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📄 floatrect.cpp

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
💻 CPP
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/* * Copyright (C) 2003, 2006, 2007 Apple Inc.  All rights reserved. * Copyright (C) 2005 Nokia.  All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#include "config.h"#include "FloatRect.h"#include "FloatConversion.h"#include "IntRect.h"#include <algorithm>#include <math.h>using std::max;using std::min;namespace WebCore {FloatRect::FloatRect(const IntRect& r) : m_location(r.location()), m_size(r.size()){}FloatRect FloatRect::narrowPrecision(double x, double y, double width, double height){    return FloatRect(narrowPrecisionToFloat(x), narrowPrecisionToFloat(y), narrowPrecisionToFloat(width), narrowPrecisionToFloat(height));}bool FloatRect::intersects(const FloatRect& other) const{    // Checking emptiness handles negative widths as well as zero.    return !isEmpty() && !other.isEmpty()        && x() < other.right() && other.x() < right()        && y() < other.bottom() && other.y() < bottom();}bool FloatRect::contains(const FloatRect& other) const{    return x() <= other.x() && right() >= other.right()        && y() <= other.y() && bottom() >= other.bottom();}void FloatRect::intersect(const FloatRect& other){    float l = max(x(), other.x());    float t = max(y(), other.y());    float r = min(right(), other.right());    float b = min(bottom(), other.bottom());    // Return a clean empty rectangle for non-intersecting cases.    if (l >= r || t >= b) {        l = 0;        t = 0;        r = 0;        b = 0;    }    m_location.setX(l);    m_location.setY(t);    m_size.setWidth(r - l);    m_size.setHeight(b - t);}void FloatRect::unite(const FloatRect& other){    // Handle empty special cases first.    if (other.isEmpty())        return;    if (isEmpty()) {        *this = other;        return;    }    float l = min(x(), other.x());    float t = min(y(), other.y());    float r = max(right(), other.right());    float b = max(bottom(), other.bottom());    m_location.setX(l);    m_location.setY(t);    m_size.setWidth(r - l);    m_size.setHeight(b - t);}void FloatRect::scale(float s){    m_location.setX(x() * s);    m_location.setY(y() * s);    m_size.setWidth(width() * s);    m_size.setHeight(height() * s);}IntRect enclosingIntRect(const FloatRect& rect){    int l = static_cast<int>(floorf(rect.x()));    int t = static_cast<int>(floorf(rect.y()));    int r = static_cast<int>(ceilf(rect.right()));    int b = static_cast<int>(ceilf(rect.bottom()));    return IntRect(l, t, r - l, b - t);}FloatRect mapRect(const FloatRect& r, const FloatRect& srcRect, const FloatRect& destRect){    if (srcRect.width() == 0 || srcRect.height() == 0)        return FloatRect();    float widthScale = destRect.width() / srcRect.width();    float heightScale = destRect.height() / srcRect.height();    return FloatRect(destRect.x() + (r.x() - srcRect.x()) * widthScale,                     destRect.y() + (r.y() - srcRect.y()) * heightScale,                     r.width() * widthScale, r.height() * heightScale);}}

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