📄 graphicscontextmac.mm
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/* * Copyright (C) 2003, 2004, 2005, 2006 Apple Computer, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#import "config.h"#import "GraphicsContext.h"#import "../cg/GraphicsContextPlatformPrivateCG.h"#import <wtf/StdLibExtras.h>#import "WebCoreSystemInterface.h"// FIXME: More of this should use CoreGraphics instead of AppKit.// FIXME: More of this should move into GraphicsContextCG.cpp.namespace WebCore {// NSColor, NSBezierPath, and NSGraphicsContext// calls in this file are all exception-safe, so we don't block// exceptions for those.void GraphicsContext::drawFocusRing(const Color& color){ if (paintingDisabled()) return; int radius = (focusRingWidth() - 1) / 2; int offset = radius + focusRingOffset(); CGColorRef colorRef = color.isValid() ? createCGColor(color) : 0; CGMutablePathRef focusRingPath = CGPathCreateMutable(); const Vector<IntRect>& rects = focusRingRects(); unsigned rectCount = rects.size(); for (unsigned i = 0; i < rectCount; i++) CGPathAddRect(focusRingPath, 0, CGRectInset(rects[i], -offset, -offset)); CGContextRef context = platformContext();#ifdef BUILDING_ON_TIGER CGContextBeginTransparencyLayer(context, NULL);#endif CGContextBeginPath(context); CGContextAddPath(context, focusRingPath); wkDrawFocusRing(context, colorRef, radius);#ifdef BUILDING_ON_TIGER CGContextEndTransparencyLayer(context);#endif CGColorRelease(colorRef); CGPathRelease(focusRingPath);}#ifdef BUILDING_ON_TIGER // Post-Tiger's setCompositeOperation() is defined in GraphicsContextCG.cpp.void GraphicsContext::setCompositeOperation(CompositeOperator op){ if (paintingDisabled()) return; NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; [[NSGraphicsContext graphicsContextWithGraphicsPort:platformContext() flipped:YES] setCompositingOperation:(NSCompositingOperation)op]; [pool drain];}#endifstatic NSColor* createPatternColor(NSString* name, NSColor* defaultColor, bool& usingDot){ NSImage *image = [NSImage imageNamed:name]; ASSERT(image); // if image is not available, we want to know NSColor *color = (image ? [NSColor colorWithPatternImage:image] : nil); if (color) usingDot = true; else color = defaultColor; return color;} void GraphicsContext::drawLineForMisspellingOrBadGrammar(const IntPoint& point, int width, bool grammar){ if (paintingDisabled()) return; // These are the same for misspelling or bad grammar int patternHeight = cMisspellingLineThickness; int patternWidth = cMisspellingLinePatternWidth; bool usingDot; NSColor *patternColor; if (grammar) { // Constants for grammar pattern color static bool usingDotForGrammar = false; DEFINE_STATIC_LOCAL(RetainPtr<NSColor>, grammarPatternColor, (createPatternColor(@"GrammarDot", [NSColor greenColor], usingDotForGrammar))); usingDot = usingDotForGrammar; patternColor = grammarPatternColor.get(); } else { // Constants for spelling pattern color static bool usingDotForSpelling = false; DEFINE_STATIC_LOCAL(RetainPtr<NSColor>, spellingPatternColor, (createPatternColor(@"SpellingDot", [NSColor redColor], usingDotForSpelling))); usingDot = usingDotForSpelling; patternColor = spellingPatternColor.get(); } // Make sure to draw only complete dots. // NOTE: Code here used to shift the underline to the left and increase the width // to make sure everything gets underlined, but that results in drawing out of // bounds (e.g. when at the edge of a view) and could make it appear that the // space between adjacent misspelled words was underlined. if (usingDot) { // allow slightly more considering that the pattern ends with a transparent pixel int widthMod = width % patternWidth; if (patternWidth - widthMod > cMisspellingLinePatternGapWidth) width -= widthMod; } // FIXME: This code should not use NSGraphicsContext currentContext // In order to remove this requirement we will need to use CGPattern instead of NSColor // FIXME: This code should not be using wkSetPatternPhaseInUserSpace, as this approach is wrong // for transforms. // Draw underline NSGraphicsContext *currentContext = [NSGraphicsContext currentContext]; CGContextRef context = (CGContextRef)[currentContext graphicsPort]; CGContextSaveGState(context); [patternColor set]; wkSetPatternPhaseInUserSpace(context, point); NSRectFillUsingOperation(NSMakeRect(point.x(), point.y(), width, patternHeight), NSCompositeSourceOver); CGContextRestoreGState(context);}}
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