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📄 floatpoint3d.cpp

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
💻 CPP
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/*    Copyright (C) 2004, 2005, 2006 Nikolas Zimmermann <wildfox@kde.org>                  2004, 2005 Rob Buis <buis@kde.org>                  2005 Eric Seidel <eric@webkit.org>    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public License    aint with this library; see the file COPYING.LIB.  If not, write to    the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,    Boston, MA 02110-1301, USA.*/#include "config.h"#include <math.h>#include "FloatPoint.h"#include "FloatPoint3D.h"namespace WebCore {FloatPoint3D::FloatPoint3D()    : m_x(0)    , m_y(0)    , m_z(0){}FloatPoint3D::FloatPoint3D(float x, float y, float z)    : m_x(x)    , m_y(y)    , m_z(z){}FloatPoint3D::FloatPoint3D(const FloatPoint& p)    : m_x(p.x())    , m_y(p.y())    , m_z(0){}void FloatPoint3D::normalize(){    float length = sqrtf(m_x * m_x + m_y * m_y + m_z * m_z);    if (length != 0) {        m_x /= length;        m_y /= length;        m_z /= length;    }}} // namespace WebCore

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