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📄 floatrect.h

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
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/* * Copyright (C) 2003, 2006, 2007 Apple Inc.  All rights reserved. * Copyright (C) 2005 Nokia.  All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef FloatRect_h#define FloatRect_h#include "FloatPoint.h"#if PLATFORM(CG)typedef struct CGRect CGRect;#endif#if PLATFORM(MAC)#ifdef NSGEOMETRY_TYPES_SAME_AS_CGGEOMETRY_TYPEStypedef struct CGRect NSRect;#elsetypedef struct _NSRect NSRect;#endif#endif#if PLATFORM(QT)QT_BEGIN_NAMESPACEclass QRectF;QT_END_NAMESPACE#endif#if PLATFORM(WX) && USE(WXGC)class wxRect2DDouble;#endif#if PLATFORM(SKIA)struct SkRect;#endifnamespace WebCore {class IntRect;class FloatRect {public:    FloatRect() { }    FloatRect(const FloatPoint& location, const FloatSize& size)        : m_location(location), m_size(size) { }    FloatRect(float x, float y, float width, float height)        : m_location(FloatPoint(x, y)), m_size(FloatSize(width, height)) { }    FloatRect(const IntRect&);    static FloatRect narrowPrecision(double x, double y, double width, double height);    FloatPoint location() const { return m_location; }    FloatSize size() const { return m_size; }    void setLocation(const FloatPoint& location) { m_location = location; }    void setSize(const FloatSize& size) { m_size = size; }    float x() const { return m_location.x(); }    float y() const { return m_location.y(); }    float width() const { return m_size.width(); }    float height() const { return m_size.height(); }    void setX(float x) { m_location.setX(x); }    void setY(float y) { m_location.setY(y); }    void setWidth(float width) { m_size.setWidth(width); }    void setHeight(float height) { m_size.setHeight(height); }    bool isEmpty() const { return m_size.isEmpty(); }    float right() const { return x() + width(); }    float bottom() const { return y() + height(); }    void move(const FloatSize& delta) { m_location += delta; }     void move(float dx, float dy) { m_location.move(dx, dy); }     bool intersects(const FloatRect&) const;    bool contains(const FloatRect&) const;    void intersect(const FloatRect&);    void unite(const FloatRect&);    // Note, this doesn't match what IntRect::contains(IntPoint&) does; the int version    // is really checking for containment of 1x1 rect, but that doesn't make sense with floats.    bool contains(float px, float py) const        { return px >= x() && px <= right() && py >= y() && py <= bottom(); }    bool contains(const FloatPoint& point) const { return contains(point.x(), point.y()); }    void inflateX(float dx) {        m_location.setX(m_location.x() - dx);        m_size.setWidth(m_size.width() + dx + dx);    }    void inflateY(float dy) {        m_location.setY(m_location.y() - dy);        m_size.setHeight(m_size.height() + dy + dy);    }    void inflate(float d) { inflateX(d); inflateY(d); }    void scale(float s);#if PLATFORM(CG)    FloatRect(const CGRect&);    operator CGRect() const;#endif#if PLATFORM(MAC) && !defined(NSGEOMETRY_TYPES_SAME_AS_CGGEOMETRY_TYPES)    FloatRect(const NSRect&);    operator NSRect() const;#endif#if PLATFORM(QT)    FloatRect(const QRectF&);    operator QRectF() const;#endif#if PLATFORM(SYMBIAN)    FloatRect(const TRect&);    operator TRect() const;    TRect rect() const;#endif#if PLATFORM(WX) && USE(WXGC)    FloatRect(const wxRect2DDouble&);    operator wxRect2DDouble() const;#endif#if PLATFORM(SKIA)    FloatRect(const SkRect&);    operator SkRect() const;#endifprivate:    FloatPoint m_location;    FloatSize m_size;};inline FloatRect intersection(const FloatRect& a, const FloatRect& b){    FloatRect c = a;    c.intersect(b);    return c;}inline FloatRect unionRect(const FloatRect& a, const FloatRect& b){    FloatRect c = a;    c.unite(b);    return c;}inline bool operator==(const FloatRect& a, const FloatRect& b){    return a.location() == b.location() && a.size() == b.size();}inline bool operator!=(const FloatRect& a, const FloatRect& b){    return a.location() != b.location() || a.size() != b.size();}IntRect enclosingIntRect(const FloatRect&);// Map rect r from srcRect to an equivalent rect in destRect.FloatRect mapRect(const FloatRect& r, const FloatRect& srcRect, const FloatRect& destRect);}#endif

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