📄 color.cpp
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/* * Copyright (C) 2003, 2004, 2005, 2006, 2008 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#include "config.h"#include "Color.h"#include "PlatformString.h"#include <math.h>#include <wtf/Assertions.h>#include <wtf/MathExtras.h>#include "ColorData.c"using namespace std;using namespace WTF;namespace WebCore {#if !COMPILER(MSVC)const RGBA32 Color::black;const RGBA32 Color::white;const RGBA32 Color::darkGray;const RGBA32 Color::gray;const RGBA32 Color::lightGray;const RGBA32 Color::transparent;#endifstatic const RGBA32 lightenedBlack = 0xFF545454;static const RGBA32 darkenedWhite = 0xFFABABAB;RGBA32 makeRGB(int r, int g, int b){ return 0xFF000000 | max(0, min(r, 255)) << 16 | max(0, min(g, 255)) << 8 | max(0, min(b, 255));}RGBA32 makeRGBA(int r, int g, int b, int a){ return max(0, min(a, 255)) << 24 | max(0, min(r, 255)) << 16 | max(0, min(g, 255)) << 8 | max(0, min(b, 255));}static int colorFloatToRGBAByte(float f){ // We use lroundf and 255 instead of nextafterf(256, 0) to match CG's rounding return max(0, min(static_cast<int>(lroundf(255.0f * f)), 255));}RGBA32 makeRGBA32FromFloats(float r, float g, float b, float a){ return colorFloatToRGBAByte(a) << 24 | colorFloatToRGBAByte(r) << 16 | colorFloatToRGBAByte(g) << 8 | colorFloatToRGBAByte(b);}RGBA32 colorWithOverrideAlpha(RGBA32 color, float overrideAlpha){ RGBA32 rgbOnly = color & 0x00FFFFFF; RGBA32 rgba = rgbOnly | colorFloatToRGBAByte(overrideAlpha) << 24; return rgba;}static double calcHue(double temp1, double temp2, double hueVal){ if (hueVal < 0.0) hueVal++; else if (hueVal > 1.0) hueVal--; if (hueVal * 6.0 < 1.0) return temp1 + (temp2 - temp1) * hueVal * 6.0; if (hueVal * 2.0 < 1.0) return temp2; if (hueVal * 3.0 < 2.0) return temp1 + (temp2 - temp1) * (2.0 / 3.0 - hueVal) * 6.0; return temp1;}// Explanation of this algorithm can be found in the CSS3 Color Module// specification at http://www.w3.org/TR/css3-color/#hsl-color with further// explanation available at http://en.wikipedia.org/wiki/HSL_color_space // all values are in the range of 0 to 1.0RGBA32 makeRGBAFromHSLA(double hue, double saturation, double lightness, double alpha){ const double scaleFactor = nextafter(256.0, 0.0); if (!saturation) { int greyValue = static_cast<int>(lightness * scaleFactor); return makeRGBA(greyValue, greyValue, greyValue, static_cast<int>(alpha * scaleFactor)); } double temp2 = lightness < 0.5 ? lightness * (1.0 + saturation) : lightness + saturation - lightness * saturation; double temp1 = 2.0 * lightness - temp2; return makeRGBA(static_cast<int>(calcHue(temp1, temp2, hue + 1.0 / 3.0) * scaleFactor), static_cast<int>(calcHue(temp1, temp2, hue) * scaleFactor), static_cast<int>(calcHue(temp1, temp2, hue - 1.0 / 3.0) * scaleFactor), static_cast<int>(alpha * scaleFactor));}RGBA32 makeRGBAFromCMYKA(float c, float m, float y, float k, float a){ double colors = 1 - k; int r = static_cast<int>(nextafter(256, 0) * (colors * (1 - c))); int g = static_cast<int>(nextafter(256, 0) * (colors * (1 - m))); int b = static_cast<int>(nextafter(256, 0) * (colors * (1 - y))); return makeRGBA(r, g, b, static_cast<float>(nextafter(256, 0) * a));}// originally moved here from the CSS parserbool Color::parseHexColor(const String& name, RGBA32& rgb){ unsigned length = name.length(); if (length != 3 && length != 6) return false; unsigned value = 0; for (unsigned i = 0; i < length; ++i) { if (!isASCIIHexDigit(name[i])) return false; value <<= 4; value |= toASCIIHexValue(name[i]); } if (length == 6) { rgb = 0xFF000000 | value; return true; } // #abc converts to #aabbcc rgb = 0xFF000000 | (value & 0xF00) << 12 | (value & 0xF00) << 8 | (value & 0xF0) << 8 | (value & 0xF0) << 4 | (value & 0xF) << 4 | (value & 0xF); return true;}int differenceSquared(const Color& c1, const Color& c2){ int dR = c1.red() - c2.red(); int dG = c1.green() - c2.green(); int dB = c1.blue() - c2.blue(); return dR * dR + dG * dG + dB * dB;}Color::Color(const String& name){ if (name.startsWith("#")) m_valid = parseHexColor(name.substring(1), m_color); else setNamedColor(name);}Color::Color(const char* name){ if (name[0] == '#') m_valid = parseHexColor(&name[1], m_color); else { const NamedColor* foundColor = findColor(name, strlen(name)); m_color = foundColor ? foundColor->RGBValue : 0; m_color |= 0xFF000000; m_valid = foundColor; }}String Color::name() const{ if (alpha() < 0xFF) return String::format("#%02X%02X%02X%02X", red(), green(), blue(), alpha()); return String::format("#%02X%02X%02X", red(), green(), blue());}static inline const NamedColor* findNamedColor(const String& name){ char buffer[64]; // easily big enough for the longest color name unsigned length = name.length(); if (length > sizeof(buffer) - 1) return 0; for (unsigned i = 0; i < length; ++i) { UChar c = name[i]; if (!c || c > 0x7F) return 0; buffer[i] = toASCIILower(static_cast<char>(c)); } buffer[length] = '\0'; return findColor(buffer, length);}void Color::setNamedColor(const String& name){ const NamedColor* foundColor = findNamedColor(name); m_color = foundColor ? foundColor->RGBValue : 0; m_color |= 0xFF000000; m_valid = foundColor;}Color Color::light() const{ // Hardcode this common case for speed. if (m_color == black) return lightenedBlack; const float scaleFactor = nextafterf(256.0f, 0.0f); float r, g, b, a; getRGBA(r, g, b, a); float v = max(r, max(g, b)); if (v == 0.0f) // Lightened black with alpha. return Color(0x54, 0x54, 0x54, alpha()); float multiplier = min(1.0f, v + 0.33f) / v; return Color(static_cast<int>(multiplier * r * scaleFactor), static_cast<int>(multiplier * g * scaleFactor), static_cast<int>(multiplier * b * scaleFactor), alpha());}Color Color::dark() const{ // Hardcode this common case for speed. if (m_color == white) return darkenedWhite; const float scaleFactor = nextafterf(256.0f, 0.0f); float r, g, b, a; getRGBA(r, g, b, a); float v = max(r, max(g, b)); float multiplier = max(0.0f, (v - 0.33f) / v); return Color(static_cast<int>(multiplier * r * scaleFactor), static_cast<int>(multiplier * g * scaleFactor), static_cast<int>(multiplier * b * scaleFactor), alpha());}static int blendComponent(int c, int a){ // We use white. float alpha = a / 255.0f; int whiteBlend = 255 - a; c -= whiteBlend; return static_cast<int>(c / alpha);}const int cStartAlpha = 153; // 60%const int cEndAlpha = 204; // 80%;const int cAlphaIncrement = 17; // Increments in between.Color Color::blend(const Color& source) const{ if (!alpha() || !source.hasAlpha()) return source; if (!source.alpha()) return *this; int d = 255 * (alpha() + source.alpha()) - alpha() * source.alpha(); int a = d / 255; int r = (red() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.red()) / d; int g = (green() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.green()) / d; int b = (blue() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.blue()) / d; return Color(r, g, b, a);}Color Color::blendWithWhite() const{ // If the color contains alpha already, we leave it alone. if (hasAlpha()) return *this; Color newColor; for (int alpha = cStartAlpha; alpha <= cEndAlpha; alpha += cAlphaIncrement) { // We have a solid color. Convert to an equivalent color that looks the same when blended with white // at the current alpha. Try using less transparency if the numbers end up being negative. int r = blendComponent(red(), alpha); int g = blendComponent(green(), alpha); int b = blendComponent(blue(), alpha); newColor = Color(r, g, b, alpha); if (r >= 0 && g >= 0 && b >= 0) break; } return newColor;}void Color::getRGBA(float& r, float& g, float& b, float& a) const{ r = red() / 255.0f; g = green() / 255.0f; b = blue() / 255.0f; a = alpha() / 255.0f;}void Color::getRGBA(double& r, double& g, double& b, double& a) const{ r = red() / 255.0; g = green() / 255.0; b = blue() / 255.0; a = alpha() / 255.0;}} // namespace WebCore
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