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📄 uniscribecontroller.cpp

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/* * Copyright (C) 2007 Apple Inc.  All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1.  Redistributions of source code must retain the above copyright *     notice, this list of conditions and the following disclaimer.  * 2.  Redistributions in binary form must reproduce the above copyright *     notice, this list of conditions and the following disclaimer in the *     documentation and/or other materials provided with the distribution.  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of *     its contributors may be used to endorse or promote products derived *     from this software without specific prior written permission.  * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#include "config.h"#include "UniscribeController.h"#include "Font.h"#include "SimpleFontData.h"#include <wtf/MathExtras.h>namespace WebCore {// FIXME: Rearchitect this to be more like WidthIterator in Font.cpp.  Have an advance() method// that does stuff in that method instead of doing everything in the constructor.  Have advance()// take the GlyphBuffer as an arg so that we don't have to populate the glyph buffer when// measuring.UniscribeController::UniscribeController(const Font* font, const TextRun& run): m_font(*font), m_run(run), m_end(run.length()), m_currentCharacter(0), m_runWidthSoFar(0), m_computingOffsetPosition(false), m_includePartialGlyphs(false), m_offsetX(0), m_offsetPosition(0){    m_padding = m_run.padding();    if (!m_padding)        m_padPerSpace = 0;    else {        float numSpaces = 0;        for (int s = 0; s < m_run.length(); s++)            if (Font::treatAsSpace(m_run[s]))                numSpaces++;        if (numSpaces == 0)            m_padPerSpace = 0;        else            m_padPerSpace = ceilf(m_run.padding() / numSpaces);    }    // Null out our uniscribe structs    resetControlAndState();}int UniscribeController::offsetForPosition(int x, bool includePartialGlyphs){    m_computingOffsetPosition = true;    m_includePartialGlyphs = includePartialGlyphs;    m_offsetX = x;    m_offsetPosition = 0;    advance(m_run.length());    if (m_computingOffsetPosition) {        // The point is to the left or to the right of the entire run.        if (m_offsetX >= m_runWidthSoFar && m_run.ltr() || m_offsetX < 0 && m_run.rtl())            m_offsetPosition = m_end;    }    m_computingOffsetPosition = false;    return m_offsetPosition;}void UniscribeController::advance(unsigned offset, GlyphBuffer* glyphBuffer){    // FIXME: We really want to be using a newer version of Uniscribe that supports the new OpenType    // functions.  Those functions would allow us to turn off kerning and ligatures.  Without being able    // to do that, we will have buggy line breaking and metrics when simple and complex text are close    // together (the complex code path will narrow the text because of kerning and ligatures and then    // when bidi processing splits into multiple runs, the simple portions will get wider and cause us to    // spill off the edge of a line).    if (static_cast<int>(offset) > m_end)        offset = m_end;    // Itemize the string.    const UChar* cp = m_run.data(m_currentCharacter);    int length = offset - m_currentCharacter;    if (length <= 0)        return;    unsigned baseCharacter = m_currentCharacter;    // We break up itemization of the string by fontData and (if needed) the use of small caps.    // FIXME: It's inconsistent that we use logical order when itemizing, since this    // does not match normal RTL.    // FIXME: This function should decode surrogate pairs. Currently it makes little difference that    // it does not because the font cache on Windows does not support non-BMP characters.    Vector<UChar, 256> smallCapsBuffer;    if (m_font.isSmallCaps())        smallCapsBuffer.resize(length);    unsigned indexOfFontTransition = m_run.rtl() ? length - 1 : 0;    const UChar* curr = m_run.rtl() ? cp + length  - 1 : cp;    const UChar* end = m_run.rtl() ? cp - 1 : cp + length;    const SimpleFontData* fontData;    const SimpleFontData* nextFontData = m_font.glyphDataForCharacter(*curr, false).fontData;    UChar newC = 0;    bool isSmallCaps;    bool nextIsSmallCaps = m_font.isSmallCaps() && !(U_GET_GC_MASK(*curr) & U_GC_M_MASK) && (newC = u_toupper(*curr)) != *curr;    if (nextIsSmallCaps)        smallCapsBuffer[curr - cp] = newC;    while (true) {        curr = m_run.rtl() ? curr - 1 : curr + 1;        if (curr == end)            break;        fontData = nextFontData;        isSmallCaps = nextIsSmallCaps;        int index = curr - cp;        UChar c = *curr;        bool forceSmallCaps = isSmallCaps && (U_GET_GC_MASK(c) & U_GC_M_MASK);        nextFontData = m_font.glyphDataForCharacter(*curr, false, forceSmallCaps).fontData;        if (m_font.isSmallCaps()) {            nextIsSmallCaps = forceSmallCaps || (newC = u_toupper(c)) != c;            if (nextIsSmallCaps)                smallCapsBuffer[index] = forceSmallCaps ? c : newC;        }        if (nextFontData != fontData || nextIsSmallCaps != isSmallCaps) {            int itemStart = m_run.rtl() ? index + 1 : indexOfFontTransition;            int itemLength = m_run.rtl() ? indexOfFontTransition - index : index - indexOfFontTransition;            m_currentCharacter = baseCharacter + itemStart;            itemizeShapeAndPlace((isSmallCaps ? smallCapsBuffer.data() : cp) + itemStart, itemLength, fontData, glyphBuffer);            indexOfFontTransition = index;        }    }        int itemLength = m_run.rtl() ? indexOfFontTransition + 1 : length - indexOfFontTransition;    if (itemLength) {        int itemStart = m_run.rtl() ? 0 : indexOfFontTransition;        m_currentCharacter = baseCharacter + itemStart;        itemizeShapeAndPlace((nextIsSmallCaps ? smallCapsBuffer.data() : cp) + itemStart, itemLength, nextFontData, glyphBuffer);    }    m_currentCharacter = baseCharacter + length;}void UniscribeController::itemizeShapeAndPlace(const UChar* cp, unsigned length, const SimpleFontData* fontData, GlyphBuffer* glyphBuffer){    // ScriptItemize (in Windows XP versions prior to SP2) can overflow by 1.  This is why there is an extra empty item    // hanging out at the end of the array    m_items.resize(6);    int numItems = 0;    while (ScriptItemize(cp, length, m_items.size() - 1, &m_control, &m_state, m_items.data(), &numItems) == E_OUTOFMEMORY) {        m_items.resize(m_items.size() * 2);        resetControlAndState();    }    m_items.resize(numItems + 1);    if (m_run.rtl()) {        for (int i = m_items.size() - 2; i >= 0; i--) {            if (!shapeAndPlaceItem(cp, i, fontData, glyphBuffer))                return;        }    } else {        for (unsigned i = 0; i < m_items.size() - 1; i++) {            if (!shapeAndPlaceItem(cp, i, fontData, glyphBuffer))                return;        }    }}void UniscribeController::resetControlAndState(){    memset(&m_control, 0, sizeof(SCRIPT_CONTROL));    memset(&m_state, 0, sizeof(SCRIPT_STATE));    // Set up the correct direction for the run.    m_state.uBidiLevel = m_run.rtl();        // Lock the correct directional override.    m_state.fOverrideDirection = m_run.directionalOverride();}bool UniscribeController::shapeAndPlaceItem(const UChar* cp, unsigned i, const SimpleFontData* fontData, GlyphBuffer* glyphBuffer){    // Determine the string for this item.    const UChar* str = cp + m_items[i].iCharPos;    int len = m_items[i+1].iCharPos - m_items[i].iCharPos;    SCRIPT_ITEM item = m_items[i];    // Set up buffers to hold the results of shaping the item.    Vector<WORD> glyphs;    Vector<WORD> clusters;    Vector<SCRIPT_VISATTR> visualAttributes;    clusters.resize(len);     

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