📄 graphicscontext.h
字号:
/* * Copyright (C) 2003, 2006, 2007 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef GraphicsContext_h#define GraphicsContext_h#include "DashArray.h"#include "FloatRect.h"#include "Image.h"#include "IntRect.h"#include "Path.h"#include "TextDirection.h"#include <wtf/Noncopyable.h>#include <wtf/Platform.h>#if PLATFORM(CG)typedef struct CGContext PlatformGraphicsContext;#elif PLATFORM(CAIRO)typedef struct _cairo PlatformGraphicsContext;#elif PLATFORM(QT)QT_BEGIN_NAMESPACEclass QPainter;QT_END_NAMESPACEtypedef QPainter PlatformGraphicsContext;#elif PLATFORM(WX)class wxGCDC;class wxWindowDC;// wxGraphicsContext allows us to support Path, etc. // but on some platforms, e.g. Linux, it requires fairly // new software.#if USE(WXGC)// On OS X, wxGCDC is just a typedef for wxDC, so use wxDC explicitly to make// the linker happy.#ifdef __APPLE__ class wxDC; typedef wxDC PlatformGraphicsContext;#else typedef wxGCDC PlatformGraphicsContext;#endif#else typedef wxWindowDC PlatformGraphicsContext;#endif#elif PLATFORM(SKIA)typedef class PlatformContextSkia PlatformGraphicsContext;#elsetypedef void PlatformGraphicsContext;#endif#if PLATFORM(GTK)typedef struct _GdkDrawable GdkDrawable;typedef struct _GdkEventExpose GdkEventExpose;#endif#if PLATFORM(WIN)typedef struct HDC__* HDC;#if !PLATFORM(CG)// UInt8 is defined in CoreFoundation/CFBase.htypedef unsigned char UInt8;#endif#endif#if PLATFORM(QT) && defined(Q_WS_WIN)#include <windows.h>#endifnamespace WebCore { const int cMisspellingLineThickness = 3; const int cMisspellingLinePatternWidth = 4; const int cMisspellingLinePatternGapWidth = 1; class TransformationMatrix; class Font; class Generator; class Gradient; class GraphicsContextPrivate; class GraphicsContextPlatformPrivate; class ImageBuffer; class KURL; class Path; class Pattern; class TextRun; // These bits can be ORed together for a total of 8 possible text drawing modes. const int cTextInvisible = 0; const int cTextFill = 1; const int cTextStroke = 2; const int cTextClip = 4; enum StrokeStyle { NoStroke, SolidStroke, DottedStroke, DashedStroke }; enum InterpolationQuality { InterpolationDefault, InterpolationNone, InterpolationLow, InterpolationMedium, InterpolationHigh }; class GraphicsContext : Noncopyable { public: GraphicsContext(PlatformGraphicsContext*); ~GraphicsContext(); PlatformGraphicsContext* platformContext() const; float strokeThickness() const; void setStrokeThickness(float); StrokeStyle strokeStyle() const; void setStrokeStyle(const StrokeStyle& style); Color strokeColor() const; void setStrokeColor(const Color&); void setStrokePattern(PassRefPtr<Pattern>); Pattern* strokePattern() const; void setStrokeGradient(PassRefPtr<Gradient>); Gradient* strokeGradient() const; WindRule fillRule() const; void setFillRule(WindRule); Color fillColor() const; void setFillColor(const Color&); void setFillPattern(PassRefPtr<Pattern>); Pattern* fillPattern() const; void setFillGradient(PassRefPtr<Gradient>); Gradient* fillGradient() const; void setShadowsIgnoreTransforms(bool); void setShouldAntialias(bool); bool shouldAntialias() const;#if PLATFORM(CG) void applyStrokePattern(); void applyFillPattern();#endif void save(); void restore(); // These draw methods will do both stroking and filling. void drawRect(const IntRect&); void drawLine(const IntPoint&, const IntPoint&); void drawEllipse(const IntRect&); void drawConvexPolygon(size_t numPoints, const FloatPoint*, bool shouldAntialias = false); void drawPath(); void fillPath(); void strokePath(); // Arc drawing (used by border-radius in CSS) just supports stroking at the moment. void strokeArc(const IntRect&, int startAngle, int angleSpan); void fillRect(const FloatRect&); void fillRect(const FloatRect&, const Color&); void fillRect(const FloatRect&, Generator&); void fillRoundedRect(const IntRect&, const IntSize& topLeft, const IntSize& topRight, const IntSize& bottomLeft, const IntSize& bottomRight, const Color&); void clearRect(const FloatRect&); void strokeRect(const FloatRect&); void strokeRect(const FloatRect&, float lineWidth); void drawImage(Image*, const IntPoint&, CompositeOperator = CompositeSourceOver); void drawImage(Image*, const IntRect&, CompositeOperator = CompositeSourceOver, bool useLowQualityScale = false); void drawImage(Image*, const IntPoint& destPoint, const IntRect& srcRect, CompositeOperator = CompositeSourceOver); void drawImage(Image*, const IntRect& destRect, const IntRect& srcRect, CompositeOperator = CompositeSourceOver, bool useLowQualityScale = false); void drawImage(Image*, const FloatRect& destRect, const FloatRect& srcRect = FloatRect(0, 0, -1, -1), CompositeOperator = CompositeSourceOver, bool useLowQualityScale = false); void drawTiledImage(Image*, const IntRect& destRect, const IntPoint& srcPoint, const IntSize& tileSize, CompositeOperator = CompositeSourceOver); void drawTiledImage(Image*, const IntRect& destRect, const IntRect& srcRect, Image::TileRule hRule = Image::StretchTile, Image::TileRule vRule = Image::StretchTile, CompositeOperator = CompositeSourceOver); void setImageInterpolationQuality(InterpolationQuality); InterpolationQuality imageInterpolationQuality() const; void clip(const FloatRect&); void addRoundedRectClip(const IntRect&, const IntSize& topLeft, const IntSize& topRight, const IntSize& bottomLeft, const IntSize& bottomRight); void addInnerRoundedRectClip(const IntRect&, int thickness); void clipOut(const IntRect&); void clipOutEllipseInRect(const IntRect&); void clipOutRoundedRect(const IntRect&, const IntSize& topLeft, const IntSize& topRight, const IntSize& bottomLeft, const IntSize& bottomRight); void clipPath(WindRule); void clipToImageBuffer(const FloatRect&, const ImageBuffer*); int textDrawingMode(); void setTextDrawingMode(int); void drawText(const Font&, const TextRun&, const IntPoint&, int from = 0, int to = -1); void drawBidiText(const Font&, const TextRun&, const FloatPoint&); void drawHighlightForText(const Font&, const TextRun&, const IntPoint&, int h, const Color& backgroundColor, int from = 0, int to = -1); FloatRect roundToDevicePixels(const FloatRect&); void drawLineForText(const IntPoint&, int width, bool printing); void drawLineForMisspellingOrBadGrammar(const IntPoint&, int width, bool grammar); bool paintingDisabled() const; void setPaintingDisabled(bool); bool updatingControlTints() const; void setUpdatingControlTints(bool); void beginTransparencyLayer(float opacity); void endTransparencyLayer(); void setShadow(const IntSize&, int blur, const Color&); bool getShadow(IntSize&, int&, Color&) const; void clearShadow(); void initFocusRing(int width, int offset); void addFocusRingRect(const IntRect&); void drawFocusRing(const Color&); void clearFocusRing(); IntRect focusRingBoundingRect(); void setLineCap(LineCap); void setLineDash(const DashArray&, float dashOffset); void setLineJoin(LineJoin); void setMiterLimit(float); void setAlpha(float);#if PLATFORM(CAIRO) float getAlpha();#endif void setCompositeOperation(CompositeOperator); void beginPath(); void addPath(const Path&); void clip(const Path&); void clipOut(const Path&); void scale(const FloatSize&); void rotate(float angleInRadians); void translate(float x, float y); IntPoint origin(); void setURLForRect(const KURL&, const IntRect&); void concatCTM(const TransformationMatrix&); TransformationMatrix getCTM() const;#if PLATFORM(WIN) GraphicsContext(HDC, bool hasAlpha = false); // FIXME: To be removed. bool inTransparencyLayer() const; HDC getWindowsContext(const IntRect&, bool supportAlphaBlend = true, bool mayCreateBitmap = true); // The passed in rect is used to create a bitmap for compositing inside transparency layers. void releaseWindowsContext(HDC, const IntRect&, bool supportAlphaBlend = true, bool mayCreateBitmap = true); // The passed in HDC should be the one handed back by getWindowsContext. // When set to true, child windows should be rendered into this context // rather than allowing them just to render to the screen. Defaults to // false. // FIXME: This is a layering violation. GraphicsContext shouldn't know // what a "window" is. It would be much more appropriate for this flag // to be passed as a parameter alongside the GraphicsContext, but doing // that would require lots of changes in cross-platform code that we // aren't sure we want to make. void setShouldIncludeChildWindows(bool); bool shouldIncludeChildWindows() const; class WindowsBitmap : public Noncopyable { public: WindowsBitmap(HDC, IntSize); ~WindowsBitmap(); HDC hdc() const { return m_hdc; } UInt8* buffer() const { return m_bitmapBuffer; } unsigned bufferLength() const { return m_bitmapBufferLength; } IntSize size() const { return m_size; } unsigned bytesPerRow() const { return m_bytesPerRow; } private: HDC m_hdc; HBITMAP m_bitmap; UInt8* m_bitmapBuffer; unsigned m_bitmapBufferLength; IntSize m_size; unsigned m_bytesPerRow; }; WindowsBitmap* createWindowsBitmap(IntSize); // The bitmap should be non-premultiplied. void drawWindowsBitmap(WindowsBitmap*, const IntPoint&);#endif#if PLATFORM(QT) && defined(Q_WS_WIN) HDC getWindowsContext(const IntRect&, bool supportAlphaBlend = true, bool mayCreateBitmap = true); void releaseWindowsContext(HDC, const IntRect&, bool supportAlphaBlend = true, bool mayCreateBitmap = true);#endif#if PLATFORM(QT) bool inTransparencyLayer() const; PlatformPath* currentPath(); QPen pen();#endif#if PLATFORM(GTK) void setGdkExposeEvent(GdkEventExpose*); GdkDrawable* gdkDrawable() const; GdkEventExpose* gdkExposeEvent() const;#endif private: void savePlatformState(); void restorePlatformState(); void setPlatformTextDrawingMode(int); void setPlatformFont(const Font& font); void setPlatformStrokeColor(const Color&); void setPlatformStrokeStyle(const StrokeStyle&); void setPlatformStrokeThickness(float); void setPlatformFillColor(const Color&); void setPlatformShouldAntialias(bool b); void setPlatformShadow(const IntSize&, int blur, const Color&); void clearPlatformShadow(); int focusRingWidth() const; int focusRingOffset() const; const Vector<IntRect>& focusRingRects() const; static GraphicsContextPrivate* createGraphicsContextPrivate(); static void destroyGraphicsContextPrivate(GraphicsContextPrivate*); GraphicsContextPrivate* m_common; GraphicsContextPlatformPrivate* m_data; // Deprecated; m_commmon can just be downcasted. To be removed. };} // namespace WebCore#endif // GraphicsContext_h
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -