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📄 image.h

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
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/* * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com) * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc.  All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  */#ifndef Image_h#define Image_h#include "Color.h"#include "GraphicsTypes.h"#include "ImageSource.h"#include "IntRect.h"#include <wtf/RefPtr.h>#include <wtf/PassRefPtr.h>#include "SharedBuffer.h"#if PLATFORM(MAC)#ifdef __OBJC__@class NSImage;#elseclass NSImage;#endif#endif#if PLATFORM(CG)struct CGContext;#endif#if PLATFORM(WIN)typedef struct tagSIZE SIZE;typedef SIZE* LPSIZE;typedef struct HBITMAP__ *HBITMAP;#endif#if PLATFORM(SKIA)class NativeImageSkia;#endif#if PLATFORM(QT)#include <QPixmap>#endifnamespace WebCore {class TransformationMatrix;class FloatPoint;class FloatRect;class FloatSize;class GraphicsContext;class SharedBuffer;class String;// This class gets notified when an image creates or destroys decoded frames and when it advances animation frames.class ImageObserver;class Image : public RefCounted<Image> {    friend class GeneratedImage;    friend class GraphicsContext;public:    virtual ~Image();        static PassRefPtr<Image> create(ImageObserver* = 0);    static PassRefPtr<Image> loadPlatformResource(const char* name);    static bool supportsType(const String&);     virtual bool isBitmapImage() const { return false; }    // Derived classes should override this if they can assure that     // the image contains only resources from its own security origin.    virtual bool hasSingleSecurityOrigin() const { return false; }    static Image* nullImage();    bool isNull() const { return size().isEmpty(); }    // These are only used for SVGImage right now    virtual void setContainerSize(const IntSize&) { }    virtual bool usesContainerSize() const { return false; }    virtual bool hasRelativeWidth() const { return false; }    virtual bool hasRelativeHeight() const { return false; }    virtual IntSize size() const = 0;    IntRect rect() const { return IntRect(IntPoint(), size()); }    int width() const { return size().width(); }    int height() const { return size().height(); }    bool setData(PassRefPtr<SharedBuffer> data, bool allDataReceived);    virtual bool dataChanged(bool /*allDataReceived*/) { return false; }        virtual String filenameExtension() const { return String(); } // null string if unknown    virtual void destroyDecodedData(bool destroyAll = true) = 0;    virtual unsigned decodedSize() const = 0;    SharedBuffer* data() { return m_data.get(); }    // It may look unusual that there is no start animation call as public API.  This is because    // we start and stop animating lazily.  Animation begins whenever someone draws the image.  It will    // automatically pause once all observers no longer want to render the image anywhere.    virtual void stopAnimation() {}    virtual void resetAnimation() {}        // Typically the CachedImage that owns us.    ImageObserver* imageObserver() const { return m_imageObserver; }    enum TileRule { StretchTile, RoundTile, RepeatTile };    virtual NativeImagePtr nativeImageForCurrentFrame() { return 0; }    #if PLATFORM(MAC)    // Accessors for native image formats.    virtual NSImage* getNSImage() { return 0; }    virtual CFDataRef getTIFFRepresentation() { return 0; }#endif#if PLATFORM(CG)    virtual CGImageRef getCGImageRef() { return 0; }#endif#if PLATFORM(WIN)    virtual bool getHBITMAP(HBITMAP) { return false; }    virtual bool getHBITMAPOfSize(HBITMAP, LPSIZE) { return false; }#endifprotected:    Image(ImageObserver* = 0);    static void fillWithSolidColor(GraphicsContext* ctxt, const FloatRect& dstRect, const Color& color, CompositeOperator op);#if PLATFORM(WIN)    virtual void drawFrameMatchingSourceSize(GraphicsContext*, const FloatRect& dstRect, const IntSize& srcSize, CompositeOperator) { }#endif    virtual void draw(GraphicsContext*, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator) = 0;    void drawTiled(GraphicsContext*, const FloatRect& dstRect, const FloatPoint& srcPoint, const FloatSize& tileSize, CompositeOperator);    void drawTiled(GraphicsContext*, const FloatRect& dstRect, const FloatRect& srcRect, TileRule hRule, TileRule vRule, CompositeOperator);    // Supporting tiled drawing    virtual bool mayFillWithSolidColor() { return false; }    virtual Color solidColor() const { return Color(); }        virtual void startAnimation(bool /*catchUpIfNecessary*/ = true) { }        virtual void drawPattern(GraphicsContext*, const FloatRect& srcRect, const TransformationMatrix& patternTransform,                             const FloatPoint& phase, CompositeOperator, const FloatRect& destRect);#if PLATFORM(CG)    // These are private to CG.  Ideally they would be only in the .cpp file, but the callback requires access    // to the private function nativeImageForCurrentFrame()    static void drawPatternCallback(void* info, CGContext*);#endif    protected:    RefPtr<SharedBuffer> m_data; // The encoded raw data for the image.     ImageObserver* m_imageObserver;};}#endif

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