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📄 graphicscontextmac.mm

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
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/* * Copyright (C) 2003, 2004, 2005, 2006 Apple Computer, Inc.  All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  */#import "config.h"#import "GraphicsContext.h"#import "../cg/GraphicsContextPlatformPrivateCG.h"#import <wtf/StdLibExtras.h>#import "WebCoreSystemInterface.h"// FIXME: More of this should use CoreGraphics instead of AppKit.// FIXME: More of this should move into GraphicsContextCG.cpp.namespace WebCore {// NSColor, NSBezierPath, and NSGraphicsContext// calls in this file are all exception-safe, so we don't block// exceptions for those.void GraphicsContext::drawFocusRing(const Color& color){    if (paintingDisabled())        return;    int radius = (focusRingWidth() - 1) / 2;    int offset = radius + focusRingOffset();    CGColorRef colorRef = color.isValid() ? createCGColor(color) : 0;    CGMutablePathRef focusRingPath = CGPathCreateMutable();    const Vector<IntRect>& rects = focusRingRects();    unsigned rectCount = rects.size();    for (unsigned i = 0; i < rectCount; i++)        CGPathAddRect(focusRingPath, 0, CGRectInset(rects[i], -offset, -offset));    CGContextRef context = platformContext();#ifdef BUILDING_ON_TIGER    CGContextBeginTransparencyLayer(context, NULL);#endif    CGContextBeginPath(context);    CGContextAddPath(context, focusRingPath);    wkDrawFocusRing(context, colorRef, radius);#ifdef BUILDING_ON_TIGER    CGContextEndTransparencyLayer(context);#endif    CGColorRelease(colorRef);    CGPathRelease(focusRingPath);}#ifdef BUILDING_ON_TIGER // Post-Tiger's setCompositeOperation() is defined in GraphicsContextCG.cpp.void GraphicsContext::setCompositeOperation(CompositeOperator op){    if (paintingDisabled())        return;    NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];    [[NSGraphicsContext graphicsContextWithGraphicsPort:platformContext() flipped:YES]        setCompositingOperation:(NSCompositingOperation)op];    [pool drain];}#endifstatic NSColor* createPatternColor(NSString* name, NSColor* defaultColor, bool& usingDot){    NSImage *image = [NSImage imageNamed:name];    ASSERT(image); // if image is not available, we want to know    NSColor *color = (image ? [NSColor colorWithPatternImage:image] : nil);    if (color)        usingDot = true;    else        color = defaultColor;    return color;}    void GraphicsContext::drawLineForMisspellingOrBadGrammar(const IntPoint& point, int width, bool grammar){    if (paintingDisabled())        return;            // These are the same for misspelling or bad grammar    int patternHeight = cMisspellingLineThickness;    int patternWidth = cMisspellingLinePatternWidth;     bool usingDot;    NSColor *patternColor;    if (grammar) {        // Constants for grammar pattern color        static bool usingDotForGrammar = false;        DEFINE_STATIC_LOCAL(RetainPtr<NSColor>, grammarPatternColor, (createPatternColor(@"GrammarDot", [NSColor greenColor], usingDotForGrammar)));                usingDot = usingDotForGrammar;        patternColor = grammarPatternColor.get();    } else {        // Constants for spelling pattern color        static bool usingDotForSpelling = false;        DEFINE_STATIC_LOCAL(RetainPtr<NSColor>, spellingPatternColor, (createPatternColor(@"SpellingDot", [NSColor redColor], usingDotForSpelling)));                usingDot = usingDotForSpelling;        patternColor = spellingPatternColor.get();    }    // Make sure to draw only complete dots.    // NOTE: Code here used to shift the underline to the left and increase the width    // to make sure everything gets underlined, but that results in drawing out of    // bounds (e.g. when at the edge of a view) and could make it appear that the    // space between adjacent misspelled words was underlined.    if (usingDot) {        // allow slightly more considering that the pattern ends with a transparent pixel        int widthMod = width % patternWidth;        if (patternWidth - widthMod > cMisspellingLinePatternGapWidth)            width -= widthMod;    }        // FIXME: This code should not use NSGraphicsContext currentContext    // In order to remove this requirement we will need to use CGPattern instead of NSColor    // FIXME: This code should not be using wkSetPatternPhaseInUserSpace, as this approach is wrong    // for transforms.    // Draw underline    NSGraphicsContext *currentContext = [NSGraphicsContext currentContext];    CGContextRef context = (CGContextRef)[currentContext graphicsPort];    CGContextSaveGState(context);    [patternColor set];    wkSetPatternPhaseInUserSpace(context, point);    NSRectFillUsingOperation(NSMakeRect(point.x(), point.y(), width, patternHeight), NSCompositeSourceOver);        CGContextRestoreGState(context);}}

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