📄 floatpoint.h
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/* * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved. * Copyright (C) 2005 Nokia. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef FloatPoint_h#define FloatPoint_h#include "FloatSize.h"#include "IntPoint.h"#include <wtf/MathExtras.h>#include <wtf/Platform.h>#if PLATFORM(CG)typedef struct CGPoint CGPoint;#endif#if PLATFORM(MAC)#ifdef NSGEOMETRY_TYPES_SAME_AS_CGGEOMETRY_TYPEStypedef struct CGPoint NSPoint;#elsetypedef struct _NSPoint NSPoint;#endif#endif#if PLATFORM(QT)#include "qglobal.h"QT_BEGIN_NAMESPACEclass QPointF;QT_END_NAMESPACE#endif#if PLATFORM(SYMBIAN)class TPoint;#endif#if PLATFORM(SKIA)struct SkPoint;#endifnamespace WebCore {class TransformationMatrix;class IntPoint;class FloatPoint {public: FloatPoint() : m_x(0), m_y(0) { } FloatPoint(float x, float y) : m_x(x), m_y(y) { } FloatPoint(const IntPoint&); static FloatPoint narrowPrecision(double x, double y); float x() const { return m_x; } float y() const { return m_y; } void setX(float x) { m_x = x; } void setY(float y) { m_y = y; } void move(float dx, float dy) { m_x += dx; m_y += dy; }#if PLATFORM(CG) FloatPoint(const CGPoint&); operator CGPoint() const;#endif#if PLATFORM(MAC) && !defined(NSGEOMETRY_TYPES_SAME_AS_CGGEOMETRY_TYPES) FloatPoint(const NSPoint&); operator NSPoint() const;#endif#if PLATFORM(QT) FloatPoint(const QPointF&); operator QPointF() const;#endif#if PLATFORM(SYMBIAN) operator TPoint() const; FloatPoint(const TPoint&);#endif#if PLATFORM(SKIA) operator SkPoint() const; FloatPoint(const SkPoint&);#endif FloatPoint matrixTransform(const TransformationMatrix&) const;private: float m_x, m_y;};inline FloatPoint& operator+=(FloatPoint& a, const FloatSize& b){ a.move(b.width(), b.height()); return a;}inline FloatPoint& operator-=(FloatPoint& a, const FloatSize& b){ a.move(-b.width(), -b.height()); return a;}inline FloatPoint operator+(const FloatPoint& a, const FloatSize& b){ return FloatPoint(a.x() + b.width(), a.y() + b.height());}inline FloatSize operator-(const FloatPoint& a, const FloatPoint& b){ return FloatSize(a.x() - b.x(), a.y() - b.y());}inline FloatPoint operator-(const FloatPoint& a, const FloatSize& b){ return FloatPoint(a.x() - b.width(), a.y() - b.height());}inline bool operator==(const FloatPoint& a, const FloatPoint& b){ return a.x() == b.x() && a.y() == b.y();}inline bool operator!=(const FloatPoint& a, const FloatPoint& b){ return a.x() != b.x() || a.y() != b.y();}inline IntPoint roundedIntPoint(const FloatPoint& p){ return IntPoint(static_cast<int>(roundf(p.x())), static_cast<int>(roundf(p.y())));}}#endif
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