📄 color.h
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/* * Copyright (C) 2003-6 Apple Computer, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef Color_h#define Color_h#include <wtf/Platform.h>#if PLATFORM(CG)typedef struct CGColor* CGColorRef;#endif#if PLATFORM(QT)#include <qglobal.h>QT_BEGIN_NAMESPACEclass QColor;QT_END_NAMESPACE#endif#if PLATFORM(GTK)typedef struct _GdkColor GdkColor;#endif#if PLATFORM(WX)class wxColour;#endifnamespace WebCore {class String;class Color;typedef unsigned RGBA32; // RGBA quadrupletRGBA32 makeRGB(int r, int g, int b);RGBA32 makeRGBA(int r, int g, int b, int a);RGBA32 colorWithOverrideAlpha(RGBA32 color, float overrideAlpha);RGBA32 makeRGBA32FromFloats(float r, float g, float b, float a);RGBA32 makeRGBAFromHSLA(double h, double s, double l, double a);RGBA32 makeRGBAFromCMYKA(float c, float m, float y, float k, float a);int differenceSquared(const Color&, const Color&);class Color {public: Color() : m_color(0), m_valid(false) { } Color(RGBA32 col) : m_color(col), m_valid(true) { } Color(int r, int g, int b) : m_color(makeRGB(r, g, b)), m_valid(true) { } Color(int r, int g, int b, int a) : m_color(makeRGBA(r, g, b, a)), m_valid(true) { } // Color is currently limited to 32bit RGBA, perhaps some day we'll support better colors Color(float r, float g, float b, float a) : m_color(makeRGBA32FromFloats(r, g, b, a)), m_valid(true) { } // Creates a new color from the specific CMYK and alpha values. Color(float c, float m, float y, float k, float a) : m_color(makeRGBAFromCMYKA(c, m, y, k, a)), m_valid(true) { } explicit Color(const String&); explicit Color(const char*); String name() const; void setNamedColor(const String&); bool isValid() const { return m_valid; } bool hasAlpha() const { return alpha() < 255; } int red() const { return (m_color >> 16) & 0xFF; } int green() const { return (m_color >> 8) & 0xFF; } int blue() const { return m_color & 0xFF; } int alpha() const { return (m_color >> 24) & 0xFF; } RGBA32 rgb() const { return m_color; } // Preserve the alpha. void setRGB(int r, int g, int b) { m_color = makeRGB(r, g, b); m_valid = true; } void setRGB(RGBA32 rgb) { m_color = rgb; m_valid = true; } void getRGBA(float& r, float& g, float& b, float& a) const; void getRGBA(double& r, double& g, double& b, double& a) const; Color light() const; Color dark() const; Color blend(const Color&) const; Color blendWithWhite() const;#if PLATFORM(QT) Color(const QColor&); operator QColor() const;#endif#if PLATFORM(GTK) Color(const GdkColor&); // We can't sensibly go back to GdkColor without losing the alpha value#endif#if PLATFORM(WX) Color(const wxColour&); operator wxColour() const;#endif#if PLATFORM(CG) Color(CGColorRef);#endif static bool parseHexColor(const String& name, RGBA32& rgb); static const RGBA32 black = 0xFF000000; static const RGBA32 white = 0xFFFFFFFF; static const RGBA32 darkGray = 0xFF808080; static const RGBA32 gray = 0xFFA0A0A0; static const RGBA32 lightGray = 0xFFC0C0C0; static const RGBA32 transparent = 0x00000000;private: RGBA32 m_color; bool m_valid;};inline bool operator==(const Color& a, const Color& b){ return a.rgb() == b.rgb() && a.isValid() == b.isValid();}inline bool operator!=(const Color& a, const Color& b){ return !(a == b);}Color focusRingColor();#if PLATFORM(CG)CGColorRef createCGColor(const Color&);#endif} // namespace WebCore#endif // Color_h
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