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📄 fontmac.mm

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
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/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) *           (C) 1999 Antti Koivisto (koivisto@kde.org) *           (C) 2000 Dirk Mueller (mueller@kde.org) * Copyright (C) 2003, 2006 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB.  If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */#import "config.h"#import "Font.h"#import "GlyphBuffer.h"#import "GraphicsContext.h"#import "Logging.h"#import "SimpleFontData.h"#import "WebCoreSystemInterface.h"#import "WebCoreTextRenderer.h"#define SYNTHETIC_OBLIQUE_ANGLE 14#ifdef __LP64__#define URefCon void*#else#define URefCon UInt32#endifusing namespace std;namespace WebCore {void Font::drawGlyphs(GraphicsContext* context, const SimpleFontData* font, const GlyphBuffer& glyphBuffer, int from, int numGlyphs, const FloatPoint& point) const{    CGContextRef cgContext = context->platformContext();    bool originalShouldUseFontSmoothing = wkCGContextGetShouldSmoothFonts(cgContext);    bool newShouldUseFontSmoothing = WebCoreShouldUseFontSmoothing();        if (originalShouldUseFontSmoothing != newShouldUseFontSmoothing)        CGContextSetShouldSmoothFonts(cgContext, newShouldUseFontSmoothing);        const FontPlatformData& platformData = font->platformData();    NSFont* drawFont;    if (!isPrinterFont()) {        drawFont = [platformData.font() screenFont];        if (drawFont != platformData.font())            // We are getting this in too many places (3406411); use ERROR so it only prints on debug versions for now. (We should debug this also, eventually).            LOG_ERROR("Attempting to set non-screen font (%@) when drawing to screen.  Using screen font anyway, may result in incorrect metrics.",                [[[platformData.font() fontDescriptor] fontAttributes] objectForKey:NSFontNameAttribute]);    } else {        drawFont = [platformData.font() printerFont];        if (drawFont != platformData.font())            NSLog(@"Attempting to set non-printer font (%@) when printing.  Using printer font anyway, may result in incorrect metrics.",                [[[platformData.font() fontDescriptor] fontAttributes] objectForKey:NSFontNameAttribute]);    }        CGContextSetFont(cgContext, platformData.cgFont());    CGAffineTransform matrix = CGAffineTransformIdentity;    if (drawFont)        memcpy(&matrix, [drawFont matrix], sizeof(matrix));    matrix.b = -matrix.b;    matrix.d = -matrix.d;    if (platformData.m_syntheticOblique)        matrix = CGAffineTransformConcat(matrix, CGAffineTransformMake(1, 0, -tanf(SYNTHETIC_OBLIQUE_ANGLE * acosf(0) / 90), 1, 0, 0));     CGContextSetTextMatrix(cgContext, matrix);    if (drawFont) {        wkSetCGFontRenderingMode(cgContext, drawFont);        CGContextSetFontSize(cgContext, 1.0f);    } else        CGContextSetFontSize(cgContext, platformData.m_size);    IntSize shadowSize;    int shadowBlur;    Color shadowColor;    context->getShadow(shadowSize, shadowBlur, shadowColor);    bool hasSimpleShadow = context->textDrawingMode() == cTextFill && shadowColor.isValid() && !shadowBlur;    if (hasSimpleShadow) {        // Paint simple shadows ourselves instead of relying on CG shadows, to avoid losing subpixel antialiasing.        context->clearShadow();        Color fillColor = context->fillColor();        Color shadowFillColor(shadowColor.red(), shadowColor.green(), shadowColor.blue(), shadowColor.alpha() * fillColor.alpha() / 255);        context->setFillColor(shadowFillColor);        CGContextSetTextPosition(cgContext, point.x() + shadowSize.width(), point.y() + shadowSize.height());        CGContextShowGlyphsWithAdvances(cgContext, glyphBuffer.glyphs(from), glyphBuffer.advances(from), numGlyphs);        if (font->m_syntheticBoldOffset) {            CGContextSetTextPosition(cgContext, point.x() + shadowSize.width() + font->m_syntheticBoldOffset, point.y() + shadowSize.height());            CGContextShowGlyphsWithAdvances(cgContext, glyphBuffer.glyphs(from), glyphBuffer.advances(from), numGlyphs);        }        context->setFillColor(fillColor);    }    CGContextSetTextPosition(cgContext, point.x(), point.y());    CGContextShowGlyphsWithAdvances(cgContext, glyphBuffer.glyphs(from), glyphBuffer.advances(from), numGlyphs);    if (font->m_syntheticBoldOffset) {        CGContextSetTextPosition(cgContext, point.x() + font->m_syntheticBoldOffset, point.y());        CGContextShowGlyphsWithAdvances(cgContext, glyphBuffer.glyphs(from), glyphBuffer.advances(from), numGlyphs);    }    if (hasSimpleShadow)        context->setShadow(shadowSize, shadowBlur, shadowColor);    if (originalShouldUseFontSmoothing != newShouldUseFontSmoothing)        CGContextSetShouldSmoothFonts(cgContext, originalShouldUseFontSmoothing);}}

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