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📄 fontfallbacklist.cpp

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
💻 CPP
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/* * Copyright (C) 2006 Apple Computer, Inc.  All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1.  Redistributions of source code must retain the above copyright *     notice, this list of conditions and the following disclaimer.  * 2.  Redistributions in binary form must reproduce the above copyright *     notice, this list of conditions and the following disclaimer in the *     documentation and/or other materials provided with the distribution.  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of *     its contributors may be used to endorse or promote products derived *     from this software without specific prior written permission.  * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#include "config.h"#include "FontFallbackList.h"#include "Font.h"#include "FontCache.h"#include "SegmentedFontData.h"namespace WebCore {FontFallbackList::FontFallbackList()    : m_familyIndex(0)    , m_pitch(UnknownPitch)    , m_loadingCustomFonts(false)    , m_fontSelector(0)    , m_generation(fontCache()->generation()){}void FontFallbackList::invalidate(PassRefPtr<FontSelector> fontSelector){    releaseFontData();    m_fontList.clear();    m_familyIndex = 0;        m_pitch = UnknownPitch;    m_loadingCustomFonts = false;    m_fontSelector = fontSelector;    m_generation = fontCache()->generation();}void FontFallbackList::releaseFontData(){    unsigned numFonts = m_fontList.size();    for (unsigned i = 0; i < numFonts; ++i) {        if (!m_fontList[i].second) {            ASSERT(!m_fontList[i].first->isSegmented());            fontCache()->releaseFontData(static_cast<const SimpleFontData*>(m_fontList[i].first));        }    }}void FontFallbackList::determinePitch(const Font* font) const{    const FontData* fontData = primaryFont(font);    if (!fontData->isSegmented())        m_pitch = static_cast<const SimpleFontData*>(fontData)->pitch();    else {        const SegmentedFontData* segmentedFontData = static_cast<const SegmentedFontData*>(fontData);        unsigned numRanges = segmentedFontData->numRanges();        if (numRanges == 1)            m_pitch = segmentedFontData->rangeAt(0).fontData()->pitch();        else            m_pitch = VariablePitch;    }}const FontData* FontFallbackList::fontDataAt(const Font* font, unsigned realizedFontIndex) const{    if (realizedFontIndex < m_fontList.size())        return m_fontList[realizedFontIndex].first; // This fallback font is already in our list.    // Make sure we're not passing in some crazy value here.    ASSERT(realizedFontIndex == m_fontList.size());    if (m_familyIndex == cAllFamiliesScanned)        return 0;    // Ask the font cache for the font data.    // We are obtaining this font for the first time.  We keep track of the families we've looked at before    // in |m_familyIndex|, so that we never scan the same spot in the list twice.  getFontData will adjust our    // |m_familyIndex| as it scans for the right font to make.    ASSERT(fontCache()->generation() == m_generation);    const FontData* result = fontCache()->getFontData(*font, m_familyIndex, m_fontSelector.get());    if (result) {        m_fontList.append(pair<const FontData*, bool>(result, result->isCustomFont()));        if (result->isLoading())            m_loadingCustomFonts = true;    }    return result;}const FontData* FontFallbackList::fontDataForCharacters(const Font* font, const UChar* characters, int length) const{    // This method is only called when the primary font does not contain the characters we need.    // Begin our search at position 1.    unsigned realizedFontIndex = 1;    const FontData* fontData = fontDataAt(font, realizedFontIndex);    while (fontData && !fontData->containsCharacters(characters, length))        fontData = fontDataAt(font, ++realizedFontIndex);        if (!fontData) {        ASSERT(fontCache()->generation() == m_generation);        fontData = fontCache()->getFontDataForCharacters(*font, characters, length);    }    return fontData;}void FontFallbackList::setPlatformFont(const FontPlatformData& platformData){    m_familyIndex = cAllFamiliesScanned;    ASSERT(fontCache()->generation() == m_generation);    const FontData* fontData = fontCache()->getCachedFontData(&platformData);    m_fontList.append(pair<const FontData*, bool>(fontData, fontData->isCustomFont()));}}

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