⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 color.cpp

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
💻 CPP
字号:
/* * Copyright (C) 2003, 2004, 2005, 2006, 2008 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  */#include "config.h"#include "Color.h"#include "PlatformString.h"#include <math.h>#include <wtf/Assertions.h>#include <wtf/MathExtras.h>#include "ColorData.c"using namespace std;using namespace WTF;namespace WebCore {#if !COMPILER(MSVC)const RGBA32 Color::black;const RGBA32 Color::white;const RGBA32 Color::darkGray;const RGBA32 Color::gray;const RGBA32 Color::lightGray;const RGBA32 Color::transparent;#endifstatic const RGBA32 lightenedBlack = 0xFF545454;static const RGBA32 darkenedWhite = 0xFFABABAB;RGBA32 makeRGB(int r, int g, int b){    return 0xFF000000 | max(0, min(r, 255)) << 16 | max(0, min(g, 255)) << 8 | max(0, min(b, 255));}RGBA32 makeRGBA(int r, int g, int b, int a){    return max(0, min(a, 255)) << 24 | max(0, min(r, 255)) << 16 | max(0, min(g, 255)) << 8 | max(0, min(b, 255));}static int colorFloatToRGBAByte(float f){    // We use lroundf and 255 instead of nextafterf(256, 0) to match CG's rounding    return max(0, min(static_cast<int>(lroundf(255.0f * f)), 255));}RGBA32 makeRGBA32FromFloats(float r, float g, float b, float a){    return colorFloatToRGBAByte(a) << 24 | colorFloatToRGBAByte(r) << 16 | colorFloatToRGBAByte(g) << 8 | colorFloatToRGBAByte(b);}RGBA32 colorWithOverrideAlpha(RGBA32 color, float overrideAlpha){    RGBA32 rgbOnly = color & 0x00FFFFFF;    RGBA32 rgba = rgbOnly | colorFloatToRGBAByte(overrideAlpha) << 24;    return rgba;}static double calcHue(double temp1, double temp2, double hueVal){    if (hueVal < 0.0)        hueVal++;    else if (hueVal > 1.0)        hueVal--;    if (hueVal * 6.0 < 1.0)        return temp1 + (temp2 - temp1) * hueVal * 6.0;    if (hueVal * 2.0 < 1.0)        return temp2;    if (hueVal * 3.0 < 2.0)        return temp1 + (temp2 - temp1) * (2.0 / 3.0 - hueVal) * 6.0;    return temp1;}// Explanation of this algorithm can be found in the CSS3 Color Module// specification at http://www.w3.org/TR/css3-color/#hsl-color with further// explanation available at http://en.wikipedia.org/wiki/HSL_color_space // all values are in the range of 0 to 1.0RGBA32 makeRGBAFromHSLA(double hue, double saturation, double lightness, double alpha){    const double scaleFactor = nextafter(256.0, 0.0);    if (!saturation) {        int greyValue = static_cast<int>(lightness * scaleFactor);        return makeRGBA(greyValue, greyValue, greyValue, static_cast<int>(alpha * scaleFactor));    }    double temp2 = lightness < 0.5 ? lightness * (1.0 + saturation) : lightness + saturation - lightness * saturation;    double temp1 = 2.0 * lightness - temp2;        return makeRGBA(static_cast<int>(calcHue(temp1, temp2, hue + 1.0 / 3.0) * scaleFactor),                     static_cast<int>(calcHue(temp1, temp2, hue) * scaleFactor),                    static_cast<int>(calcHue(temp1, temp2, hue - 1.0 / 3.0) * scaleFactor),                    static_cast<int>(alpha * scaleFactor));}RGBA32 makeRGBAFromCMYKA(float c, float m, float y, float k, float a){    double colors = 1 - k;    int r = static_cast<int>(nextafter(256, 0) * (colors * (1 - c)));    int g = static_cast<int>(nextafter(256, 0) * (colors * (1 - m)));    int b = static_cast<int>(nextafter(256, 0) * (colors * (1 - y)));    return makeRGBA(r, g, b, static_cast<float>(nextafter(256, 0) * a));}// originally moved here from the CSS parserbool Color::parseHexColor(const String& name, RGBA32& rgb){    unsigned length = name.length();    if (length != 3 && length != 6)        return false;    unsigned value = 0;    for (unsigned i = 0; i < length; ++i) {        if (!isASCIIHexDigit(name[i]))            return false;        value <<= 4;        value |= toASCIIHexValue(name[i]);    }    if (length == 6) {        rgb = 0xFF000000 | value;        return true;    }    // #abc converts to #aabbcc    rgb = 0xFF000000        | (value & 0xF00) << 12 | (value & 0xF00) << 8        | (value & 0xF0) << 8 | (value & 0xF0) << 4        | (value & 0xF) << 4 | (value & 0xF);    return true;}int differenceSquared(const Color& c1, const Color& c2){    int dR = c1.red() - c2.red();    int dG = c1.green() - c2.green();    int dB = c1.blue() - c2.blue();    return dR * dR + dG * dG + dB * dB;}Color::Color(const String& name){    if (name.startsWith("#"))        m_valid = parseHexColor(name.substring(1), m_color);    else        setNamedColor(name);}Color::Color(const char* name){    if (name[0] == '#')        m_valid = parseHexColor(&name[1], m_color);    else {        const NamedColor* foundColor = findColor(name, strlen(name));        m_color = foundColor ? foundColor->RGBValue : 0;        m_color |= 0xFF000000;        m_valid = foundColor;    }}String Color::name() const{    if (alpha() < 0xFF)        return String::format("#%02X%02X%02X%02X", red(), green(), blue(), alpha());    return String::format("#%02X%02X%02X", red(), green(), blue());}static inline const NamedColor* findNamedColor(const String& name){    char buffer[64]; // easily big enough for the longest color name    unsigned length = name.length();    if (length > sizeof(buffer) - 1)        return 0;    for (unsigned i = 0; i < length; ++i) {        UChar c = name[i];        if (!c || c > 0x7F)            return 0;        buffer[i] = toASCIILower(static_cast<char>(c));    }    buffer[length] = '\0';    return findColor(buffer, length);}void Color::setNamedColor(const String& name){    const NamedColor* foundColor = findNamedColor(name);    m_color = foundColor ? foundColor->RGBValue : 0;    m_color |= 0xFF000000;    m_valid = foundColor;}Color Color::light() const{    // Hardcode this common case for speed.    if (m_color == black)        return lightenedBlack;        const float scaleFactor = nextafterf(256.0f, 0.0f);    float r, g, b, a;    getRGBA(r, g, b, a);    float v = max(r, max(g, b));    if (v == 0.0f)        // Lightened black with alpha.        return Color(0x54, 0x54, 0x54, alpha());    float multiplier = min(1.0f, v + 0.33f) / v;    return Color(static_cast<int>(multiplier * r * scaleFactor),                 static_cast<int>(multiplier * g * scaleFactor),                 static_cast<int>(multiplier * b * scaleFactor),                 alpha());}Color Color::dark() const{    // Hardcode this common case for speed.    if (m_color == white)        return darkenedWhite;        const float scaleFactor = nextafterf(256.0f, 0.0f);    float r, g, b, a;    getRGBA(r, g, b, a);    float v = max(r, max(g, b));    float multiplier = max(0.0f, (v - 0.33f) / v);    return Color(static_cast<int>(multiplier * r * scaleFactor),                 static_cast<int>(multiplier * g * scaleFactor),                 static_cast<int>(multiplier * b * scaleFactor),                 alpha());}static int blendComponent(int c, int a){    // We use white.    float alpha = a / 255.0f;    int whiteBlend = 255 - a;    c -= whiteBlend;    return static_cast<int>(c / alpha);}const int cStartAlpha = 153; // 60%const int cEndAlpha = 204; // 80%;const int cAlphaIncrement = 17; // Increments in between.Color Color::blend(const Color& source) const{    if (!alpha() || !source.hasAlpha())        return source;    if (!source.alpha())        return *this;    int d = 255 * (alpha() + source.alpha()) - alpha() * source.alpha();    int a = d / 255;    int r = (red() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.red()) / d;    int g = (green() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.green()) / d;    int b = (blue() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.blue()) / d;    return Color(r, g, b, a);}Color Color::blendWithWhite() const{    // If the color contains alpha already, we leave it alone.    if (hasAlpha())        return *this;    Color newColor;    for (int alpha = cStartAlpha; alpha <= cEndAlpha; alpha += cAlphaIncrement) {        // We have a solid color.  Convert to an equivalent color that looks the same when blended with white        // at the current alpha.  Try using less transparency if the numbers end up being negative.        int r = blendComponent(red(), alpha);        int g = blendComponent(green(), alpha);        int b = blendComponent(blue(), alpha);                newColor = Color(r, g, b, alpha);        if (r >= 0 && g >= 0 && b >= 0)            break;    }    return newColor;}void Color::getRGBA(float& r, float& g, float& b, float& a) const{    r = red() / 255.0f;    g = green() / 255.0f;    b = blue() / 255.0f;    a = alpha() / 255.0f;}void Color::getRGBA(double& r, double& g, double& b, double& a) const{    r = red() / 255.0;    g = green() / 255.0;    b = blue() / 255.0;    a = alpha() / 255.0;}} // namespace WebCore

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -