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📄 pathtraversalstate.h

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
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/* * Copyright (C) 2006, 2007 Eric Seidel <eric@webkit.org> * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  */#ifndef PathTraversalState_h#define PathTraversalState_h#include "FloatPoint.h"#include <wtf/Vector.h>namespace WebCore {        class Path;        class PathTraversalState {    public:        enum PathTraversalAction {            TraversalTotalLength,            TraversalPointAtLength,            TraversalSegmentAtLength,            TraversalNormalAngleAtLength        };                PathTraversalState(PathTraversalAction);                float closeSubpath();        float moveTo(const FloatPoint&);        float lineTo(const FloatPoint&);        float quadraticBezierTo(const FloatPoint& newControl, const FloatPoint& newEnd);        float cubicBezierTo(const FloatPoint& newControl1, const FloatPoint& newControl2, const FloatPoint& newEnd);            public:        PathTraversalAction m_action;        bool m_success;                FloatPoint m_current;        FloatPoint m_start;        FloatPoint m_control1;        FloatPoint m_control2;                float m_totalLength;        unsigned m_segmentIndex;        float m_desiredLength;                // For normal calculations        FloatPoint m_previous;        float m_normalAngle; // degrees    };    }#endif

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