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📄 pathqt.cpp

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
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/* * Copyright (C) 2006 Zack Rusin   <zack@kde.org> *               2006 Rob Buis     <buis@kde.org> *               2009 Dirk Schulze <krit@webkit.org> * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#include "config.h"#include "Path.h"#include "TransformationMatrix.h"#include "FloatRect.h"#include "GraphicsContext.h"#include "ImageBuffer.h"#include "PlatformString.h"#include "StrokeStyleApplier.h"#include <QPainterPath>#include <QTransform>#include <QString>#define _USE_MATH_DEFINES#include <math.h>#ifndef M_PI#   define M_PI 3.14159265358979323846#endifnamespace WebCore {Path::Path()    : m_path(new QPainterPath()){}Path::~Path(){    delete m_path;}Path::Path(const Path& other)    : m_path(new QPainterPath(*other.platformPath())){}Path& Path::operator=(const Path& other){    if (&other != this) {        delete m_path;        m_path = new QPainterPath(*other.platformPath());    }    return *this;}bool Path::contains(const FloatPoint& point, WindRule rule) const{    Qt::FillRule savedRule = m_path->fillRule();    m_path->setFillRule(rule == RULE_EVENODD ? Qt::OddEvenFill : Qt::WindingFill);    bool contains = m_path->contains(point);    m_path->setFillRule(savedRule);    return contains;}bool Path::strokeContains(StrokeStyleApplier* applier, const FloatPoint& point) const{    ASSERT(applier);    // FIXME: We should try to use a 'shared Context' instead of creating a new ImageBuffer    // on each call.    std::auto_ptr<ImageBuffer> scratchImage = ImageBuffer::create(IntSize(1, 1), false);    GraphicsContext* gc = scratchImage->context();    QPainterPathStroker stroke;    applier->strokeStyle(gc);    QPen pen = gc->pen();    stroke.setWidth(pen.widthF());    stroke.setCapStyle(pen.capStyle());    stroke.setJoinStyle(pen.joinStyle());    stroke.setMiterLimit(pen.miterLimit());    stroke.setDashPattern(pen.dashPattern());    stroke.setDashOffset(pen.dashOffset());    return (stroke.createStroke(*platformPath())).contains(point);}void Path::translate(const FloatSize& size){    QTransform matrix;    matrix.translate(size.width(), size.height());    *m_path = (*m_path) * matrix;}FloatRect Path::boundingRect() const{    return m_path->boundingRect();}FloatRect Path::strokeBoundingRect(StrokeStyleApplier* applier){    // FIXME: We should try to use a 'shared Context' instead of creating a new ImageBuffer    // on each call.    std::auto_ptr<ImageBuffer> scratchImage = ImageBuffer::create(IntSize(1, 1), false);    GraphicsContext* gc = scratchImage->context();    QPainterPathStroker stroke;    if (applier) {        applier->strokeStyle(gc);        QPen pen = gc->pen();        stroke.setWidth(pen.widthF());        stroke.setCapStyle(pen.capStyle());        stroke.setJoinStyle(pen.joinStyle());        stroke.setMiterLimit(pen.miterLimit());        stroke.setDashPattern(pen.dashPattern());        stroke.setDashOffset(pen.dashOffset());    }    return (stroke.createStroke(*platformPath())).boundingRect();}void Path::moveTo(const FloatPoint& point){    m_path->moveTo(point);}void Path::addLineTo(const FloatPoint& p){    m_path->lineTo(p);}void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& p){    m_path->quadTo(cp, p);}void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p){    m_path->cubicTo(cp1, cp2, p);}void Path::addArcTo(const FloatPoint& p1, const FloatPoint& p2, float radius){    FloatPoint p0(m_path->currentPosition());    if ((p1.x() == p0.x() && p1.y() == p0.y()) || (p1.x() == p2.x() && p1.y() == p2.y()) || radius == 0.f) {        m_path->lineTo(p1);        return;    }    FloatPoint p1p0((p0.x() - p1.x()),(p0.y() - p1.y()));    FloatPoint p1p2((p2.x() - p1.x()),(p2.y() - p1.y()));    float p1p0_length = sqrtf(p1p0.x() * p1p0.x() + p1p0.y() * p1p0.y());    float p1p2_length = sqrtf(p1p2.x() * p1p2.x() + p1p2.y() * p1p2.y());    double cos_phi = (p1p0.x() * p1p2.x() + p1p0.y() * p1p2.y()) / (p1p0_length * p1p2_length);    // all points on a line logic    if (cos_phi == -1) {        m_path->lineTo(p1);        return;    }    if (cos_phi == 1) {        // add infinite far away point        unsigned int max_length = 65535;        double factor_max = max_length / p1p0_length;        FloatPoint ep((p0.x() + factor_max * p1p0.x()), (p0.y() + factor_max * p1p0.y()));        m_path->lineTo(ep);        return;    }    float tangent = radius / tan(acos(cos_phi) / 2);    float factor_p1p0 = tangent / p1p0_length;    FloatPoint t_p1p0((p1.x() + factor_p1p0 * p1p0.x()), (p1.y() + factor_p1p0 * p1p0.y()));    FloatPoint orth_p1p0(p1p0.y(), -p1p0.x());    float orth_p1p0_length = sqrt(orth_p1p0.x() * orth_p1p0.x() + orth_p1p0.y() * orth_p1p0.y());    float factor_ra = radius / orth_p1p0_length;    // angle between orth_p1p0 and p1p2 to get the right vector orthographic to p1p0    double cos_alpha = (orth_p1p0.x() * p1p2.x() + orth_p1p0.y() * p1p2.y()) / (orth_p1p0_length * p1p2_length);    if (cos_alpha < 0.f)        orth_p1p0 = FloatPoint(-orth_p1p0.x(), -orth_p1p0.y());    FloatPoint p((t_p1p0.x() + factor_ra * orth_p1p0.x()), (t_p1p0.y() + factor_ra * orth_p1p0.y()));    // calculate angles for addArc    orth_p1p0 = FloatPoint(-orth_p1p0.x(), -orth_p1p0.y());    float sa = acos(orth_p1p0.x() / orth_p1p0_length);    if (orth_p1p0.y() < 0.f)        sa = 2 * piDouble - sa;    // anticlockwise logic    bool anticlockwise = false;    float factor_p1p2 = tangent / p1p2_length;    FloatPoint t_p1p2((p1.x() + factor_p1p2 * p1p2.x()), (p1.y() + factor_p1p2 * p1p2.y()));    FloatPoint orth_p1p2((t_p1p2.x() - p.x()),(t_p1p2.y() - p.y()));    float orth_p1p2_length = sqrtf(orth_p1p2.x() * orth_p1p2.x() + orth_p1p2.y() * orth_p1p2.y());    float ea = acos(orth_p1p2.x() / orth_p1p2_length);    if (orth_p1p2.y() < 0)        ea = 2 * piDouble - ea;    if ((sa > ea) && ((sa - ea) < piDouble))        anticlockwise = true;    if ((sa < ea) && ((ea - sa) > piDouble))        anticlockwise = true;    m_path->lineTo(t_p1p0);    addArc(p, radius, sa, ea, anticlockwise);}void Path::closeSubpath(){    m_path->closeSubpath();}#define DEGREES(t) ((t) * 180.0 / M_PI)void Path::addArc(const FloatPoint& p, float r, float sar, float ear, bool anticlockwise){    qreal xc = p.x();    qreal yc = p.y();    qreal radius = r;    //### HACK    // In Qt we don't switch the coordinate system for degrees    // and still use the 0,0 as bottom left for degrees so we need    // to switch    sar = -sar;    ear = -ear;    anticlockwise = !anticlockwise;    //end hack    float sa = DEGREES(sar);    float ea = DEGREES(ear);    double span = 0;    double xs = xc - radius;    double ys = yc - radius;    double width  = radius*2;    double height = radius*2;    if (!anticlockwise && (ea < sa))        span += 360;    else if (anticlockwise && (sa < ea))        span -= 360;    // this is also due to switched coordinate system    // we would end up with a 0 span instead of 360    if (!(qFuzzyCompare(span + (ea - sa) + 1, 1.0) &&          qFuzzyCompare(qAbs(span), 360.0))) {        span += ea - sa;    }    m_path->moveTo(QPointF(xc + radius  * cos(sar),                          yc - radius  * sin(sar)));    m_path->arcTo(xs, ys, width, height, sa, span);}void Path::addRect(const FloatRect& r){    m_path->addRect(r.x(), r.y(), r.width(), r.height());}void Path::addEllipse(const FloatRect& r){    m_path->addEllipse(r.x(), r.y(), r.width(), r.height());}void Path::clear(){    *m_path = QPainterPath();}bool Path::isEmpty() const{    return m_path->isEmpty();}String Path::debugString() const{    QString ret;    for (int i = 0; i < m_path->elementCount(); ++i) {        const QPainterPath::Element &cur = m_path->elementAt(i);        switch (cur.type) {            case QPainterPath::MoveToElement:                ret += QString(QLatin1String("M %1 %2")).arg(cur.x).arg(cur.y);                break;            case QPainterPath::LineToElement:                ret += QString(QLatin1String("L %1 %2")).arg(cur.x).arg(cur.y);                break;            case QPainterPath::CurveToElement:            {                const QPainterPath::Element &c1 = m_path->elementAt(i + 1);                const QPainterPath::Element &c2 = m_path->elementAt(i + 2);                Q_ASSERT(c1.type == QPainterPath::CurveToDataElement);                Q_ASSERT(c2.type == QPainterPath::CurveToDataElement);                ret += QString(QLatin1String("C %1 %2 %3 %4 %5 %6")).arg(cur.x).arg(cur.y).arg(c1.x).arg(c1.y).arg(c2.x).arg(c2.y);                i += 2;                break;            }            case QPainterPath::CurveToDataElement:                Q_ASSERT(false);                break;        }    }    return ret;}void Path::apply(void* info, PathApplierFunction function) const{    PathElement pelement;    FloatPoint points[3];    pelement.points = points;    for (int i = 0; i < m_path->elementCount(); ++i) {        const QPainterPath::Element& cur = m_path->elementAt(i);        switch (cur.type) {            case QPainterPath::MoveToElement:                pelement.type = PathElementMoveToPoint;                pelement.points[0] = QPointF(cur);                function(info, &pelement);                break;            case QPainterPath::LineToElement:                pelement.type = PathElementAddLineToPoint;                pelement.points[0] = QPointF(cur);                function(info, &pelement);                break;            case QPainterPath::CurveToElement:            {                const QPainterPath::Element& c1 = m_path->elementAt(i + 1);                const QPainterPath::Element& c2 = m_path->elementAt(i + 2);                Q_ASSERT(c1.type == QPainterPath::CurveToDataElement);                Q_ASSERT(c2.type == QPainterPath::CurveToDataElement);                pelement.type = PathElementAddCurveToPoint;                pelement.points[0] = QPointF(cur);                pelement.points[1] = QPointF(c1);                pelement.points[2] = QPointF(c2);                function(info, &pelement);                i += 2;                break;            }            case QPainterPath::CurveToDataElement:                Q_ASSERT(false);        }    }}void Path::transform(const TransformationMatrix& transform){    if (m_path) {        QTransform mat = transform;        QPainterPath temp = mat.map(*m_path);        delete m_path;        m_path = new QPainterPath(temp);    }}}// vim: ts=4 sw=4 et

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