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📄 imagesourceskia.cpp

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
💻 CPP
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/* * Copyright (c) 2008, Google Inc. All rights reserved. *  * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: *  *     * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. *     * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. *     * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. *  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#include "config.h"#include "ImageSourceSkia.h"#include "SharedBuffer.h"#include "GIFImageDecoder.h"#include "JPEGImageDecoder.h"#include "PNGImageDecoder.h"#include "BMPImageDecoder.h"#include "XBMImageDecoder.h"#include "ICOImageDecoder.h"#include "SkBitmap.h"namespace WebCore {ImageDecoder* createDecoder(const Vector<char>& data, const IntSize& preferredIconSize){    // We need at least 4 bytes to figure out what kind of image we're dealing with.    int length = data.size();    if (length < 4)        return 0;    const unsigned char* uContents = (const unsigned char*)data.data();    const char* contents = data.data();    // GIFs begin with GIF8(7 or 9).    if (strncmp(contents, "GIF8", 4) == 0)        return new GIFImageDecoder();    // Test for PNG.    if (uContents[0]==0x89 &&        uContents[1]==0x50 &&        uContents[2]==0x4E &&        uContents[3]==0x47)        return new PNGImageDecoder();    // JPEG    if (uContents[0]==0xFF &&        uContents[1]==0xD8 &&        uContents[2]==0xFF)        return new JPEGImageDecoder();    // BMP    if (strncmp(contents, "BM", 2) == 0)        return new BMPImageDecoder();    // ICOs always begin with a 2-byte 0 followed by a 2-byte 1.    // CURs begin with 2-byte 0 followed by 2-byte 2.    if (!memcmp(contents, "\000\000\001\000", 4) ||        !memcmp(contents, "\000\000\002\000", 4))        return new ICOImageDecoder(preferredIconSize);       // XBMs require 8 bytes of info.    if (length >= 8 && strncmp(contents, "#define ", 8) == 0)        return new XBMImageDecoder();    // Give up. We don't know what the heck this is.    return 0;}ImageSource::ImageSource()    : m_decoder(0){}ImageSource::~ImageSource(){    clear(true);}void ImageSource::clear(bool destroyAll, size_t clearBeforeFrame, SharedBuffer* data, bool allDataReceived){    if (!destroyAll) {        if (m_decoder)            m_decoder->clearFrameBufferCache(clearBeforeFrame);        return;    }    delete m_decoder;    m_decoder = 0;    if (data)        setData(data, allDataReceived);}bool ImageSource::initialized() const{    return m_decoder;}void ImageSource::setData(SharedBuffer* data, bool allDataReceived){    // Make the decoder by sniffing the bytes.    // This method will examine the data and instantiate an instance of the appropriate decoder plugin.    // If insufficient bytes are available to determine the image type, no decoder plugin will be    // made.    if (!m_decoder)        m_decoder = createDecoder(data->buffer(), IntSize());    // CreateDecoder will return NULL if the decoder could not be created. Plus,    // we should not send more data to a decoder which has already decided it    // has failed.    if (!m_decoder || m_decoder->failed())        return;    m_decoder->setData(data, allDataReceived);}bool ImageSource::isSizeAvailable(){    if (!m_decoder)        return false;    return m_decoder->isSizeAvailable();}IntSize ImageSource::size() const{    if (!m_decoder)        return IntSize();    return m_decoder->size();}IntSize ImageSource::frameSizeAtIndex(size_t) const{    // TODO(brettw) do we need anything here?    return size();}int ImageSource::repetitionCount(){    if (!m_decoder)        return cAnimationNone;    return m_decoder->repetitionCount();}size_t ImageSource::frameCount() const{    if (!m_decoder)        return 0;    return m_decoder->failed() ? 0 : m_decoder->frameCount();}NativeImagePtr ImageSource::createFrameAtIndex(size_t index){    if (!m_decoder)        return 0;    // Note that the buffer can have NULL bytes even when it is marked as    // non-empty. It seems "FrameEmpty" is only set before the frame has been    // initialized. If it is decoded and it happens to be empty, it will be    // marked as "FrameComplete" but will still have NULL bytes.    RGBA32Buffer* buffer = m_decoder->frameBufferAtIndex(index);    if (!buffer || buffer->status() == RGBA32Buffer::FrameEmpty)        return 0;    // Copy the bitmap.  The pixel data is refcounted internally by SkBitmap, so    // this doesn't cost much.  This pointer will be owned by the BitmapImage    // and freed in FrameData::clear().    return new NativeImageSkia(buffer->bitmap());}bool ImageSource::frameIsCompleteAtIndex(size_t index){    if (!m_decoder)        return false;    RGBA32Buffer* buffer = m_decoder->frameBufferAtIndex(index);    return buffer && buffer->status() == RGBA32Buffer::FrameComplete;}float ImageSource::frameDurationAtIndex(size_t index){    if (!m_decoder)        return 0;    RGBA32Buffer* buffer = m_decoder->frameBufferAtIndex(index);    if (!buffer || buffer->status() == RGBA32Buffer::FrameEmpty)        return 0;    // Many annoying ads specify a 0 duration to make an image flash as quickly    // as possible.  We follow WinIE's behavior and use a duration of 100 ms    // for any frames that specify a duration of <= 50 ms.  See    // <http://bugs.webkit.org/show_bug.cgi?id=14413> or Radar 4051389 for    // more.    const float duration = buffer->duration() / 1000.0f;    return (duration < 0.051f) ? 0.100f : duration;}bool ImageSource::frameHasAlphaAtIndex(size_t index){    if (!m_decoder || !m_decoder->supportsAlpha())        return false;    RGBA32Buffer* buffer = m_decoder->frameBufferAtIndex(index);    if (!buffer || buffer->status() == RGBA32Buffer::FrameEmpty)        return false;    return buffer->hasAlpha();}void ImageSourceSkia::setData(SharedBuffer* data,                              bool allDataReceived,                              const IntSize& preferredIconSize){    if (!m_decoder)        m_decoder = createDecoder(data->buffer(), preferredIconSize);    ImageSource::setData(data, allDataReceived);}String ImageSource::filenameExtension() const{    return m_decoder ? m_decoder->filenameExtension() : String();}}

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