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📄 uniscribecontroller.h

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
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/* * Copyright (C) 2007 Apple Inc.  All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1.  Redistributions of source code must retain the above copyright *     notice, this list of conditions and the following disclaimer.  * 2.  Redistributions in binary form must reproduce the above copyright *     notice, this list of conditions and the following disclaimer in the *     documentation and/or other materials provided with the distribution.  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of *     its contributors may be used to endorse or promote products derived *     from this software without specific prior written permission.  * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef UniscribeController_h#define UniscribeController_h#include <usp10.h>#include "Font.h"#include "GlyphBuffer.h"#include "Vector.h"namespace WebCore {class UniscribeController {public:    UniscribeController(const Font*, const TextRun&);    // Advance and measure/place up to the specified character.    void advance(unsigned to, GlyphBuffer* = 0);    // Compute the character offset for a given x coordinate.    int offsetForPosition(int x, bool includePartialGlyphs);    // Returns the width of everything we've consumed so far.    float runWidthSoFar() const { return m_runWidthSoFar; }private:        void resetControlAndState();    void itemizeShapeAndPlace(const UChar*, unsigned length, const SimpleFontData*, GlyphBuffer*);    bool shapeAndPlaceItem(const UChar*, unsigned index, const SimpleFontData*, GlyphBuffer*);    bool shape(const UChar* str, int len, SCRIPT_ITEM item, const SimpleFontData* fontData,               Vector<WORD>& glyphs, Vector<WORD>& clusters,               Vector<SCRIPT_VISATTR>& visualAttributes);    const Font& m_font;    const TextRun& m_run;    SCRIPT_CONTROL m_control;    SCRIPT_STATE m_state;    Vector<SCRIPT_ITEM> m_items;     unsigned m_currentCharacter;    int m_end;    float m_runWidthSoFar;    float m_padding;    float m_padPerSpace;    bool m_computingOffsetPosition;    bool m_includePartialGlyphs;    float m_offsetX;    int m_offsetPosition;};}#endif

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