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📄 fontcache.h

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
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/* * Copyright (C) 2006, 2008 Apple Computer, Inc.  All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1.  Redistributions of source code must retain the above copyright *     notice, this list of conditions and the following disclaimer.  * 2.  Redistributions in binary form must reproduce the above copyright *     notice, this list of conditions and the following disclaimer in the *     documentation and/or other materials provided with the distribution.  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of *     its contributors may be used to endorse or promote products derived *     from this software without specific prior written permission.  * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef FontCache_h#define FontCache_h#include <limits.h>#include <wtf/Vector.h>#include <wtf/unicode/Unicode.h>#if PLATFORM(WIN)#include <objidl.h>#include <mlang.h>#endifnamespace WebCore{class AtomicString;class Font;class FontPlatformData;class FontData;class FontDescription;class FontSelector;class SimpleFontData;class FontCache {public:    friend FontCache* fontCache();    const FontData* getFontData(const Font&, int& familyIndex, FontSelector*);    void releaseFontData(const SimpleFontData*);        // This method is implemented by the platform.    // FIXME: Font data returned by this method never go inactive because callers don't track and release them.    const SimpleFontData* getFontDataForCharacters(const Font&, const UChar* characters, int length);        // Also implemented by the platform.    void platformInit();#if PLATFORM(WIN)    IMLangFontLink2* getFontLinkInterface();#endif    void getTraitsInFamily(const AtomicString&, Vector<unsigned>&);    FontPlatformData* getCachedFontPlatformData(const FontDescription&, const AtomicString& family, bool checkingAlternateName = false);    SimpleFontData* getCachedFontData(const FontPlatformData*);    FontPlatformData* getLastResortFallbackFont(const FontDescription&);    void addClient(FontSelector*);    void removeClient(FontSelector*);    unsigned generation();    void invalidate();    size_t fontDataCount();    size_t inactiveFontDataCount();    void purgeInactiveFontData(int count = INT_MAX);private:    FontCache();    // These methods are implemented by each platform.    FontPlatformData* getSimilarFontPlatformData(const Font&);    FontPlatformData* createFontPlatformData(const FontDescription&, const AtomicString& family);    friend class SimpleFontData;    friend class FontFallbackList;};// Get the global fontCache.FontCache* fontCache();}#endif

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