📄 fontfallbacklist.h
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/* * This file is part of the internal font implementation. It should not be included by anyone other than * FontMac.cpp, FontWin.cpp and Font.cpp. * * Copyright (C) 2006 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */// This file has no guards on purpose in order to detect redundant includes. This is a private header// and so this may catch someone trying to include this file in public cpp files.#include "FontSelector.h"#include "SimpleFontData.h"#include <wtf/Forward.h>namespace WebCore {class Font;class GraphicsContext;class IntRect;class FontDescription;class FontPlatformData;class FontSelector;const int cAllFamiliesScanned = -1;class FontFallbackList : public RefCounted<FontFallbackList> {public: static PassRefPtr<FontFallbackList> create() { return adoptRef(new FontFallbackList()); } ~FontFallbackList() { releaseFontData(); } void invalidate(PassRefPtr<FontSelector>); bool isFixedPitch(const Font* f) const { if (m_pitch == UnknownPitch) determinePitch(f); return m_pitch == FixedPitch; }; void determinePitch(const Font*) const; bool loadingCustomFonts() const { return m_loadingCustomFonts; } FontSelector* fontSelector() const { return m_fontSelector.get(); } unsigned generation() const { return m_generation; }private: FontFallbackList(); const FontData* primaryFont(const Font* f) const { return fontDataAt(f, 0); } const FontData* fontDataAt(const Font*, unsigned index) const; const FontData* fontDataForCharacters(const Font*, const UChar*, int length) const; void setPlatformFont(const FontPlatformData&); void releaseFontData(); mutable Vector<pair<const FontData*, bool>, 1> m_fontList; mutable int m_familyIndex; mutable Pitch m_pitch; mutable bool m_loadingCustomFonts; RefPtr<FontSelector> m_fontSelector; unsigned m_generation; friend class Font;};}
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