📄 fontwx.cpp
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/* * Copyright (C) 2007 Kevin Ollivier. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#include "config.h"#include "Font.h"#include "FontFallbackList.h"#include "GlyphBuffer.h"#include "GraphicsContext.h"#include "IntRect.h"#include "NotImplemented.h"#include "SimpleFontData.h"#include <wx/dcclient.h>#include "fontprops.h"#include "non-kerned-drawing.h"namespace WebCore {void Font::drawGlyphs(GraphicsContext* graphicsContext, const SimpleFontData* font, const GlyphBuffer& glyphBuffer, int from, int numGlyphs, const FloatPoint& point) const{ // prepare DC Color color = graphicsContext->fillColor(); // We can't use wx drawing methods on Win/Linux because they automatically kern text // so we've created a function with platform dependent drawing implementations that // will hopefully be folded into wx once the API has solidified. // see platform/wx/wxcode/<platform> for the implementations. drawTextWithSpacing(graphicsContext, font, color, glyphBuffer, from, numGlyphs, point);}FloatRect Font::selectionRectForComplexText(const TextRun& run, const IntPoint& point, int h, int from, int to) const{ notImplemented(); return FloatRect();}void Font::drawComplexText(GraphicsContext* graphicsContext, const TextRun& run, const FloatPoint& point, int from, int to) const{ notImplemented();}float Font::floatWidthForComplexText(const TextRun& run) const{ notImplemented(); return 0;}int Font::offsetForPositionForComplexText(const TextRun& run, int x, bool includePartialGlyphs) const{ notImplemented(); return 0;}}
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