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📄 transformoperation.h

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
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/* * Copyright (C) 2000 Lars Knoll (knoll@kde.org) *           (C) 2000 Antti Koivisto (koivisto@kde.org) *           (C) 2000 Dirk Mueller (mueller@kde.org) * Copyright (C) 2003, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved. * Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB.  If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */#ifndef TransformOperation_h#define TransformOperation_h#include "TransformationMatrix.h"#include "IntSize.h"#include <wtf/PassRefPtr.h>#include <wtf/RefCounted.h>namespace WebCore {// CSS Transforms (may become part of CSS3)class TransformOperation : public RefCounted<TransformOperation> {public:    enum OperationType {        SCALE_X, SCALE_Y, SCALE,         TRANSLATE_X, TRANSLATE_Y, TRANSLATE,         ROTATE,        ROTATE_Z = ROTATE,        SKEW_X, SKEW_Y, SKEW,         MATRIX,        SCALE_Z, SCALE_3D,        TRANSLATE_Z, TRANSLATE_3D,        ROTATE_X, ROTATE_Y, ROTATE_3D,        MATRIX_3D,        PERSPECTIVE,        IDENTITY, NONE    };    virtual ~TransformOperation() { }    virtual bool operator==(const TransformOperation&) const = 0;    bool operator!=(const TransformOperation& o) const { return !(*this == o); }    virtual bool isIdentity() const = 0;    // Return true if the borderBoxSize was used in the computation, false otherwise.    virtual bool apply(TransformationMatrix&, const IntSize& borderBoxSize) const = 0;    virtual PassRefPtr<TransformOperation> blend(const TransformOperation* from, double progress, bool blendToIdentity = false) = 0;    virtual OperationType getOperationType() const = 0;    virtual bool isSameType(const TransformOperation&) const { return false; }        bool is3DOperation() const    {        OperationType opType = getOperationType();        return opType == SCALE_Z ||               opType == SCALE_3D ||               opType == TRANSLATE_Z ||               opType == TRANSLATE_3D ||               opType == ROTATE_X ||               opType == ROTATE_Y ||               opType == ROTATE_3D ||               opType == MATRIX_3D ||               opType == PERSPECTIVE;    }};} // namespace WebCore#endif // TransformOperation_h

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