📄 imagebufferskia.cpp
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/* * Copyright (c) 2008, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#include "config.h"#include "ImageBuffer.h"#include "Base64.h"#include "BitmapImage.h"#include "BitmapImageSingleFrameSkia.h"#include "GraphicsContext.h"#include "ImageData.h"#include "NotImplemented.h"#include "PlatformContextSkia.h"#include "PNGImageEncoder.h"#include "SkiaUtils.h"using namespace std;namespace WebCore {// We pass a technically-uninitialized canvas to the platform context here since// the canvas initialization completes in ImageBuffer::ImageBuffer. But// PlatformContext doesn't actually need to use the object, and this makes all// the ownership easier to manage.ImageBufferData::ImageBufferData(const IntSize& size) : m_platformContext(0) // Canvas is set in ImageBuffer constructor.{}ImageBuffer::ImageBuffer(const IntSize& size, bool grayScale, bool& success) : m_data(size) , m_size(size){ if (!m_data.m_canvas.initialize(size.width(), size.height(), false)) { success = false; return; } m_data.m_platformContext.setCanvas(&m_data.m_canvas); m_context.set(new GraphicsContext(&m_data.m_platformContext));#if PLATFORM(WIN_OS) m_context->platformContext()->setDrawingToImageBuffer(true);#endif // Make the background transparent. It would be nice if this wasn't // required, but the canvas is currently filled with the magic transparency // color. Can we have another way to manage this? m_data.m_canvas.drawARGB(0, 0, 0, 0, SkPorterDuff::kClear_Mode); success = true;}ImageBuffer::~ImageBuffer(){}GraphicsContext* ImageBuffer::context() const{ return m_context.get();}Image* ImageBuffer::image() const{ if (!m_image) { // This creates a COPY of the image and will cache that copy. This means // that if subsequent operations take place on the context, neither the // currently-returned image, nor the results of future image() calls, // will contain that operation. // // This seems silly, but is the way the CG port works: image() is // intended to be used only when rendering is "complete." m_image = BitmapImageSingleFrameSkia::create( *m_data.m_platformContext.bitmap()); } return m_image.get();}PassRefPtr<ImageData> ImageBuffer::getImageData(const IntRect& rect) const{ ASSERT(context()); RefPtr<ImageData> result = ImageData::create(rect.width(), rect.height()); unsigned char* data = result->data()->data()->data(); if (rect.x() < 0 || rect.y() < 0 || (rect.x() + rect.width()) > m_size.width() || (rect.y() + rect.height()) > m_size.height()) memset(data, 0, result->data()->length()); int originX = rect.x(); int destX = 0; if (originX < 0) { destX = -originX; originX = 0; } int endX = rect.x() + rect.width(); if (endX > m_size.width()) endX = m_size.width(); int numColumns = endX - originX; int originY = rect.y(); int destY = 0; if (originY < 0) { destY = -originY; originY = 0; } int endY = rect.y() + rect.height(); if (endY > m_size.height()) endY = m_size.height(); int numRows = endY - originY; const SkBitmap& bitmap = *context()->platformContext()->bitmap(); ASSERT(bitmap.config() == SkBitmap::kARGB_8888_Config); SkAutoLockPixels bitmapLock(bitmap); unsigned destBytesPerRow = 4 * rect.width(); unsigned char* destRow = data + destY * destBytesPerRow + destX * 4; for (int y = 0; y < numRows; ++y) { uint32_t* srcRow = bitmap.getAddr32(originX, originY + y); for (int x = 0; x < numColumns; ++x) { SkColor color = SkPMColorToColor(srcRow[x]); unsigned char* destPixel = &destRow[x * 4]; destPixel[0] = SkColorGetR(color); destPixel[1] = SkColorGetG(color); destPixel[2] = SkColorGetB(color); destPixel[3] = SkColorGetA(color); } destRow += destBytesPerRow; } return result;}void ImageBuffer::putImageData(ImageData* source, const IntRect& sourceRect, const IntPoint& destPoint){ ASSERT(sourceRect.width() > 0); ASSERT(sourceRect.height() > 0); int originX = sourceRect.x(); int destX = destPoint.x() + sourceRect.x(); ASSERT(destX >= 0); ASSERT(destX < m_size.width()); ASSERT(originX >= 0); ASSERT(originX < sourceRect.right()); int endX = destPoint.x() + sourceRect.right(); ASSERT(endX <= m_size.width()); int numColumns = endX - destX; int originY = sourceRect.y(); int destY = destPoint.y() + sourceRect.y(); ASSERT(destY >= 0); ASSERT(destY < m_size.height()); ASSERT(originY >= 0); ASSERT(originY < sourceRect.bottom()); int endY = destPoint.y() + sourceRect.bottom(); ASSERT(endY <= m_size.height()); int numRows = endY - destY; const SkBitmap& bitmap = *context()->platformContext()->bitmap(); ASSERT(bitmap.config() == SkBitmap::kARGB_8888_Config); SkAutoLockPixels bitmapLock(bitmap); unsigned srcBytesPerRow = 4 * source->width(); const unsigned char* srcRow = source->data()->data()->data() + originY * srcBytesPerRow + originX * 4; for (int y = 0; y < numRows; ++y) { uint32_t* destRow = bitmap.getAddr32(destX, destY + y); for (int x = 0; x < numColumns; ++x) { const unsigned char* srcPixel = &srcRow[x * 4]; destRow[x] = SkPreMultiplyARGB(srcPixel[3], srcPixel[0], srcPixel[1], srcPixel[2]); } srcRow += srcBytesPerRow; }}String ImageBuffer::toDataURL(const String&) const{ // Encode the image into a vector. Vector<unsigned char> pngEncodedData; PNGImageEncoder::encode(*context()->platformContext()->bitmap(), &pngEncodedData); // Convert it into base64. Vector<char> base64EncodedData; base64Encode(*reinterpret_cast<Vector<char>*>(&pngEncodedData), base64EncodedData); // Append with a \0 so that it's a valid string. base64EncodedData.append('\0'); // And the resulting string. return String::format("data:image/png;base64,%s", base64EncodedData.data());}} // namespace WebCore
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