📄 uniscribehelper.h
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// shaping. void initWithOptionalLengthProtection(bool lengthProtection); // Tries to preload the font when the it is not accessible. // This is the default implementation and it does not do anything. virtual void tryToPreloadFont(HFONT) {}private: friend class UniscribeTest_TooBig_Test; // An array corresponding to each item in runs_ containing information // on each of the glyphs that were generated. Like runs_, this is in // reading order. However, for rtl text, the characters within each // item will be reversed. struct Shaping { Shaping() : m_prePadding(0) , m_hfont(NULL) , m_scriptCache(NULL) , m_ascentOffset(0) { m_abc.abcA = 0; m_abc.abcB = 0; m_abc.abcC = 0; } // Returns the number of glyphs (which will be drawn to the screen) // in this run. int glyphLength() const { return static_cast<int>(m_glyphs.size()); } // Returns the number of characters (that we started with) in this run. int charLength() const { return static_cast<int>(m_logs.size()); } // Returns the advance array that should be used when measuring glyphs. // The returned pointer will indicate an array with glyph_length() // elements and the advance that should be used for each one. This is // either the real advance, or the justified advances if there is one, // and is the array we want to use for measurement. const int* effectiveAdvances() const { if (m_advance.size() == 0) return 0; if (m_justify.size() == 0) return &m_advance[0]; return &m_justify[0]; } // This is the advance amount of space that we have added to the // beginning of the run. It is like the ABC's |A| advance but one that // we create and must handle internally whenever computing with pixel // offsets. int m_prePadding; // Glyph indices in the font used to display this item. These indices // are in screen order. Vector<WORD, UNISCRIBE_HELPER_STACK_CHARS> m_glyphs; // For each input character, this tells us the first glyph index it // generated. This is the only array with size of the input chars. // // All offsets are from the beginning of this run. Multiple characters // can generate one glyph, in which case there will be adjacent // duplicates in this list. One character can also generate multiple // glyphs, in which case there will be skipped indices in this list. Vector<WORD, UNISCRIBE_HELPER_STACK_CHARS> m_logs; // Flags and such for each glyph. Vector<SCRIPT_VISATTR, UNISCRIBE_HELPER_STACK_CHARS> m_visualAttributes; // Horizontal advances for each glyph listed above, this is basically // how wide each glyph is. Vector<int, UNISCRIBE_HELPER_STACK_CHARS> m_advance; // This contains glyph offsets, from the nominal position of a glyph. // It is used to adjust the positions of multiple combining characters // around/above/below base characters in a context-sensitive manner so // that they don't bump against each other and the base character. Vector<GOFFSET, UNISCRIBE_HELPER_STACK_CHARS> m_offsets; // Filled by a call to Justify, this is empty for nonjustified text. // If nonempty, this contains the array of justify characters for each // character as returned by ScriptJustify. // // This is the same as the advance array, but with extra space added // for some characters. The difference between a glyph's |justify| // width and it's |advance| width is the extra space added. Vector<int, UNISCRIBE_HELPER_STACK_CHARS> m_justify; // Sizing information for this run. This treats the entire run as a // character with a preceeding advance, width, and ending advance. The // B width is the sum of the |advance| array, and the A and C widths // are any extra spacing applied to each end. // // It is unclear from the documentation what this actually means. From // experimentation, it seems that the sum of the character advances is // always the sum of the ABC values, and I'm not sure what you're // supposed to do with the ABC values. ABC m_abc; // Pointers to windows font data used to render this run. HFONT m_hfont; SCRIPT_CACHE* m_scriptCache; // Ascent offset between the ascent of the primary font // and that of the fallback font. The offset needs to be applied, // when drawing a string, to align multiple runs rendered with // different fonts. int m_ascentOffset; }; // Computes the runs_ array from the text run. void fillRuns(); // Computes the shapes_ array given an runs_ array already filled in. void fillShapes(); // Fills in the screen_order_ array (see below). void fillScreenOrder(); // Called to update the glyph positions based on the current spacing // options that are set. void applySpacing(); // Normalizes all advances for spaces to the same width. This keeps windows // from making spaces after Hindi characters larger, which is then // inconsistent with our meaure of the width since WebKit doesn't include // spaces in text-runs sent to uniscribe unless white-space:pre. void adjustSpaceAdvances(); // Returns the total width of a single item. int advanceForItem(int) const; // Shapes a run (pointed to by |input|) using |hfont| first. // Tries a series of fonts specified retrieved with NextWinFontData // and finally a font covering characters in |*input|. A string pointed // by |input| comes from ScriptItemize and is supposed to contain // characters belonging to a single script aside from characters common to // all scripts (e.g. space). bool shape(const UChar* input, int itemLength, int numGlyphs, SCRIPT_ITEM& run, Shaping&); // Gets Windows font data for the next best font to try in the list // of fonts. When there's no more font available, returns false // without touching any of out params. Need to call ResetFontIndex // to start scanning of the font list from the beginning. virtual bool nextWinFontData(HFONT*, SCRIPT_CACHE**, SCRIPT_FONTPROPERTIES**, int* ascent) { return false; } // Resets the font index to the first in the list of fonts to try after the // primaryFont turns out not to work. With fontIndex reset, // NextWinFontData scans fallback fonts from the beginning. virtual void resetFontIndex() {} // The input data for this run of Uniscribe. See the constructor. const UChar* m_input; const int m_inputLength; const bool m_isRtl; // Windows font data for the primary font. In a sense, m_logfont and m_style // are redundant because m_hfont contains all the information. However, // invoking GetObject, everytime we need the height and the style, is rather // expensive so that we cache them. Would it be better to add getter and // (virtual) setter for the height and the style of the primary font, // instead of m_logfont? Then, a derived class ctor can set m_ascent, // m_height and m_style if they're known. Getters for them would have to // 'infer' their values from m_hfont ONLY when they're not set. HFONT m_hfont; SCRIPT_CACHE* m_scriptCache; SCRIPT_FONTPROPERTIES* m_fontProperties; int m_ascent; LOGFONT m_logfont; int m_style; // Options, see the getters/setters above. bool m_directionalOverride; bool m_inhibitLigate; int m_letterSpacing; int m_spaceWidth; int m_wordSpacing; bool m_disableFontFallback; // Uniscribe breaks the text into Runs. These are one length of text that is // in one script and one direction. This array is in reading order. Vector<SCRIPT_ITEM, UNISCRIBE_HELPER_STACK_RUNS> m_runs; Vector<Shaping, UNISCRIBE_HELPER_STACK_RUNS> m_shapes; // This is a mapping between reading order and screen order for the items. // Uniscribe's items array are in reading order. For right-to-left text, // or mixed (although WebKit's |TextRun| should really be only one // direction), this makes it very difficult to compute character offsets // and positions. This list is in screen order from left to right, and // gives the index into the |m_runs| and |m_shapes| arrays of each // subsequent item. Vector<int, UNISCRIBE_HELPER_STACK_RUNS> m_screenOrder;};} // namespace WebCore#endif // UniscribeHelper_h
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