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📄 rotatetransformoperation.cpp

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
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/* * Copyright (C) 1999 Antti Koivisto (koivisto@kde.org) * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB.  If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */#include "config.h"#include "RotateTransformOperation.h"#include <algorithm>#include <wtf/MathExtras.h>using namespace std;namespace WebCore {PassRefPtr<TransformOperation> RotateTransformOperation::blend(const TransformOperation* from, double progress, bool blendToIdentity){    if (from && !from->isSameType(*this))        return this;        if (blendToIdentity)        return RotateTransformOperation::create(m_x, m_y, m_z, m_angle - m_angle * progress, m_type);        const RotateTransformOperation* fromOp = static_cast<const RotateTransformOperation*>(from);        // Optimize for single axis rotation    if (!fromOp || (fromOp->m_x == 0 && fromOp->m_y == 0 && fromOp->m_z == 1) ||                    (fromOp->m_x == 0 && fromOp->m_y == 1 && fromOp->m_z == 0) ||                    (fromOp->m_x == 1 && fromOp->m_y == 0 && fromOp->m_z == 0)) {        double fromAngle = fromOp ? fromOp->m_angle : 0;        return RotateTransformOperation::create(fromOp ? fromOp->m_x : m_x,                                                 fromOp ? fromOp->m_y : m_y,                                                 fromOp ? fromOp->m_z : m_z,                                                 fromAngle + (m_angle - fromAngle) * progress, m_type);    }    const RotateTransformOperation* toOp = this;        if (blendToIdentity)        swap(fromOp, toOp);        // Create the 2 rotation matrices    TransformationMatrix fromT;    TransformationMatrix toT;    fromT.rotate3d((float)(fromOp ? fromOp->m_x : 0),                   (float)(fromOp ? fromOp->m_y : 0),                   (float)(fromOp ? fromOp->m_z : 1),                   (float)(fromOp ? fromOp->m_angle : 0));    toT.rotate3d((float)(toOp ? toOp->m_x : 0),                 (float)(toOp ? toOp->m_y : 0),                 (float)(toOp ? toOp->m_z : 1),                 (float)(toOp ? toOp->m_angle : 0));        // Blend them    toT.blend(fromT, progress);        // Extract the result as a quaternion    TransformationMatrix::DecomposedType decomp;    toT.decompose(decomp);        // Convert that to Axis/Angle form    double x = -decomp.quaternionX;    double y = -decomp.quaternionY;    double z = -decomp.quaternionZ;    double length = sqrt(x * x + y * y + z * z);    double angle = 0;        if (length > 0.00001) {        x /= length;        y /= length;        z /= length;        angle = rad2deg(acos(decomp.quaternionW) * 2);    }    else {        x = 0;        y = 0;        z = 1;    }    return RotateTransformOperation::create(x, y, z, angle, ROTATE_3D);}} // namespace WebCore

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