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📄 fontwin.cpp

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
💻 CPP
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/* * Copyright (C) 2006, 2007, 2008 Apple Inc.  All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  */#include "config.h"#include "Font.h"#include "FontFallbackList.h"#include "GlyphBuffer.h"#include "GraphicsContext.h"#include "IntRect.h"#include "NotImplemented.h"#include "SimpleFontData.h"#include "UniscribeController.h"#include <wtf/MathExtras.h>namespace WebCore {FloatRect Font::selectionRectForComplexText(const TextRun& run, const IntPoint& point, int h,                                            int from, int to) const{    UniscribeController it(this, run);    it.advance(from);    float beforeWidth = it.runWidthSoFar();    it.advance(to);    float afterWidth = it.runWidthSoFar();    // Using roundf() rather than ceilf() for the right edge as a compromise to ensure correct caret positioning    if (run.rtl()) {        it.advance(run.length());        float totalWidth = it.runWidthSoFar();        return FloatRect(point.x() + floorf(totalWidth - afterWidth), point.y(), roundf(totalWidth - beforeWidth) - floorf(totalWidth - afterWidth), h);    }         return FloatRect(point.x() + floorf(beforeWidth), point.y(), roundf(afterWidth) - floorf(beforeWidth), h);}void Font::drawComplexText(GraphicsContext* context, const TextRun& run, const FloatPoint& point,                           int from, int to) const{    // This glyph buffer holds our glyphs + advances + font data for each glyph.    GlyphBuffer glyphBuffer;    float startX = point.x();    UniscribeController controller(this, run);    controller.advance(from);    float beforeWidth = controller.runWidthSoFar();    controller.advance(to, &glyphBuffer);        // We couldn't generate any glyphs for the run.  Give up.    if (glyphBuffer.isEmpty())        return;        float afterWidth = controller.runWidthSoFar();    if (run.rtl()) {        controller.advance(run.length());        startX += controller.runWidthSoFar() - afterWidth;    } else        startX += beforeWidth;    // Draw the glyph buffer now at the starting point returned in startX.    FloatPoint startPoint(startX, point.y());    drawGlyphBuffer(context, glyphBuffer, run, startPoint);}float Font::floatWidthForComplexText(const TextRun& run) const{    UniscribeController controller(this, run);    controller.advance(run.length());    return controller.runWidthSoFar();}int Font::offsetForPositionForComplexText(const TextRun& run, int x, bool includePartialGlyphs) const{    UniscribeController controller(this, run);    return controller.offsetForPosition(x, includePartialGlyphs);}}

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