points = element->points; switch (element->type) { case kCGPathElementMoveToPoint: if (!CGPathIsEmpty(path)) // to silence a warning when trying to close an empty path CGPathCloseSubpath(path); // This is the only change from CGPathCreateMutableCopy CGPathMoveToPoint(path, 0, points[0].x, points[0].y); break; case kCGPathElementAddLineToPoint: CGPathAddLineToPoint(path, 0, points[0].x, points[0].y); break; case kCGPathElementAddQuadCurveToPoint: CGPathAddQuadCurveToPoint(path, 0, points[0].x, points[0].y, points[1].x, points[1].y); break; case kCGPathElementAddCurveToPoint: CGPathAddCurveToPoint(path, 0, points[0].x, points[0].y, points[1].x, points[1].y, points[2].x, points[2].y); break; case kCGPathElementCloseSubpath: CGPathCloseSubpath(path); break; }}static CGMutablePathRef copyCGPathClosingSubpaths(CGPathRef originalPath){ CGMutablePathRef path = CGPathCreateMutable(); CGPathApply(originalPath, path, copyClosingSubpathsApplierFunction); CGPathCloseSubpath(path); return path;}bool Path::contains(const FloatPoint &point, WindRule rule) const{ if (!boundingRect().contains(point)) return false; // CGPathContainsPoint returns false for non-closed paths, as a work-around, we copy and close the path first. Radar 4758998 asks for a better CG API to use CGMutablePathRef path = copyCGPathClosingSubpaths(m_path); bool ret = CGPathContainsPoint(path, 0, point, rule == RULE_EVENODD ? true : false); CGPathRelease(path); return ret;}bool Path::strokeContains(StrokeStyleApplier* applier, const FloatPoint& point) const{ ASSERT(applier); CGContextRef context = scratchContext(); CGContextSaveGState(context); CGContextBeginPath(context); CGContextAddPath(context, platformPath()); GraphicsContext gc(context); applier->strokeStyle(&gc); bool hitSuccess = CGContextPathContainsPoint(context, point, kCGPathStroke); CGContextRestoreGState(context); return hitSuccess;}void Path::translate(const FloatSize& size){ CGAffineTransform translation = CGAffineTransformMake(1, 0, 0, 1, size.width(), size.height()); CGMutablePathRef newPath = CGPathCreateMutable(); CGPathAddPath(newPath, &translation, m_path); CGPathRelease(m_path); m_path = newPath;}FloatRect Path::boundingRect() const{ return CGPathGetBoundingBox(m_path);}FloatRect Path::strokeBoundingRect(StrokeStyleApplier* applier){ CGContextRef context = scratchContext(); CGContextSaveGState(context); CGContextBeginPath(context); CGContextAddPath(context, platformPath()); if (applier) { GraphicsContext graphicsContext(context); applier->strokeStyle(&graphicsContext); } CGContextReplacePathWithStrokedPath(context); CGRect box = CGContextIsPathEmpty(context) ? CGRectZero : CGContextGetPathBoundingBox(context); CGContextRestoreGState(context); return box;}void Path::moveTo(const FloatPoint& point){ CGPathMoveToPoint(m_path, 0, point.x(), point.y());}void Path::addLineTo(const FloatPoint& p){ CGPathAddLineToPoint(m_path, 0, p.x(), p.y());}void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& p){ CGPathAddQuadCurveToPoint(m_path, 0, cp.x(), cp.y(), p.x(), p.y());}void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p){ CGPathAddCurveToPoint(m_path, 0, cp1.x(), cp1.y(), cp2.x(), cp2.y(), p.x(), p.y());}void Path::addArcTo(const FloatPoint& p1, const FloatPoint& p2, float radius){ CGPathAddArcToPoint(m_path, 0, p1.x(), p1.y(), p2.x(), p2.y(), radius);}void Path::closeSubpath(){ if (!CGPathIsEmpty(m_path)) // to silence a warning when trying to close an empty path CGPathCloseSubpath(m_path);}void Path::addArc(const FloatPoint& p, float r, float sa, float ea, bool clockwise){ // Workaround for <rdar://problem/5189233> CGPathAddArc hangs or crashes when passed inf as start or end angle if (isfinite(sa) && isfinite(ea)) CGPathAddArc(m_path, 0, p.x(), p.y(), r, sa, ea, clockwise);}void Path::addRect(const FloatRect& r){ CGPathAddRect(m_path, 0, r);}void Path::addEllipse(const FloatRect& r){ CGPathAddEllipseInRect(m_path, 0, r);}void Path::clear(){ CGPathRelease(m_path); m_path = CGPathCreateMutable();}bool Path::isEmpty() const{ return CGPathIsEmpty(m_path); }static void CGPathToCFStringApplierFunction(void* info, const CGPathElement *element){ CFMutableStringRef string = static_cast<CFMutableStringRef>(info); CGPoint* points = element->points; switch (element->type) { case kCGPathElementMoveToPoint: CFStringAppendFormat(string, 0, CFSTR("M%.2f,%.2f "), points[0].x, points[0].y); break; case kCGPathElementAddLineToPoint: CFStringAppendFormat(string, 0, CFSTR("L%.2f,%.2f "), points[0].x, points[0].y); break; case kCGPathElementAddQuadCurveToPoint: CFStringAppendFormat(string, 0, CFSTR("Q%.2f,%.2f,%.2f,%.2f "), points[0].x, points[0].y, points[1].x, points[1].y); break; case kCGPathElementAddCurveToPoint: CFStringAppendFormat(string, 0, CFSTR("C%.2f,%.2f,%.2f,%.2f,%.2f,%.2f "), points[0].x, points[0].y, points[1].x, points[1].y, points[2].x, points[2].y); break; case kCGPathElementCloseSubpath: CFStringAppendFormat(string, 0, CFSTR("Z ")); break; }}static CFStringRef CFStringFromCGPath(CGPathRef path){ if (!path) return 0; CFMutableStringRef string = CFStringCreateMutable(NULL, 0); CGPathApply(path, string, CGPathToCFStringApplierFunction); CFStringTrimWhitespace(string); return string;}#pragma mark -#pragma mark Path ManagementString Path::debugString() const{ String result; if (!isEmpty()) { CFStringRef pathString = CFStringFromCGPath(m_path); result = String(pathString); CFRelease(pathString); } return result;}struct PathApplierInfo { void* info; PathApplierFunction function;};static void CGPathApplierToPathApplier(void *info, const CGPathElement *element){ PathApplierInfo* pinfo = (PathApplierInfo*)info; FloatPoint points[3]; PathElement pelement; pelement.type = (PathElementType)element->type; pelement.points = points; CGPoint* cgPoints = element->points; switch (element->type) { case kCGPathElementMoveToPoint: case kCGPathElementAddLineToPoint: points[0] = cgPoints[0]; break; case kCGPathElementAddQuadCurveToPoint: points[0] = cgPoints[0]; points[1] = cgPoints[1]; break; case kCGPathElementAddCurveToPoint: points[0] = cgPoints[0]; points[1] = cgPoints[1]; points[2] = cgPoints[2]; break; case kCGPathElementCloseSubpath: break; } pinfo->function(pinfo->info, &pelement);}void Path::apply(void* info, PathApplierFunction function) const{ PathApplierInfo pinfo; pinfo.info = info; pinfo.function = function; CGPathApply(m_path, &pinfo, CGPathApplierToPathApplier);}void Path::transform(const TransformationMatrix& transform){ CGMutablePathRef path = CGPathCreateMutable(); CGAffineTransform transformCG = transform; CGPathAddPath(path, &transformCG, m_path); CGPathRelease(m_path); m_path = path;}}#endif // PLATFORM(CG)
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