📄 pathwx.cpp
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/* * Copyright (C) 2007 Kevin Ollivier All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#include "config.h"#include "Path.h"#include "TransformationMatrix.h"#include "FloatPoint.h"#include "FloatRect.h"#include "NotImplemented.h"#include "StrokeStyleApplier.h" #include <stdio.h>#include <wx/defs.h>#include <wx/graphics.h>namespace WebCore {int getWxWindRuleForWindRule(WindRule rule){ if (rule == RULE_EVENODD) return wxODDEVEN_RULE; return wxWINDING_RULE;}Path::Path() { m_path = 0; // NB: This only supports the 'default' renderer as determined by wx on // each platform. If an app uses a non-default renderer (e.g. Cairo on Win), // there will be problems, but there's no way we can determine which // renderer an app is using right now with wx API, so we will just handle // the common case.#if USE(WXGC) wxGraphicsRenderer* renderer = wxGraphicsRenderer::GetDefaultRenderer(); if (renderer) { wxGraphicsPath path = renderer->CreatePath(); m_path = new wxGraphicsPath(path); }#endif}Path::~Path(){}Path::Path(const Path& path){ m_path = (PlatformPath*)&path.m_path;}bool Path::contains(const FloatPoint& point, const WindRule rule) const{#if USE(WXGC) if (m_path) {#if wxCHECK_VERSION(2,9,0) return m_path->Contains(point.x(), point.y(), static_cast<wxPolygonFillMode>(getWxWindRuleForWindRule(rule)));#else return m_path->Contains(point.x(), point.y(), getWxWindRuleForWindRule(rule));#endif }#endif return false; }void Path::translate(const FloatSize&){ notImplemented(); }FloatRect Path::boundingRect() const { #if USE(WXGC) if (m_path) { return m_path->GetBox(); }#endif return FloatRect();}FloatRect Path::strokeBoundingRect(StrokeStyleApplier* applier){ notImplemented(); return FloatRect();}Path& Path::operator=(const Path&){ notImplemented(); return*this; }void Path::clear() { if (m_path) delete m_path;#if USE(WXGC) wxGraphicsRenderer* renderer = wxGraphicsRenderer::GetDefaultRenderer(); if (renderer) { wxGraphicsPath path = renderer->CreatePath(); m_path = new wxGraphicsPath(path); }#endif}void Path::moveTo(const FloatPoint& point) {#if USE(WXGC) if (m_path) m_path->MoveToPoint(point.x(), point.y());#endif}void Path::addLineTo(const FloatPoint& point) {#if USE(WXGC) if (m_path) m_path->AddLineToPoint(point.x(), point.y());#endif}void Path::addQuadCurveTo(const FloatPoint& control, const FloatPoint& end) {#if USE(WXGC) if (m_path) m_path->AddQuadCurveToPoint(control.x(), control.y(), end.x(), end.y());#endif}void Path::addBezierCurveTo(const FloatPoint& control1, const FloatPoint& control2, const FloatPoint& end) {#if USE(WXGC) if (m_path) m_path->AddCurveToPoint(control1.x(), control1.y(), control2.x(), control2.y(), end.x(), end.y());#endif}void Path::addArcTo(const FloatPoint& point1, const FloatPoint& point2, float radius) {#if USE(WXGC) if (m_path) m_path->AddArcToPoint(point1.x(), point1.y(), point2.x(), point2.y(), radius);#endif}void Path::closeSubpath() {#if USE(WXGC) if (m_path) m_path->CloseSubpath();#endif}void Path::addArc(const FloatPoint& point, float radius, float startAngle, float endAngle, bool clockwise) {#if USE(WXGC) if (m_path) m_path->AddArc(point.x(), point.y(), radius, startAngle, endAngle, clockwise);#endif}void Path::addRect(const FloatRect& rect) {#if USE(WXGC) if (m_path) m_path->AddRectangle(rect.x(), rect.y(), rect.width(), rect.height());#endif}void Path::addEllipse(const FloatRect& rect) {#if USE(WXGC) if (m_path) m_path->AddEllipse(rect.x(), rect.y(), rect.width(), rect.height());#endif}void Path::transform(const TransformationMatrix& transform) {#if USE(WXGC) if (m_path) m_path->Transform(transform);#endif}void Path::apply(void* info, PathApplierFunction function) const { notImplemented(); }bool Path::isEmpty() const{#if USE(WXGC) if (m_path) { wxDouble width, height; m_path->GetBox(NULL, NULL, &width, &height); return (width == 0 && height == 0); }#endif return true;}}
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