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📄 path.h

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
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/* * Copyright (C) 2003, 2006, 2009 Apple Inc. All rights reserved. *               2006 Rob Buis <buis@kde.org> * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  */#ifndef Path_h#define Path_h#include <algorithm>#if PLATFORM(CG)typedef struct CGPath PlatformPath;#elif PLATFORM(QT)#include <qglobal.h>QT_BEGIN_NAMESPACEclass QPainterPath;QT_END_NAMESPACEtypedef QPainterPath PlatformPath;#elif PLATFORM(WX) && USE(WXGC)class wxGraphicsPath;typedef wxGraphicsPath PlatformPath;#elif PLATFORM(CAIRO)namespace WebCore {    struct CairoPath;}typedef WebCore::CairoPath PlatformPath;#elif PLATFORM(SKIA)class SkPath;typedef SkPath PlatformPath;#elsetypedef void PlatformPath;#endifnamespace WebCore {    class FloatPoint;    class FloatRect;    class FloatSize;    class GraphicsContext;    class String;    class StrokeStyleApplier;    class TransformationMatrix;    enum WindRule {        RULE_NONZERO = 0,        RULE_EVENODD = 1    };    enum PathElementType {        PathElementMoveToPoint,        PathElementAddLineToPoint,        PathElementAddQuadCurveToPoint,        PathElementAddCurveToPoint,        PathElementCloseSubpath    };    struct PathElement {        PathElementType type;        FloatPoint* points;    };    typedef void (*PathApplierFunction)(void* info, const PathElement*);    class Path {    public:        Path();        ~Path();        Path(const Path&);        Path& operator=(const Path&);        void swap(Path& other) { std::swap(m_path, other.m_path); }        bool contains(const FloatPoint&, WindRule rule = RULE_NONZERO) const;        bool strokeContains(StrokeStyleApplier*, const FloatPoint&) const;        FloatRect boundingRect() const;        FloatRect strokeBoundingRect(StrokeStyleApplier* = 0);                float length();        FloatPoint pointAtLength(float length, bool& ok);        float normalAngleAtLength(float length, bool& ok);        void clear();        bool isEmpty() const;        void moveTo(const FloatPoint&);        void addLineTo(const FloatPoint&);        void addQuadCurveTo(const FloatPoint& controlPoint, const FloatPoint& endPoint);        void addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& endPoint);        void addArcTo(const FloatPoint&, const FloatPoint&, float radius);        void closeSubpath();        void addArc(const FloatPoint&, float radius, float startAngle, float endAngle, bool anticlockwise);        void addRect(const FloatRect&);        void addEllipse(const FloatRect&);        void translate(const FloatSize&);        String debugString() const;        PlatformPath* platformPath() const { return m_path; }        static Path createRoundedRectangle(const FloatRect&, const FloatSize& roundingRadii);        static Path createRoundedRectangle(const FloatRect&, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius);        static Path createRectangle(const FloatRect&);        static Path createEllipse(const FloatPoint& center, float rx, float ry);        static Path createCircle(const FloatPoint& center, float r);        static Path createLine(const FloatPoint&, const FloatPoint&);        void apply(void* info, PathApplierFunction) const;        void transform(const TransformationMatrix&);    private:        PlatformPath* m_path;    };}#endif

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