⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 imagebufferskia.cpp

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
💻 CPP
字号:
/* * Copyright (c) 2008, Google Inc. All rights reserved. *  * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: *  *     * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. *     * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. *     * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. *  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#include "config.h"#include "ImageBuffer.h"#include "Base64.h"#include "BitmapImage.h"#include "BitmapImageSingleFrameSkia.h"#include "GraphicsContext.h"#include "ImageData.h"#include "NotImplemented.h"#include "PlatformContextSkia.h"#include "PNGImageEncoder.h"#include "SkiaUtils.h"using namespace std;namespace WebCore {// We pass a technically-uninitialized canvas to the platform context here since// the canvas initialization completes in ImageBuffer::ImageBuffer. But// PlatformContext doesn't actually need to use the object, and this makes all// the ownership easier to manage.ImageBufferData::ImageBufferData(const IntSize& size)    : m_platformContext(0)  // Canvas is set in ImageBuffer constructor.{}ImageBuffer::ImageBuffer(const IntSize& size, bool grayScale, bool& success)    : m_data(size)    , m_size(size){    if (!m_data.m_canvas.initialize(size.width(), size.height(), false)) {        success = false;        return;    }    m_data.m_platformContext.setCanvas(&m_data.m_canvas);    m_context.set(new GraphicsContext(&m_data.m_platformContext));#if PLATFORM(WIN_OS)    m_context->platformContext()->setDrawingToImageBuffer(true);#endif    // Make the background transparent. It would be nice if this wasn't    // required, but the canvas is currently filled with the magic transparency    // color. Can we have another way to manage this?    m_data.m_canvas.drawARGB(0, 0, 0, 0, SkPorterDuff::kClear_Mode);    success = true;}ImageBuffer::~ImageBuffer(){}GraphicsContext* ImageBuffer::context() const{    return m_context.get();}Image* ImageBuffer::image() const{    if (!m_image) {        // This creates a COPY of the image and will cache that copy. This means        // that if subsequent operations take place on the context, neither the        // currently-returned image, nor the results of future image() calls,        // will contain that operation.        //        // This seems silly, but is the way the CG port works: image() is        // intended to be used only when rendering is "complete."        m_image = BitmapImageSingleFrameSkia::create(            *m_data.m_platformContext.bitmap());    }    return m_image.get();}PassRefPtr<ImageData> ImageBuffer::getImageData(const IntRect& rect) const{    ASSERT(context());    RefPtr<ImageData> result = ImageData::create(rect.width(), rect.height());    unsigned char* data = result->data()->data()->data();    if (rect.x() < 0 || rect.y() < 0 ||        (rect.x() + rect.width()) > m_size.width() ||        (rect.y() + rect.height()) > m_size.height())        memset(data, 0, result->data()->length());    int originX = rect.x();    int destX = 0;    if (originX < 0) {        destX = -originX;        originX = 0;    }    int endX = rect.x() + rect.width();    if (endX > m_size.width())        endX = m_size.width();    int numColumns = endX - originX;    int originY = rect.y();    int destY = 0;    if (originY < 0) {        destY = -originY;        originY = 0;    }    int endY = rect.y() + rect.height();    if (endY > m_size.height())        endY = m_size.height();    int numRows = endY - originY;    const SkBitmap& bitmap = *context()->platformContext()->bitmap();    ASSERT(bitmap.config() == SkBitmap::kARGB_8888_Config);    SkAutoLockPixels bitmapLock(bitmap);    unsigned destBytesPerRow = 4 * rect.width();    unsigned char* destRow = data + destY * destBytesPerRow + destX * 4;    for (int y = 0; y < numRows; ++y) {        uint32_t* srcRow = bitmap.getAddr32(originX, originY + y);        for (int x = 0; x < numColumns; ++x) {            SkColor color = SkPMColorToColor(srcRow[x]);            unsigned char* destPixel = &destRow[x * 4];            destPixel[0] = SkColorGetR(color);            destPixel[1] = SkColorGetG(color);            destPixel[2] = SkColorGetB(color);            destPixel[3] = SkColorGetA(color);        }        destRow += destBytesPerRow;    }    return result;}void ImageBuffer::putImageData(ImageData* source, const IntRect& sourceRect,                               const IntPoint& destPoint){    ASSERT(sourceRect.width() > 0);    ASSERT(sourceRect.height() > 0);    int originX = sourceRect.x();    int destX = destPoint.x() + sourceRect.x();    ASSERT(destX >= 0);    ASSERT(destX < m_size.width());    ASSERT(originX >= 0);    ASSERT(originX < sourceRect.right());    int endX = destPoint.x() + sourceRect.right();    ASSERT(endX <= m_size.width());    int numColumns = endX - destX;    int originY = sourceRect.y();    int destY = destPoint.y() + sourceRect.y();    ASSERT(destY >= 0);    ASSERT(destY < m_size.height());    ASSERT(originY >= 0);    ASSERT(originY < sourceRect.bottom());    int endY = destPoint.y() + sourceRect.bottom();    ASSERT(endY <= m_size.height());    int numRows = endY - destY;    const SkBitmap& bitmap = *context()->platformContext()->bitmap();    ASSERT(bitmap.config() == SkBitmap::kARGB_8888_Config);    SkAutoLockPixels bitmapLock(bitmap);    unsigned srcBytesPerRow = 4 * source->width();    const unsigned char* srcRow = source->data()->data()->data() + originY * srcBytesPerRow + originX * 4;    for (int y = 0; y < numRows; ++y) {        uint32_t* destRow = bitmap.getAddr32(destX, destY + y);        for (int x = 0; x < numColumns; ++x) {            const unsigned char* srcPixel = &srcRow[x * 4];            destRow[x] = SkPreMultiplyARGB(srcPixel[3], srcPixel[0],                                           srcPixel[1], srcPixel[2]);        }        srcRow += srcBytesPerRow;    }}String ImageBuffer::toDataURL(const String&) const{    // Encode the image into a vector.    Vector<unsigned char> pngEncodedData;    PNGImageEncoder::encode(*context()->platformContext()->bitmap(), &pngEncodedData);    // Convert it into base64.    Vector<char> base64EncodedData;    base64Encode(*reinterpret_cast<Vector<char>*>(&pngEncodedData), base64EncodedData);    // Append with a \0 so that it's a valid string.    base64EncodedData.append('\0');    // And the resulting string.    return String::format("data:image/png;base64,%s", base64EncodedData.data());}} // namespace WebCore

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -