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📄 patternskia.cpp

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
💻 CPP
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/* * Copyright (C) 2008 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1.  Redistributions of source code must retain the above copyright *     notice, this list of conditions and the following disclaimer.  * 2.  Redistributions in binary form must reproduce the above copyright *     notice, this list of conditions and the following disclaimer in the *     documentation and/or other materials provided with the distribution.  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of *     its contributors may be used to endorse or promote products derived *     from this software without specific prior written permission.  * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#include "config.h"#include "Pattern.h"#include "Image.h"#include "NativeImageSkia.h"#include "TransformationMatrix.h"#include "SkShader.h"#include "SkCanvas.h"namespace WebCore {PlatformPatternPtr Pattern::createPlatformPattern(const TransformationMatrix& patternTransform) const{    // Note: patternTransform is ignored since it seems to be applied elsewhere    // (when the pattern is used?). Applying it to the pattern (i.e.    // shader->setLocalMatrix) results in a double transformation. This can be    // seen, for instance, as an extra offset in:    // LayoutTests/fast/canvas/patternfill-repeat.html    // and expanded scale and skew in:    // LayoutTests/svg/W3C-SVG-1.1/pservers-grad-06-b.svg    SkBitmap* bm = m_tileImage->nativeImageForCurrentFrame();    if (m_repeatX && m_repeatY)        return SkShader::CreateBitmapShader(*bm, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);    // Skia does not have a "draw the tile only once" option. Clamp_TileMode    // repeats the last line of the image after drawing one tile. To avoid    // filling the space with arbitrary pixels, this workaround forces the    // image to have a line of transparent pixels on the "repeated" edge(s),    // thus causing extra space to be transparent filled.    SkShader::TileMode tileModeX = m_repeatX ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode;    SkShader::TileMode tileModeY = m_repeatY ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode;    int expandW = m_repeatX ? 0 : 1;    int expandH = m_repeatY ? 0 : 1;    // Create a transparent bitmap 1 pixel wider and/or taller than the    // original, then copy the orignal into it.    // FIXME: Is there a better way to pad (not scale) an image in skia?    SkBitmap bm2;    bm2.setConfig(bm->config(), bm->width() + expandW, bm->height() + expandH);    bm2.allocPixels();    bm2.eraseARGB(0x00, 0x00, 0x00, 0x00);    SkCanvas canvas(bm2);    canvas.drawBitmap(*bm, 0, 0);    return SkShader::CreateBitmapShader(bm2, tileModeX, tileModeY);}} // namespace WebCore

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