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📄 bitmapimagesingleframeskia.h

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
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/* * Copyright (c) 2006,2007,2008, Google Inc. All rights reserved. *  * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: *  *     * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. *     * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. *     * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. *  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef BitmapImageSingleFrameSkia_h#define BitmapImageSingleFrameSkia_h#include "Image.h"#include "NativeImageSkia.h"namespace WebCore {// This image class can be used in places which need an Image, but have// raw pixel data rather than undecoded image data.// The Image is simpler than a BitmapImage, as it does not have image// observers, animation, multiple frames, or non-decoded data.// Therefore trimming the decoded data (destroyDecodedData()) has no effect.//// The difficulty with putting this in BitmapImage::create(NativeImagePtr)// is that NativeImagePtr = NativeImageSkia, yet callers have SkBitmap.class BitmapImageSingleFrameSkia : public Image {public:    // Creates a new Image, by copying the pixel values out of |bitmap|.    // If creation failed, returns null.    static PassRefPtr<BitmapImageSingleFrameSkia> create(const SkBitmap&);    virtual bool isBitmapImage() const { return true; }    virtual IntSize size() const    {        return IntSize(m_nativeImage.width(), m_nativeImage.height());    }    // Do nothing, as we only have the one representation of data (decoded).    virtual void destroyDecodedData(bool destroyAll = true) { }    virtual unsigned decodedSize() const    {        return m_nativeImage.decodedSize();    }    // We only have a single frame.    virtual NativeImagePtr nativeImageForCurrentFrame()    {        return &m_nativeImage;    }protected:    virtual void draw(GraphicsContext*, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator);private:    NativeImageSkia m_nativeImage;    // Use create().    BitmapImageSingleFrameSkia() { }};} // namespace WebCore#endif  // BitmapImageSingleFrameSkia_h

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