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📄 matrix3dtransformoperation.h

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
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/* * Copyright (C) 2009 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  */#ifndef Matrix3DTransformOperation_h#define Matrix3DTransformOperation_h#include "TransformOperation.h"namespace WebCore {class Matrix3DTransformOperation : public TransformOperation {public:    static PassRefPtr<Matrix3DTransformOperation> create(const TransformationMatrix& matrix)    {        return adoptRef(new Matrix3DTransformOperation(matrix));    }private:        virtual bool isIdentity() const { return m_matrix.isIdentity(); }    virtual OperationType getOperationType() const { return MATRIX_3D; }    virtual bool isSameType(const TransformOperation& o) const { return o.getOperationType() == MATRIX_3D; }    virtual bool operator==(const TransformOperation& o) const    {        if (!isSameType(o))            return false;        const Matrix3DTransformOperation* m = static_cast<const Matrix3DTransformOperation*>(&o);        return m_matrix == m->m_matrix;    }    virtual bool apply(TransformationMatrix& transform, const IntSize&) const    {        transform.multLeft(TransformationMatrix(m_matrix));        return false;    }    virtual PassRefPtr<TransformOperation> blend(const TransformOperation* from, double progress, bool blendToIdentity = false);        Matrix3DTransformOperation(const TransformationMatrix& mat)    {        m_matrix = mat;    }    TransformationMatrix m_matrix;};} // namespace WebCore#endif // Matrix3DTransformOperation_h

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