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📄 graphicslayer.cpp

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
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/* * Copyright (C) 2009 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  */#include "config.h"#if USE(ACCELERATED_COMPOSITING)#include "GraphicsLayer.h"#include "FloatPoint.h"#include "RotateTransformOperation.h"#include "TextStream.h"namespace WebCore {void GraphicsLayer::FloatValue::set(float key, float value, const TimingFunction* timingFunction){    m_key = key;    m_value = value;    if (timingFunction != m_timingFunction) {        if (timingFunction)            m_timingFunction.set(new TimingFunction(*timingFunction));        else            m_timingFunction.clear();    }}void GraphicsLayer::TransformValue::set(float key, const TransformOperations* value, const TimingFunction* timingFunction){    m_key = key;    if (value != m_value) {        if (value)            m_value.set(new TransformOperations(*value));        else            m_value.clear();    }    if (timingFunction != m_timingFunction) {        if (timingFunction)            m_timingFunction.set(new TimingFunction(*timingFunction));        else            m_timingFunction.clear();    }}void GraphicsLayer::FloatValueList::insert(float key, float value, const TimingFunction* timingFunction){    for (size_t i = 0; i < m_values.size(); ++i) {        FloatValue& curFloatValue = m_values[i];        if (curFloatValue.key() == key) {            curFloatValue.set(key, value, timingFunction);            return;        }        if (curFloatValue.key() > key) {            // insert before            m_values.insert(i, FloatValue(key, value, timingFunction));            return;        }    }        // append    m_values.append(FloatValue(key, value, timingFunction));}void GraphicsLayer::TransformValueList::insert(float key, const TransformOperations* value, const TimingFunction* timingFunction){    for (size_t i = 0; i < m_values.size(); ++i) {        TransformValue& curTransValue = m_values[i];        if (curTransValue.key() == key) {            curTransValue.set(key, value, timingFunction);            return;        }        if (curTransValue.key() > key) {            // insert before            m_values.insert(i, TransformValue(key, value, timingFunction));            return;        }    }        // append    m_values.append(TransformValue(key, value, timingFunction));}// An "invalid" list is one whose functions don't match, and therefore has to be animated as a Matrix// The hasBigRotation flag will always return false if isValid is false. Otherwise hasBigRotation is // true if the rotation between any two keyframes is >= 180 degrees.void GraphicsLayer::TransformValueList::makeFunctionList(FunctionList& list, bool& isValid, bool& hasBigRotation) const{    list.clear();    isValid = false;    hasBigRotation = false;        if (m_values.size() < 2)        return;        // empty transforms match anything, so find the first non-empty entry as the reference    size_t firstIndex = 0;    for ( ; firstIndex < m_values.size(); ++firstIndex) {        if (m_values[firstIndex].value()->operations().size() > 0)            break;    }        if (firstIndex >= m_values.size())        return;            const TransformOperations* firstVal = m_values[firstIndex].value();        // see if the keyframes are valid    for (size_t i = firstIndex + 1; i < m_values.size(); ++i) {        const TransformOperations* val = m_values[i].value();                // a null transform matches anything        if (val->operations().isEmpty())            continue;                    if (firstVal->operations().size() != val->operations().size())            return;                    for (size_t j = 0; j < firstVal->operations().size(); ++j) {            if (!firstVal->operations().at(j)->isSameType(*val->operations().at(j)))                return;        }    }    // keyframes are valid, fill in the list    isValid = true;        double lastRotAngle = 0.0;    double maxRotAngle = -1.0;            list.resize(firstVal->operations().size());    for (size_t j = 0; j < firstVal->operations().size(); ++j) {        TransformOperation::OperationType type = firstVal->operations().at(j)->getOperationType();        list[j] = type;                // if this is a rotation entry, we need to see if any angle differences are >= 180 deg        if (type == TransformOperation::ROTATE_X ||            type == TransformOperation::ROTATE_Y ||            type == TransformOperation::ROTATE_Z ||            type == TransformOperation::ROTATE_3D) {            lastRotAngle = static_cast<RotateTransformOperation*>(firstVal->operations().at(j).get())->angle();                        if (maxRotAngle < 0)                maxRotAngle = fabs(lastRotAngle);                        for (size_t i = firstIndex + 1; i < m_values.size(); ++i) {                const TransformOperations* val = m_values[i].value();                double rotAngle = val->operations().isEmpty() ? 0 : (static_cast<RotateTransformOperation*>(val->operations().at(j).get())->angle());                double diffAngle = fabs(rotAngle - lastRotAngle);                if (diffAngle > maxRotAngle)                    maxRotAngle = diffAngle;                lastRotAngle = rotAngle;            }        }    }        hasBigRotation = maxRotAngle >= 180.0;}GraphicsLayer::GraphicsLayer(GraphicsLayerClient* client)    : m_client(client)    , m_anchorPoint(0.5f, 0.5f, 0)    , m_opacity(1)#ifndef NDEBUG    , m_zPosition(0)#endif    , m_backgroundColorSet(false)    , m_contentsOpaque(false)    , m_preserves3D(false)    , m_backfaceVisibility(true)    , m_usingTiledLayer(false)    , m_masksToBounds(false)    , m_drawsContent(false)    , m_paintingPhase(GraphicsLayerPaintAllMask)    , m_parent(0)#ifndef NDEBUG    , m_repaintCount(0)#endif{}GraphicsLayer::~GraphicsLayer(){    removeAllAnimations();        removeAllChildren();    removeFromParent();}void GraphicsLayer::addChild(GraphicsLayer* childLayer){    ASSERT(childLayer != this);        if (childLayer->parent())        childLayer->removeFromParent();    childLayer->setParent(this);    m_children.append(childLayer);}void GraphicsLayer::addChildAtIndex(GraphicsLayer* childLayer, int index){    ASSERT(childLayer != this);    if (childLayer->parent())        childLayer->removeFromParent();    childLayer->setParent(this);    m_children.insert(index, childLayer);}void GraphicsLayer::addChildBelow(GraphicsLayer* childLayer, GraphicsLayer* sibling){    ASSERT(childLayer != this);    childLayer->removeFromParent();    bool found = false;    for (unsigned i = 0; i < m_children.size(); i++) {        if (sibling == m_children[i]) {            m_children.insert(i, childLayer);            found = true;            break;        }    }    childLayer->setParent(this);    if (!found)        m_children.append(childLayer);}void GraphicsLayer::addChildAbove(GraphicsLayer* childLayer, GraphicsLayer* sibling){    childLayer->removeFromParent();    ASSERT(childLayer != this);    bool found = false;    for (unsigned i = 0; i < m_children.size(); i++) {        if (sibling == m_children[i]) {            m_children.insert(i+1, childLayer);            found = true;            break;        }    }    childLayer->setParent(this);    if (!found)        m_children.append(childLayer);}bool GraphicsLayer::replaceChild(GraphicsLayer* oldChild, GraphicsLayer* newChild)

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