📄 webtiledlayer.mm
字号:
/* * Copyright (C) 2009 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#include "config.h"#if USE(ACCELERATED_COMPOSITING)#import "WebTiledLayer.h"#import "GraphicsContext.h"#import "GraphicsLayer.h"#import <wtf/UnusedParam.h>using namespace WebCore;@implementation WebTiledLayer// Set a zero duration for the fade in of tiles+ (CFTimeInterval)fadeDuration{ return 0;}// Make sure that tiles are drawn on the main thread+ (BOOL)shouldDrawOnMainThread{ return YES;}// Disable default animations- (id<CAAction>)actionForKey:(NSString *)key{ UNUSED_PARAM(key); return nil;}// Implement this so presentationLayer can get our custom attributes- (id)initWithLayer:(id)layer{ if ((self = [super initWithLayer:layer])) m_layerOwner = [(WebLayer*)layer layerOwner]; return self;}- (void)setNeedsDisplay{ if (m_layerOwner && m_layerOwner->client() && m_layerOwner->drawsContent()) [super setNeedsDisplay];}- (void)setNeedsDisplayInRect:(CGRect)dirtyRect{ if (m_layerOwner && m_layerOwner->client() && m_layerOwner->drawsContent()) { [super setNeedsDisplayInRect:dirtyRect];#ifndef NDEBUG if (m_layerOwner->showRepaintCounter()) { CGRect bounds = [self bounds]; [super setNeedsDisplayInRect:CGRectMake(bounds.origin.x, bounds.origin.y, 46, 25)]; }#endif }}- (void)drawInContext:(CGContextRef)ctx{ [WebLayer drawContents:m_layerOwner ofLayer:self intoContext:ctx];}@end // implementation WebTiledLayer#pragma mark -@implementation WebTiledLayer(LayerMacAdditions)- (void)setLayerOwner:(GraphicsLayer*)aLayer{ m_layerOwner = aLayer;}- (GraphicsLayer*)layerOwner{ return m_layerOwner;}@end#endif // USE(ACCELERATED_COMPOSITING)
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -