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📄 bitmapimage.h

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
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/* * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com) * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc.  All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  */#ifndef BitmapImage_h#define BitmapImage_h#include "Image.h"#include "Color.h"#include "IntSize.h"#if PLATFORM(MAC)#include <wtf/RetainPtr.h>#ifdef __OBJC__@class NSImage;#elseclass NSImage;#endif#endif#if PLATFORM(WIN)typedef struct HBITMAP__ *HBITMAP;#endifnamespace WebCore {    struct FrameData;}// This complicated-looking declaration tells the FrameData Vector that it should copy without// invoking our constructor or destructor. This allows us to have a vector even for a struct// that's not copyable.namespace WTF {    template<> class VectorTraits<WebCore::FrameData> : public SimpleClassVectorTraits {};}namespace WebCore {template <typename T> class Timer;// ================================================// FrameData Class// ================================================struct FrameData : Noncopyable {    FrameData()        : m_frame(0)        , m_haveMetadata(false)        , m_isComplete(false)        , m_duration(0)        , m_hasAlpha(true)     {    }    ~FrameData()    {         clear(true);    }    // Clear the cached image data on the frame, and (optionally) the metadata.    // Returns whether there was cached image data to clear.    bool clear(bool clearMetadata);    NativeImagePtr m_frame;    bool m_haveMetadata;    bool m_isComplete;    float m_duration;    bool m_hasAlpha;};// =================================================// BitmapImage Class// =================================================class BitmapImage : public Image {    friend class GeneratedImage;    friend class GraphicsContext;public:    static PassRefPtr<BitmapImage> create(NativeImagePtr nativeImage, ImageObserver* observer = 0)    {        return adoptRef(new BitmapImage(nativeImage, observer));    }    static PassRefPtr<BitmapImage> create(ImageObserver* observer = 0)    {        return adoptRef(new BitmapImage(observer));    }    ~BitmapImage();        virtual bool isBitmapImage() const { return true; }    virtual bool hasSingleSecurityOrigin() const { return true; }    virtual IntSize size() const;    IntSize currentFrameSize() const;    virtual bool dataChanged(bool allDataReceived);    virtual String filenameExtension() const;     // It may look unusual that there is no start animation call as public API.  This is because    // we start and stop animating lazily.  Animation begins whenever someone draws the image.  It will    // automatically pause once all observers no longer want to render the image anywhere.    virtual void stopAnimation();    virtual void resetAnimation();        virtual unsigned decodedSize() const { return m_decodedSize; }#if PLATFORM(MAC)    // Accessors for native image formats.    virtual NSImage* getNSImage();    virtual CFDataRef getTIFFRepresentation();#endif    #if PLATFORM(CG)    virtual CGImageRef getCGImageRef();#endif#if PLATFORM(WIN)    virtual bool getHBITMAP(HBITMAP);    virtual bool getHBITMAPOfSize(HBITMAP, LPSIZE);#endif    virtual NativeImagePtr nativeImageForCurrentFrame() { return frameAtIndex(currentFrame()); }protected:    enum RepetitionCountStatus {      Unknown,    // We haven't checked the source's repetition count.      Uncertain,  // We have a repetition count, but it might be wrong (some GIFs have a count after the image data, and will report "loop once" until all data has been decoded).      Certain,    // The repetition count is known to be correct.    };    BitmapImage(NativeImagePtr, ImageObserver* = 0);    BitmapImage(ImageObserver* = 0);#if PLATFORM(WIN)    virtual void drawFrameMatchingSourceSize(GraphicsContext*, const FloatRect& dstRect, const IntSize& srcSize, CompositeOperator);#endif    virtual void draw(GraphicsContext*, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator);#if PLATFORM(WX)    virtual void drawPattern(GraphicsContext*, const FloatRect& srcRect, const TransformationMatrix& patternTransform,                             const FloatPoint& phase, CompositeOperator, const FloatRect& destRect);#endif        size_t currentFrame() const { return m_currentFrame; }    size_t frameCount();    NativeImagePtr frameAtIndex(size_t);    bool frameIsCompleteAtIndex(size_t);    float frameDurationAtIndex(size_t);    bool frameHasAlphaAtIndex(size_t);     // Decodes and caches a frame. Never accessed except internally.    void cacheFrame(size_t index);    // Called to invalidate cached data.  When |destroyAll| is true, we wipe out    // the entire frame buffer cache and tell the image source to destroy    // everything; this is used when e.g. we want to free some room in the image    // cache.  If |destroyAll| is false, we only delete frames up to the current    // one; this is used while animating large images to keep memory footprint    // low without redecoding the whole image on every frame.    virtual void destroyDecodedData(bool destroyAll = true);    // If the image is large enough, calls destroyDecodedData() and passes    // |destroyAll| along.    void destroyDecodedDataIfNecessary(bool destroyAll);    // Generally called by destroyDecodedData(), destroys whole-image metadata    // and notifies observers that the memory footprint has (hopefully)    // decreased by |framesCleared| times the size (in bytes) of a frame.    void destroyMetadataAndNotify(int framesCleared);    // Whether or not size is available yet.        bool isSizeAvailable();    // Animation.    int repetitionCount(bool imageKnownToBeComplete);  // |imageKnownToBeComplete| should be set if the caller knows the entire image has been decoded.    bool shouldAnimate();    virtual void startAnimation(bool catchUpIfNecessary = true);    void advanceAnimation(Timer<BitmapImage>*);    // Function that does the real work of advancing the animation.  When    // skippingFrames is true, we're in the middle of a loop trying to skip over    // a bunch of animation frames, so we should not do things like decode each    // one or notify our observers.    // Returns whether the animation was advanced.    bool internalAdvanceAnimation(bool skippingFrames);    // Handle platform-specific data    void initPlatformData();    void invalidatePlatformData();        // Checks to see if the image is a 1x1 solid color.  We optimize these images and just do a fill rect instead.    // This check should happen regardless whether m_checkedForSolidColor is already set, as the frame may have    // changed.    void checkForSolidColor();        virtual bool mayFillWithSolidColor()    {        if (!m_checkedForSolidColor && frameCount() > 0) {            checkForSolidColor();            ASSERT(m_checkedForSolidColor);        }        return m_isSolidColor && m_currentFrame == 0;    }    virtual Color solidColor() const { return m_solidColor; }        ImageSource m_source;    mutable IntSize m_size; // The size to use for the overall image (will just be the size of the first image).        size_t m_currentFrame; // The index of the current frame of animation.    Vector<FrameData> m_frames; // An array of the cached frames of the animation. We have to ref frames to pin them in the cache.        Timer<BitmapImage>* m_frameTimer;    int m_repetitionCount; // How many total animation loops we should do.  This will be cAnimationNone if this image type is incapable of animation.    RepetitionCountStatus m_repetitionCountStatus;    int m_repetitionsComplete;  // How many repetitions we've finished.    double m_desiredFrameStartTime;  // The system time at which we hope to see the next call to startAnimation().#if PLATFORM(MAC)    mutable RetainPtr<NSImage> m_nsImage; // A cached NSImage of frame 0. Only built lazily if someone actually queries for one.    mutable RetainPtr<CFDataRef> m_tiffRep; // Cached TIFF rep for frame 0.  Only built lazily if someone queries for one.#endif    Color m_solidColor;  // If we're a 1x1 solid color, this is the color to use to fill.    bool m_isSolidColor;  // Whether or not we are a 1x1 solid image.    bool m_checkedForSolidColor; // Whether we've checked the frame for solid color.    bool m_animationFinished;  // Whether or not we've completed the entire animation.    bool m_allDataReceived;  // Whether or not we've received all our data.    mutable bool m_haveSize; // Whether or not our |m_size| member variable has the final overall image size yet.    bool m_sizeAvailable; // Whether or not we can obtain the size of the first image frame yet from ImageIO.    mutable bool m_hasUniformFrameSize;    unsigned m_decodedSize; // The current size of all decoded frames.    mutable bool m_haveFrameCount;    size_t m_frameCount;};}#endif

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